
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))) INFINITY) (+ (+ (* x y) (* c i)) (fma z t (* a b))) (fma t z (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= ((double) INFINITY)) {
tmp = ((x * y) + (c * i)) + fma(z, t, (a * b));
} else {
tmp = fma(t, z, (c * i));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) <= Inf) tmp = Float64(Float64(Float64(x * y) + Float64(c * i)) + fma(z, t, Float64(a * b))); else tmp = fma(t, z, Float64(c * i)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision] + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * z + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right) \leq \infty:\\
\;\;\;\;\left(x \cdot y + c \cdot i\right) + \mathsf{fma}\left(z, t, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, z, c \cdot i\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
fma-define100.0%
associate-+l+100.0%
fma-undefine100.0%
associate-+r+100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 25.0%
Taylor expanded in x around 0 25.1%
+-commutative25.1%
fma-define62.6%
Simplified62.6%
Final simplification98.8%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
fma-define97.6%
+-commutative97.6%
fma-define98.4%
fma-define98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))) INFINITY) (+ (+ (* x y) (* c i)) (+ (* z t) (* a b))) (fma t z (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= ((double) INFINITY)) {
tmp = ((x * y) + (c * i)) + ((z * t) + (a * b));
} else {
tmp = fma(t, z, (c * i));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) <= Inf) tmp = Float64(Float64(Float64(x * y) + Float64(c * i)) + Float64(Float64(z * t) + Float64(a * b))); else tmp = fma(t, z, Float64(c * i)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * z + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right) \leq \infty:\\
\;\;\;\;\left(x \cdot y + c \cdot i\right) + \left(z \cdot t + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, z, c \cdot i\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
fma-define100.0%
associate-+l+100.0%
fma-undefine100.0%
associate-+r+100.0%
Applied egg-rr100.0%
fma-undefine100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around 0 25.0%
Taylor expanded in x around 0 25.1%
+-commutative25.1%
fma-define62.6%
Simplified62.6%
Final simplification98.8%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (+ (* z t) (+ (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, ((z * t) + ((a * b) + (x * y))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, Float64(Float64(z * t) + Float64(Float64(a * b) + Float64(x * y)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(N[(z * t), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, z \cdot t + \left(a \cdot b + x \cdot y\right)\right)
\end{array}
Initial program 96.9%
+-commutative96.9%
fma-define97.6%
+-commutative97.6%
fma-define98.4%
fma-define98.4%
Simplified98.4%
fma-undefine97.6%
fma-define97.6%
associate-+r+97.6%
Applied egg-rr97.6%
Final simplification97.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* c i)))
(t_2 (+ (* z t) (* a b)))
(t_3 (+ (* a b) (* x y))))
(if (<= (* c i) -7.5e+126)
t_1
(if (<= (* c i) -1.16e-141)
t_2
(if (<= (* c i) -3.6e-167)
(* x y)
(if (<= (* c i) -4.3e-219)
t_2
(if (<= (* c i) 1.6e-161)
t_3
(if (<= (* c i) 4.4e+62)
t_2
(if (<= (* c i) 1.8e+198) t_3 t_1)))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (z * t) + (a * b);
double t_3 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -7.5e+126) {
tmp = t_1;
} else if ((c * i) <= -1.16e-141) {
tmp = t_2;
} else if ((c * i) <= -3.6e-167) {
tmp = x * y;
} else if ((c * i) <= -4.3e-219) {
tmp = t_2;
} else if ((c * i) <= 1.6e-161) {
tmp = t_3;
} else if ((c * i) <= 4.4e+62) {
tmp = t_2;
