
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (exp (log (* 2.0 (* PI u2))))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf(expf(logf((2.0f * (((float) M_PI) * u2))))) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(exp(log(Float32(Float32(2.0) * Float32(Float32(pi) * u2))))) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(e^{\log \left(2 \cdot \left(\pi \cdot u2\right)\right)}\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-def99.2%
Simplified99.2%
add-exp-log99.3%
associate-*l*99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9997000098228455)
(* (sqrt u1) (+ 1.0 (+ t_0 -1.0)))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9997000098228455f) {
tmp = sqrtf(u1) * (1.0f + (t_0 + -1.0f));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9997000098228455)) tmp = Float32(sqrt(u1) * Float32(Float32(1.0) + Float32(t_0 + Float32(-1.0)))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9997000098228455:\\
\;\;\;\;\sqrt{u1} \cdot \left(1 + \left(t\_0 + -1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.99970001Initial program 61.3%
sub-neg61.3%
log1p-def97.8%
Simplified97.8%
add-exp-log97.9%
associate-*l*97.9%
Applied egg-rr97.9%
rem-exp-log97.8%
add-cbrt-cube97.8%
pow397.9%
associate-*r*97.9%
*-commutative97.9%
Applied egg-rr97.9%
Applied egg-rr70.5%
distribute-lft-out70.7%
associate-+r+70.9%
+-commutative70.9%
Simplified70.9%
Taylor expanded in u1 around 0 73.0%
if 0.99970001 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 63.1%
sub-neg63.1%
log1p-def99.7%
Simplified99.7%
Taylor expanded in u2 around 0 96.0%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9997000098228455)
(* t_0 (sqrt u1))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9997000098228455f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9997000098228455)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t\_0 \leq 0.9997000098228455:\\
\;\;\;\;t\_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.99970001Initial program 61.3%
sub-neg61.3%
log1p-def97.8%
Simplified97.8%
neg-mul-197.8%
log1p-udef61.3%
sub-neg61.3%
neg-mul-161.3%
add-cube-cbrt61.1%
pow361.1%
Applied egg-rr70.5%
Taylor expanded in u1 around 0 73.0%
if 0.99970001 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 63.1%
sub-neg63.1%
log1p-def99.7%
Simplified99.7%
Taylor expanded in u2 around 0 96.0%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 (* 2.0 PI))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * (2.0f * ((float) M_PI)))) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-def99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* u2 (* 2.0 PI))))
(if (<= t_0 0.0020000000949949026)
(sqrt (- (log1p (- u1))))
(* (cos t_0) (sqrt (* (- u1) (+ -1.0 (* u1 -0.5))))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = u2 * (2.0f * ((float) M_PI));
float tmp;
if (t_0 <= 0.0020000000949949026f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf(t_0) * sqrtf((-u1 * (-1.0f + (u1 * -0.5f))));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(u2 * Float32(Float32(2.0) * Float32(pi))) tmp = Float32(0.0) if (t_0 <= Float32(0.0020000000949949026)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(t_0) * sqrt(Float32(Float32(-u1) * Float32(Float32(-1.0) + Float32(u1 * Float32(-0.5)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u2 \cdot \left(2 \cdot \pi\right)\\
\mathbf{if}\;t\_0 \leq 0.0020000000949949026:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos t\_0 \cdot \sqrt{\left(-u1\right) \cdot \left(-1 + u1 \cdot -0.5\right)}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00200000009Initial program 62.5%
sub-neg62.5%
log1p-def99.8%
Simplified99.8%
Taylor expanded in u2 around 0 99.0%
if 0.00200000009 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 62.9%
Taylor expanded in u1 around 0 85.8%
*-commutative85.8%
*-commutative85.8%
unpow285.8%
associate-*l*85.8%
distribute-lft-out85.8%
Simplified85.8%
Final simplification94.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-def99.2%
Simplified99.2%
Taylor expanded in u2 around 0 80.1%
Final simplification80.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 62.7%
sub-neg62.7%
log1p-def99.2%
Simplified99.2%
add-cbrt-cube99.2%
pow1/395.8%
Applied egg-rr69.0%
unpow1/370.6%
Simplified70.6%
Taylor expanded in u2 around 0 38.0%
log1p-def60.2%
Simplified60.2%
Taylor expanded in u1 around 0 62.0%
Final simplification62.0%
herbie shell --seed 2024040
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))