
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 95.7%
+-commutative95.7%
remove-double-neg95.7%
distribute-rgt-neg-out95.7%
neg-sub095.7%
neg-sub095.7%
*-commutative95.7%
distribute-lft-neg-in95.7%
remove-double-neg95.7%
distribute-rgt-out--95.7%
*-lft-identity95.7%
associate-+l-95.7%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -1.46e+75)
t_0
(if (<= x -1.6e-89)
(* x y)
(if (<= x 6e-179)
z
(if (<= x 7.5e-124)
(* x y)
(if (<= x 9.5e-44)
z
(if (or (<= x 1.02e+31) (not (<= x 1.85e+229)))
(* x y)
t_0))))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -1.46e+75) {
tmp = t_0;
} else if (x <= -1.6e-89) {
tmp = x * y;
} else if (x <= 6e-179) {
tmp = z;
} else if (x <= 7.5e-124) {
tmp = x * y;
} else if (x <= 9.5e-44) {
tmp = z;
} else if ((x <= 1.02e+31) || !(x <= 1.85e+229)) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-1.46d+75)) then
tmp = t_0
else if (x <= (-1.6d-89)) then
tmp = x * y
else if (x <= 6d-179) then
tmp = z
else if (x <= 7.5d-124) then
tmp = x * y
else if (x <= 9.5d-44) then
tmp = z
else if ((x <= 1.02d+31) .or. (.not. (x <= 1.85d+229))) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -1.46e+75) {
tmp = t_0;
} else if (x <= -1.6e-89) {
tmp = x * y;
} else if (x <= 6e-179) {
tmp = z;
} else if (x <= 7.5e-124) {
tmp = x * y;
} else if (x <= 9.5e-44) {
tmp = z;
} else if ((x <= 1.02e+31) || !(x <= 1.85e+229)) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -1.46e+75: tmp = t_0 elif x <= -1.6e-89: tmp = x * y elif x <= 6e-179: tmp = z elif x <= 7.5e-124: tmp = x * y elif x <= 9.5e-44: tmp = z elif (x <= 1.02e+31) or not (x <= 1.85e+229): tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -1.46e+75) tmp = t_0; elseif (x <= -1.6e-89) tmp = Float64(x * y); elseif (x <= 6e-179) tmp = z; elseif (x <= 7.5e-124) tmp = Float64(x * y); elseif (x <= 9.5e-44) tmp = z; elseif ((x <= 1.02e+31) || !(x <= 1.85e+229)) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -1.46e+75) tmp = t_0; elseif (x <= -1.6e-89) tmp = x * y; elseif (x <= 6e-179) tmp = z; elseif (x <= 7.5e-124) tmp = x * y; elseif (x <= 9.5e-44) tmp = z; elseif ((x <= 1.02e+31) || ~((x <= 1.85e+229))) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -1.46e+75], t$95$0, If[LessEqual[x, -1.6e-89], N[(x * y), $MachinePrecision], If[LessEqual[x, 6e-179], z, If[LessEqual[x, 7.5e-124], N[(x * y), $MachinePrecision], If[LessEqual[x, 9.5e-44], z, If[Or[LessEqual[x, 1.02e+31], N[Not[LessEqual[x, 1.85e+229]], $MachinePrecision]], N[(x * y), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1.46 \cdot 10^{+75}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -1.6 \cdot 10^{-89}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-179}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{-124}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-44}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 1.02 \cdot 10^{+31} \lor \neg \left(x \leq 1.85 \cdot 10^{+229}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.4600000000000001e75 or 1.02000000000000007e31 < x < 1.85000000000000001e229Initial program 92.8%
Taylor expanded in x around inf 100.0%
neg-mul-1100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 59.3%
mul-1-neg59.3%
*-commutative59.3%
distribute-rgt-neg-in59.3%
Simplified59.3%
if -1.4600000000000001e75 < x < -1.59999999999999999e-89 or 6.00000000000000012e-179 < x < 7.4999999999999996e-124 or 9.49999999999999924e-44 < x < 1.02000000000000007e31 or 1.85000000000000001e229 < x Initial program 94.2%
Taylor expanded in y around inf 67.8%
if -1.59999999999999999e-89 < x < 6.00000000000000012e-179 or 7.4999999999999996e-124 < x < 9.49999999999999924e-44Initial program 100.0%
Taylor expanded in x around 0 79.6%
Final simplification69.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- y z))))
(if (<= x -1.75e-90)
t_0
(if (<= x 6e-179)
z
(if (<= x 7.5e-124) (* x y) (if (<= x 1.4e-49) z t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (y - z);
double tmp;
if (x <= -1.75e-90) {
tmp = t_0;
} else if (x <= 6e-179) {
tmp = z;
} else if (x <= 7.5e-124) {
tmp = x * y;
} else if (x <= 1.4e-49) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y - z)