} else if ((c * i) <= 1.8e+198) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (a * b) + (c * i)
t_2 = (z * t) + (a * b)
t_3 = (a * b) + (x * y)
if ((c * i) <= (-7.5d+126)) then
tmp = t_1
else if ((c * i) <= (-1.16d-141)) then
tmp = t_2
else if ((c * i) <= (-3.6d-167)) then
tmp = x * y
else if ((c * i) <= (-4.3d-219)) then
tmp = t_2
else if ((c * i) <= 1.6d-161) then
tmp = t_3
else if ((c * i) <= 4.4d+62) then
tmp = t_2
else if ((c * i) <= 1.8d+198) then
tmp = t_3
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (c * i);
double t_2 = (z * t) + (a * b);
double t_3 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -7.5e+126) {
tmp = t_1;
} else if ((c * i) <= -1.16e-141) {
tmp = t_2;
} else if ((c * i) <= -3.6e-167) {
tmp = x * y;
} else if ((c * i) <= -4.3e-219) {
tmp = t_2;
} else if ((c * i) <= 1.6e-161) {
tmp = t_3;
} else if ((c * i) <= 4.4e+62) {
tmp = t_2;
} else if ((c * i) <= 1.8e+198) {
tmp = t_3;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (c * i) t_2 = (z * t) + (a * b) t_3 = (a * b) + (x * y) tmp = 0 if (c * i) <= -7.5e+126: tmp = t_1 elif (c * i) <= -1.16e-141: tmp = t_2 elif (c * i) <= -3.6e-167: tmp = x * y elif (c * i) <= -4.3e-219: tmp = t_2 elif (c * i) <= 1.6e-161: tmp = t_3 elif (c * i) <= 4.4e+62: tmp = t_2 elif (c * i) <= 1.8e+198: tmp = t_3 else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(c * i)) t_2 = Float64(Float64(z * t) + Float64(a * b)) t_3 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -7.5e+126) tmp = t_1; elseif (Float64(c * i) <= -1.16e-141) tmp = t_2; elseif (Float64(c * i) <= -3.6e-167) tmp = Float64(x * y); elseif (Float64(c * i) <= -4.3e-219) tmp = t_2; elseif (Float64(c * i) <= 1.6e-161) tmp = t_3; elseif (Float64(c * i) <= 4.4e+62) tmp = t_2; elseif (Float64(c * i) <= 1.8e+198) tmp = t_3; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (c * i); t_2 = (z * t) + (a * b); t_3 = (a * b) + (x * y); tmp = 0.0; if ((c * i) <= -7.5e+126) tmp = t_1; elseif ((c * i) <= -1.16e-141) tmp = t_2; elseif ((c * i) <= -3.6e-167) tmp = x * y; elseif ((c * i) <= -4.3e-219) tmp = t_2; elseif ((c * i) <= 1.6e-161) tmp = t_3; elseif ((c * i) <= 4.4e+62) tmp = t_2; elseif ((c * i) <= 1.8e+198) tmp = t_3; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -7.5e+126], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -1.16e-141], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], -3.6e-167], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -4.3e-219], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 1.6e-161], t$95$3, If[LessEqual[N[(c * i), $MachinePrecision], 4.4e+62], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 1.8e+198], t$95$3, t$95$1]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + c \cdot i\\
t_2 := z \cdot t + a \cdot b\\
t_3 := a \cdot b + x \cdot y\\
\mathbf{if}\;c \cdot i \leq -7.5 \cdot 10^{+126}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -1.16 \cdot 10^{-141}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq -3.6 \cdot 10^{-167}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq -4.3 \cdot 10^{-219}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 1.6 \cdot 10^{-161}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;c \cdot i \leq 4.4 \cdot 10^{+62}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 1.8 \cdot 10^{+198}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -7.5000000000000006e126 or 1.8000000000000001e198 < (*.f64 c i) Initial program 91.6%
Taylor expanded in x around 0 82.7%
Taylor expanded in t around 0 84.2%
if -7.5000000000000006e126 < (*.f64 c i) < -1.15999999999999996e-141 or -3.6000000000000001e-167 < (*.f64 c i) < -4.3000000000000003e-219 or 1.59999999999999993e-161 < (*.f64 c i) < 4.40000000000000029e62Initial program 100.0%
