
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(if (<= (* x x) 1e-95)
(+ (* 0.5 (* (/ x y) (/ x y))) -1.0)
(if (<= (* x x) 5e+182)
(+
(exp
(log1p
(/ (fma y (* y -4.0) (pow x 2.0)) (fma 4.0 (pow y 2.0) (pow x 2.0)))))
-1.0)
(+ 1.0 (* -8.0 (* (/ y x) (/ y x)))))))
double code(double x, double y) {
double tmp;
if ((x * x) <= 1e-95) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else if ((x * x) <= 5e+182) {
tmp = exp(log1p((fma(y, (y * -4.0), pow(x, 2.0)) / fma(4.0, pow(y, 2.0), pow(x, 2.0))))) + -1.0;
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(x * x) <= 1e-95) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); elseif (Float64(x * x) <= 5e+182) tmp = Float64(exp(log1p(Float64(fma(y, Float64(y * -4.0), (x ^ 2.0)) / fma(4.0, (y ^ 2.0), (x ^ 2.0))))) + -1.0); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
code[x_, y_] := If[LessEqual[N[(x * x), $MachinePrecision], 1e-95], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 5e+182], N[(N[Exp[N[Log[1 + N[(N[(y * N[(y * -4.0), $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision] / N[(4.0 * N[Power[y, 2.0], $MachinePrecision] + N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 10^{-95}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{+182}:\\
\;\;\;\;e^{\mathsf{log1p}\left(\frac{\mathsf{fma}\left(y, y \cdot -4, {x}^{2}\right)}{\mathsf{fma}\left(4, {y}^{2}, {x}^{2}\right)}\right)} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 9.99999999999999989e-96Initial program 57.4%
Taylor expanded in x around 0 75.4%
unpow275.4%
unpow275.4%
times-frac85.2%
Applied egg-rr85.2%
if 9.99999999999999989e-96 < (*.f64 x x) < 4.99999999999999973e182Initial program 78.4%
expm1-log1p-u78.4%
expm1-undefine78.4%
Applied egg-rr78.4%
if 4.99999999999999973e182 < (*.f64 x x) Initial program 25.3%
Taylor expanded in y around 0 83.2%
unpow283.2%
unpow283.2%
times-frac88.7%
Applied egg-rr88.7%
Final simplification84.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 1e-95)
(+ (* 0.5 (* (/ x y) (/ x y))) -1.0)
(if (<= (* x x) 5e+182)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-95) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else if ((x * x) <= 5e+182) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 1d-95) then
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
else if ((x * x) <= 5d+182) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 1e-95) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else if ((x * x) <= 5e+182) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 1e-95: tmp = (0.5 * ((x / y) * (x / y))) + -1.0 elif (x * x) <= 5e+182: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 1e-95) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); elseif (Float64(x * x) <= 5e+182) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 1e-95) tmp = (0.5 * ((x / y) * (x / y))) + -1.0; elseif ((x * x) <= 5e+182) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 1e-95], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 5e+182], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 10^{-95}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{elif}\;x \cdot x \leq 5 \cdot 10^{+182}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if (*.f64 x x) < 9.99999999999999989e-96Initial program 57.4%
Taylor expanded in x around 0 75.4%
unpow275.4%
unpow275.4%
times-frac85.2%
Applied egg-rr85.2%
if 9.99999999999999989e-96 < (*.f64 x x) < 4.99999999999999973e182Initial program 78.4%
if 4.99999999999999973e182 < (*.f64 x x) Initial program 25.3%
Taylor expanded in y around 0 83.2%
unpow283.2%
unpow283.2%
times-frac88.7%
Applied egg-rr88.7%
Final simplification84.6%
(FPCore (x y)
:precision binary64
(if (<= x 2.4e-49)
-1.0
(if (or (<= x 7.5e-21) (not (<= x 1.8e+16)))
(+ 1.0 (* -8.0 (* (/ y x) (/ y x))))
-1.0)))
double code(double x, double y) {
double tmp;
if (x <= 2.4e-49) {
tmp = -1.0;
} else if ((x <= 7.5e-21) || !(x <= 1.8e+16)) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.4d-49) then
tmp = -1.0d0
else if ((x <= 7.5d-21) .or. (.not. (x <= 1.8d+16))) then
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.4e-49) {
tmp = -1.0;
} else if ((x <= 7.5e-21) || !(x <= 1.8e+16)) {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.4e-49: tmp = -1.0 elif (x <= 7.5e-21) or not (x <= 1.8e+16): tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 2.4e-49) tmp = -1.0; elseif ((x <= 7.5e-21) || !(x <= 1.8e+16)) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.4e-49) tmp = -1.0; elseif ((x <= 7.5e-21) || ~((x <= 1.8e+16))) tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.4e-49], -1.0, If[Or[LessEqual[x, 7.5e-21], N[Not[LessEqual[x, 1.8e+16]], $MachinePrecision]], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.4 \cdot 10^{-49}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{-21} \lor \neg \left(x \leq 1.8 \cdot 10^{+16}\right):\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < 2.39999999999999992e-49 or 7.50000000000000072e-21 < x < 1.8e16Initial program 53.8%