if (x <= (-1.75d-90)) then
tmp = t_0
else if (x <= 6d-179) then
tmp = z
else if (x <= 7.5d-124) then
tmp = x * y
else if (x <= 1.4d-49) then
tmp = z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y - z);
double tmp;
if (x <= -1.75e-90) {
tmp = t_0;
} else if (x <= 6e-179) {
tmp = z;
} else if (x <= 7.5e-124) {
tmp = x * y;
} else if (x <= 1.4e-49) {
tmp = z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y - z) tmp = 0 if x <= -1.75e-90: tmp = t_0 elif x <= 6e-179: tmp = z elif x <= 7.5e-124: tmp = x * y elif x <= 1.4e-49: tmp = z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y - z)) tmp = 0.0 if (x <= -1.75e-90) tmp = t_0; elseif (x <= 6e-179) tmp = z; elseif (x <= 7.5e-124) tmp = Float64(x * y); elseif (x <= 1.4e-49) tmp = z; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y - z); tmp = 0.0; if (x <= -1.75e-90) tmp = t_0; elseif (x <= 6e-179) tmp = z; elseif (x <= 7.5e-124) tmp = x * y; elseif (x <= 1.4e-49) tmp = z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.75e-90], t$95$0, If[LessEqual[x, 6e-179], z, If[LessEqual[x, 7.5e-124], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.4e-49], z, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y - z\right)\\
\mathbf{if}\;x \leq -1.75 \cdot 10^{-90}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6 \cdot 10^{-179}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{-124}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.4 \cdot 10^{-49}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.7499999999999999e-90 or 1.39999999999999999e-49 < x Initial program 93.0%
Taylor expanded in x around inf 92.1%
neg-mul-192.1%
sub-neg92.1%
Simplified92.1%
if -1.7499999999999999e-90 < x < 6.00000000000000012e-179 or 7.4999999999999996e-124 < x < 1.39999999999999999e-49Initial program 100.0%
Taylor expanded in x around 0 79.6%
if 6.00000000000000012e-179 < x < 7.4999999999999996e-124Initial program 100.0%
Taylor expanded in y around inf 72.7%
Final simplification87.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.45e-91)
(not (or (<= x 6e-179) (and (not (<= x 8.5e-124)) (<= x 1.3e-45)))))
(* x y)
z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e-91) || !((x <= 6e-179) || (!(x <= 8.5e-124) && (x <= 1.3e-45)))) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.45d-91)) .or. (.not. (x <= 6d-179) .or. (.not. (x <= 8.5d-124)) .and. (x <= 1.3d-45))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.45e-91) || !((x <= 6e-179) || (!(x <= 8.5e-124) && (x <= 1.3e-45)))) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.45e-91) or not ((x <= 6e-179) or (not (x <= 8.5e-124) and (x <= 1.3e-45))): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.45e-91) || !((x <= 6e-179) || (!(x <= 8.5e-124) && (x <= 1.3e-45)))) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.45e-91) || ~(((x <= 6e-179) || (~((x <= 8.5e-124)) && (x <= 1.3e-45))))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.45e-91], N[Not[Or[LessEqual[x, 6e-179], And[N[Not[LessEqual[x, 8.5e-124]], $MachinePrecision], LessEqual[x, 1.3e-45]]]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.45 \cdot 10^{-91} \lor \neg \left(x \leq 6 \cdot 10^{-179} \lor \neg \left(x \leq 8.5 \cdot 10^{-124}\right) \land x \leq 1.3 \cdot 10^{-45}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.45e-91 or 6.00000000000000012e-179 < x < 8.5000000000000002e-124 or 1.29999999999999993e-45 < x Initial program 93.5%
Taylor expanded in y around inf 56.3%
if -1.45e-91 < x < 6.00000000000000012e-179 or 8.5000000000000002e-124 < x < 1.29999999999999993e-45Initial program 100.0%
Taylor expanded in x around 0 79.6%
Final simplification64.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 91.2%
Taylor expanded in x around inf 98.6%
neg-mul-198.6%
sub-neg98.6%
Simplified98.6%
if -1 < x < 1Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 98.0%
associate-*r*98.0%
neg-mul-198.0%
Simplified98.0%
Final simplification98.3%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 95.7%
Taylor expanded in x around 0 33.1%
Final simplification33.1%
herbie shell --seed 2024039
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))