Taylor expanded in x around 0 84.6%
Taylor expanded in c around 0 76.1%
if -1.15999999999999996e-141 < (*.f64 c i) < -3.6000000000000001e-167Initial program 80.0%
Taylor expanded in x around inf 100.0%
if -4.3000000000000003e-219 < (*.f64 c i) < 1.59999999999999993e-161 or 4.40000000000000029e62 < (*.f64 c i) < 1.8000000000000001e198Initial program 98.9%
Taylor expanded in c around 0 95.6%
*-commutative95.6%
fma-define95.7%
Applied egg-rr95.7%
Taylor expanded in z around 0 72.0%
Final simplification77.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* z t) (* a b)))
(t_2 (+ (* z t) (* x y)))
(t_3 (+ (* a b) (* c i))))
(if (<= (* c i) -1.35e+127)
t_3
(if (<= (* c i) -3.8e-141)
t_1
(if (<= (* c i) -1.3e-236)
t_2
(if (<= (* c i) 1.85e-166)
(+ (* a b) (* x y))
(if (<= (* c i) 4.3e+24)
t_1
(if (<= (* c i) 3.7e+146)
t_2
(if (<= (* c i) 3.2e+248) t_3 (+ (* x y) (* c i)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (a * b);
double t_2 = (z * t) + (x * y);
double t_3 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -1.35e+127) {
tmp = t_3;
} else if ((c * i) <= -3.8e-141) {
tmp = t_1;
} else if ((c * i) <= -1.3e-236) {
tmp = t_2;
} else if ((c * i) <= 1.85e-166) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 4.3e+24) {
tmp = t_1;
} else if ((c * i) <= 3.7e+146) {
tmp = t_2;
} else if ((c * i) <= 3.2e+248) {
tmp = t_3;
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (z * t) + (a * b)
t_2 = (z * t) + (x * y)
t_3 = (a * b) + (c * i)
if ((c * i) <= (-1.35d+127)) then
tmp = t_3
else if ((c * i) <= (-3.8d-141)) then
tmp = t_1
else if ((c * i) <= (-1.3d-236)) then
tmp = t_2
else if ((c * i) <= 1.85d-166) then
tmp = (a * b) + (x * y)
else if ((c * i) <= 4.3d+24) then
tmp = t_1
else if ((c * i) <= 3.7d+146) then
tmp = t_2
else if ((c * i) <= 3.2d+248) then
tmp = t_3
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (a * b);
double t_2 = (z * t) + (x * y);
double t_3 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -1.35e+127) {
tmp = t_3;
} else if ((c * i) <= -3.8e-141) {
tmp = t_1;
} else if ((c * i) <= -1.3e-236) {
tmp = t_2;
} else if ((c * i) <= 1.85e-166) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 4.3e+24) {
tmp = t_1;
} else if ((c * i) <= 3.7e+146) {
tmp = t_2;
} else if ((c * i) <= 3.2e+248) {
tmp = t_3;
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + (a * b) t_2 = (z * t) + (x * y) t_3 = (a * b) + (c * i) tmp = 0 if (c * i) <= -1.35e+127: tmp = t_3 elif (c * i) <= -3.8e-141: tmp = t_1 elif (c * i) <= -1.3e-236: tmp = t_2 elif (c * i) <= 1.85e-166: tmp = (a * b) + (x * y) elif (c * i) <= 4.3e+24: tmp = t_1 elif (c * i) <= 3.7e+146: tmp = t_2 elif (c * i) <= 3.2e+248: tmp = t_3 else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(a * b)) t_2 = Float64(Float64(z * t) + Float64(x * y)) t_3 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -1.35e+127) tmp = t_3; elseif (Float64(c * i) <= -3.8e-141) tmp = t_1; elseif (Float64(c * i) <= -1.3e-236) tmp = t_2; elseif (Float64(c * i) <= 1.85e-166) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(c * i) <= 4.3e+24) tmp = t_1; elseif (Float64(c * i) <= 3.7e+146) tmp = t_2; elseif (Float64(c * i) <= 3.2e+248) tmp = t_3; else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + (a * b); t_2 = (z * t) + (x * y); t_3 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -1.35e+127) tmp = t_3; elseif ((c * i) <= -3.8e-141) tmp = t_1; elseif ((c * i) <= -1.3e-236) tmp = t_2; elseif ((c * i) <= 1.85e-166) tmp = (a * b) + (x * y); elseif ((c * i) <= 4.3e+24) tmp = t_1; elseif ((c * i) <= 3.7e+146) tmp = t_2; elseif ((c * i) <= 3.2e+248) tmp = t_3; else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.35e+127], t$95$3, If[LessEqual[N[(c * i), $MachinePrecision], -3.8e-141], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -1.3e-236], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 1.85e-166], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.3e+24], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 3.7e+146], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], 3.2e+248], t$95$3, N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + a \cdot b\\