Taylor expanded in x around 0 61.4%
if 2.39999999999999992e-49 < x < 7.50000000000000072e-21 or 1.8e16 < x Initial program 48.6%
Taylor expanded in y around 0 72.0%
unpow272.0%
unpow272.0%
times-frac75.3%
Applied egg-rr75.3%
Final simplification65.4%
(FPCore (x y) :precision binary64 (if (or (<= x 1.5e-48) (and (not (<= x 9.5e-21)) (<= x 6.5e+15))) (+ (* 0.5 (* (/ x y) (/ x y))) -1.0) (+ 1.0 (* -8.0 (* (/ y x) (/ y x))))))
double code(double x, double y) {
double tmp;
if ((x <= 1.5e-48) || (!(x <= 9.5e-21) && (x <= 6.5e+15))) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= 1.5d-48) .or. (.not. (x <= 9.5d-21)) .and. (x <= 6.5d+15)) then
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
else
tmp = 1.0d0 + ((-8.0d0) * ((y / x) * (y / x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= 1.5e-48) || (!(x <= 9.5e-21) && (x <= 6.5e+15))) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0 + (-8.0 * ((y / x) * (y / x)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= 1.5e-48) or (not (x <= 9.5e-21) and (x <= 6.5e+15)): tmp = (0.5 * ((x / y) * (x / y))) + -1.0 else: tmp = 1.0 + (-8.0 * ((y / x) * (y / x))) return tmp
function code(x, y) tmp = 0.0 if ((x <= 1.5e-48) || (!(x <= 9.5e-21) && (x <= 6.5e+15))) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y / x) * Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= 1.5e-48) || (~((x <= 9.5e-21)) && (x <= 6.5e+15))) tmp = (0.5 * ((x / y) * (x / y))) + -1.0; else tmp = 1.0 + (-8.0 * ((y / x) * (y / x))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, 1.5e-48], And[N[Not[LessEqual[x, 9.5e-21]], $MachinePrecision], LessEqual[x, 6.5e+15]]], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y / x), $MachinePrecision] * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.5 \cdot 10^{-48} \lor \neg \left(x \leq 9.5 \cdot 10^{-21}\right) \land x \leq 6.5 \cdot 10^{+15}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \left(\frac{y}{x} \cdot \frac{y}{x}\right)\\
\end{array}
\end{array}
if x < 1.5e-48 or 9.4999999999999994e-21 < x < 6.5e15Initial program 53.8%
Taylor expanded in x around 0 55.6%
unpow255.6%
unpow255.6%
times-frac62.6%
Applied egg-rr62.6%
if 1.5e-48 < x < 9.4999999999999994e-21 or 6.5e15 < x Initial program 48.6%
Taylor expanded in y around 0 72.0%
unpow272.0%
unpow272.0%
times-frac75.3%
Applied egg-rr75.3%
Final simplification66.3%
(FPCore (x y) :precision binary64 (if (<= x 3.4e-40) -1.0 (if (<= x 5e-22) 1.0 (if (<= x 1e+18) -1.0 1.0))))
double code(double x, double y) {
double tmp;
if (x <= 3.4e-40) {
tmp = -1.0;
} else if (x <= 5e-22) {
tmp = 1.0;
} else if (x <= 1e+18) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.4d-40) then
tmp = -1.0d0
else if (x <= 5d-22) then
tmp = 1.0d0
else if (x <= 1d+18) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.4e-40) {
tmp = -1.0;
} else if (x <= 5e-22) {
tmp = 1.0;
} else if (x <= 1e+18) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.4e-40: tmp = -1.0 elif x <= 5e-22: tmp = 1.0 elif x <= 1e+18: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 3.4e-40) tmp = -1.0; elseif (x <= 5e-22) tmp = 1.0; elseif (x <= 1e+18) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.4e-40) tmp = -1.0; elseif (x <= 5e-22) tmp = 1.0; elseif (x <= 1e+18) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.4e-40], -1.0, If[LessEqual[x, 5e-22], 1.0, If[LessEqual[x, 1e+18], -1.0, 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.4 \cdot 10^{-40}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq 5 \cdot 10^{-22}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 10^{+18}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 3.39999999999999984e-40 or 4.99999999999999954e-22 < x < 1e18Initial program 53.8%
Taylor expanded in x around 0 61.9%
if 3.39999999999999984e-40 < x < 4.99999999999999954e-22 or 1e18 < x Initial program 48.6%
Taylor expanded in x around inf 75.9%
Final simplification65.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 52.3%
Taylor expanded in x around 0 51.1%
Final simplification51.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024039
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))