t_2 := z \cdot t + x \cdot y\\
t_3 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -1.35 \cdot 10^{+127}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;c \cdot i \leq -3.8 \cdot 10^{-141}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -1.3 \cdot 10^{-236}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 1.85 \cdot 10^{-166}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 4.3 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 3.7 \cdot 10^{+146}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq 3.2 \cdot 10^{+248}:\\
\;\;\;\;t\_3\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.3500000000000001e127 or 3.70000000000000004e146 < (*.f64 c i) < 3.19999999999999985e248Initial program 94.7%
Taylor expanded in x around 0 83.3%
Taylor expanded in t around 0 81.7%
if -1.3500000000000001e127 < (*.f64 c i) < -3.79999999999999987e-141 or 1.8500000000000001e-166 < (*.f64 c i) < 4.29999999999999987e24Initial program 100.0%
Taylor expanded in x around 0 84.2%
Taylor expanded in c around 0 76.1%
if -3.79999999999999987e-141 < (*.f64 c i) < -1.3e-236 or 4.29999999999999987e24 < (*.f64 c i) < 3.70000000000000004e146Initial program 97.5%
Taylor expanded in c around 0 91.1%
*-commutative91.1%
fma-define91.1%
Applied egg-rr91.1%
Taylor expanded in a around 0 84.0%
if -1.3e-236 < (*.f64 c i) < 1.8500000000000001e-166Initial program 98.3%
Taylor expanded in c around 0 98.3%
*-commutative98.3%
fma-define98.4%
Applied egg-rr98.4%
Taylor expanded in z around 0 75.0%
if 3.19999999999999985e248 < (*.f64 c i) Initial program 87.0%
Taylor expanded in a around 0 82.6%
Taylor expanded in t around 0 91.3%
Final simplification79.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -3.4e+27)
(* a b)
(if (<= (* a b) 9.4e-251)
(* x y)
(if (<= (* a b) 8.6e-92)
(* c i)
(if (<= (* a b) 9e-24)
(* x y)
(if (or (<= (* a b) 4.5e+97)
(and (not (<= (* a b) 4.8e+186)) (<= (* a b) 4.4e+212)))
(* c i)
(* a b)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.4e+27) {
tmp = a * b;
} else if ((a * b) <= 9.4e-251) {
tmp = x * y;
} else if ((a * b) <= 8.6e-92) {
tmp = c * i;
} else if ((a * b) <= 9e-24) {
tmp = x * y;
} else if (((a * b) <= 4.5e+97) || (!((a * b) <= 4.8e+186) && ((a * b) <= 4.4e+212))) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-3.4d+27)) then
tmp = a * b
else if ((a * b) <= 9.4d-251) then
tmp = x * y
else if ((a * b) <= 8.6d-92) then
tmp = c * i
else if ((a * b) <= 9d-24) then
tmp = x * y
else if (((a * b) <= 4.5d+97) .or. (.not. ((a * b) <= 4.8d+186)) .and. ((a * b) <= 4.4d+212)) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.4e+27) {
tmp = a * b;
} else if ((a * b) <= 9.4e-251) {
tmp = x * y;
} else if ((a * b) <= 8.6e-92) {
tmp = c * i;
} else if ((a * b) <= 9e-24) {
tmp = x * y;
} else if (((a * b) <= 4.5e+97) || (!((a * b) <= 4.8e+186) && ((a * b) <= 4.4e+212))) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -3.4e+27: tmp = a * b elif (a * b) <= 9.4e-251: tmp = x * y elif (a * b) <= 8.6e-92: tmp = c * i elif (a * b) <= 9e-24: tmp = x * y elif ((a * b) <= 4.5e+97) or (not ((a * b) <= 4.8e+186) and ((a * b) <= 4.4e+212)): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -3.4e+27) tmp = Float64(a * b); elseif (Float64(a * b) <= 9.4e-251) tmp = Float64(x * y); elseif (Float64(a * b) <= 8.6e-92) tmp = Float64(c * i); elseif (Float64(a * b) <= 9e-24) tmp = Float64(x * y); elseif ((Float64(a * b) <= 4.5e+97) || (!(Float64(a * b) <= 4.8e+186) && (Float64(a * b) <= 4.4e+212))) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -3.4e+27) tmp = a * b; elseif ((a * b) <= 9.4e-251) tmp = x * y; elseif ((a * b) <= 8.6e-92) tmp = c * i; elseif ((a * b) <= 9e-24) tmp = x * y; elseif (((a * b) <= 4.5e+97) || (~(((a * b) <= 4.8e+186)) && ((a * b) <= 4.4e+212))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -3.4e+27], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 9.4e-251], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 8.6e-92], N[(c * i), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 9e-24], N[(x * y), $MachinePrecision], If[Or[LessEqual[N[(a * b), $MachinePrecision], 4.5e+97], And[N[Not[LessEqual[N[(a * b), $MachinePrecision], 4.8e+186]], $MachinePrecision], LessEqual[N[(a * b), $MachinePrecision], 4.4e+212]]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.4 \cdot 10^{+27}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 9.4 \cdot 10^{-251}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 8.6 \cdot 10^{-92}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 9 \cdot 10^{-24}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 4.5 \cdot 10^{+97} \lor \neg \left(a \cdot b \leq 4.8 \cdot 10^{+186}\right) \land a \cdot b \leq 4.4 \cdot 10^{+212}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -3.4e27 or 4.49999999999999976e97 < (*.f64 a b) < 4.7999999999999999e186 or 4.3999999999999999e212 < (*.f64 a b) Initial program 94.9%
Taylor expanded in a around inf 64.2%
if -3.4e27 < (*.f64 a b) < 9.4000000000000003e-251 or 8.60000000000000027e-92 < (*.f64 a b) < 8.9999999999999995e-24Initial program 98.1%
Taylor expanded in x around inf 42.9%
if 9.4000000000000003e-251 < (*.f64 a b) < 8.60000000000000027e-92 or 8.9999999999999995e-24 < (*.f64 a b) < 4.49999999999999976e97 or 4.7999999999999999e186 < (*.f64 a b) < 4.3999999999999999e212Initial program 97.9%
Taylor expanded in c around inf 56.2%
Final simplification53.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* z t) (* a b))))
(if (<= (* c i) -9.2e+126)
(+ (* a b) (* c i))
(if (<= (* c i) -9.6e-142)
t_1
(if (<= (* c i) -3.6e-167)
(* x y)
(if (<= (* c i) -1.1e-217)
t_1
(if (<= (* c i) 1e-161)
(+ (* a b) (* x y))
(if (<= (* c i) 1.76e+46) t_1 (+ (* x y) (* c i))))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (a * b);
double tmp;
if ((c * i) <= -9.2e+126) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -9.6e-142) {
tmp = t_1;
} else if ((c * i) <= -3.6e-167) {
tmp = x * y;
} else if ((c * i) <= -1.1e-217) {
tmp = t_1;
} else if ((c * i) <= 1e-161) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 1.76e+46) {
tmp = t_1;
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (z * t) + (a * b)
if ((c * i) <= (-9.2d+126)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= (-9.6d-142)) then
tmp = t_1
else if ((c * i) <= (-3.6d-167)) then
tmp = x * y
else if ((c * i) <= (-1.1d-217)) then
tmp = t_1
else if ((c * i) <= 1d-161) then
tmp = (a * b) + (x * y)
else if ((c * i) <= 1.76d+46) then
tmp = t_1
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (a * b);
double tmp;
if ((c * i) <= -9.2e+126) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= -9.6e-142) {
tmp = t_1;
} else if ((c * i) <= -3.6e-167) {
tmp = x * y;
} else if ((c * i) <= -1.1e-217) {
tmp = t_1;
} else if ((c * i) <= 1e-161) {
tmp = (a * b) + (x * y);
} else if ((c * i) <= 1.76e+46) {
tmp = t_1;
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + (a * b) tmp = 0 if (c * i) <= -9.2e+126: tmp = (a * b) + (c * i) elif (c * i) <= -9.6e-142: tmp = t_1 elif (c * i) <= -3.6e-167: tmp = x * y elif (c * i) <= -1.1e-217: tmp = t_1 elif (c * i) <= 1e-161: tmp = (a * b) + (x * y) elif (c * i) <= 1.76e+46: tmp = t_1 else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(a * b)) tmp = 0.0 if (Float64(c * i) <= -9.2e+126) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= -9.6e-142) tmp = t_1; elseif (Float64(c * i) <= -3.6e-167) tmp = Float64(x * y); elseif (Float64(c * i) <= -1.1e-217) tmp = t_1; elseif (Float64(c * i) <= 1e-161) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(c * i) <= 1.76e+46) tmp = t_1; else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + (a * b); tmp = 0.0; if ((c * i) <= -9.2e+126) tmp = (a * b) + (c * i); elseif ((c * i) <= -9.6e-142) tmp = t_1; elseif ((c * i) <= -3.6e-167) tmp = x * y; elseif ((c * i) <= -1.1e-217) tmp = t_1; elseif ((c * i) <= 1e-161) tmp = (a * b) + (x * y); elseif ((c * i) <= 1.76e+46) tmp = t_1; else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -9.2e+126], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -9.6e-142], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -3.6e-167], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.1e-217], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 1e-161], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.76e+46], t$95$1, N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + a \cdot b\\
\mathbf{if}\;c \cdot i \leq -9.2 \cdot 10^{+126}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -9.6 \cdot 10^{-142}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -3.6 \cdot 10^{-167}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq -1.1 \cdot 10^{-217}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 10^{-161}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 1.76 \cdot 10^{+46}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -9.2000000000000002e126Initial program 93.3%
Taylor expanded in x around 0 85.5%
Taylor expanded in t around 0 83.4%
if -9.2000000000000002e126 < (*.f64 c i) < -9.59999999999999952e-142 or -3.6000000000000001e-167 < (*.f64 c i) < -1.09999999999999991e-217 or 1.00000000000000003e-161 < (*.f64 c i) < 1.76e46Initial program 100.0%
Taylor expanded in x around 0 84.3%
Taylor expanded in c around 0 77.4%
if -9.59999999999999952e-142 < (*.f64 c i) < -3.6000000000000001e-167Initial program 80.0%
Taylor expanded in x around inf 100.0%
if -1.09999999999999991e-217 < (*.f64 c i) < 1.00000000000000003e-161Initial program 98.5%
Taylor expanded in c around 0 98.5%
*-commutative98.5%
fma-define98.5%
Applied egg-rr98.5%
Taylor expanded in z around 0 74.4%
if 1.76e46 < (*.f64 c i) Initial program 94.1%
Taylor expanded in a around 0 84.1%
Taylor expanded in t around 0 77.5%
Final simplification78.1%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -3.1e+28)
(* a b)
(if (<= (* a b) 1.15e-302)
(* z t)
(if (or (<= (* a b) 6.2e+99)
(and (not (<= (* a b) 1.2e+189)) (<= (* a b) 2.5e+212)))
(* c i)
(* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.1e+28) {
tmp = a * b;
} else if ((a * b) <= 1.15e-302) {
tmp = z * t;
} else if (((a * b) <= 6.2e+99) || (!((a * b) <= 1.2e+189) && ((a * b) <= 2.5e+212))) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-3.1d+28)) then
tmp = a * b
else if ((a * b) <= 1.15d-302) then
tmp = z * t
else if (((a * b) <= 6.2d+99) .or. (.not. ((a * b) <= 1.2d+189)) .and. ((a * b) <= 2.5d+212)) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.1e+28) {
tmp = a * b;
} else if ((a * b) <= 1.15e-302) {
tmp = z * t;
} else if (((a * b) <= 6.2e+99) || (!((a * b) <= 1.2e+189) && ((a * b) <= 2.5e+212))) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -3.1e+28: tmp = a * b elif (a * b) <= 1.15e-302: tmp = z * t elif ((a * b) <= 6.2e+99) or (not ((a * b) <= 1.2e+189) and ((a * b) <= 2.5e+212)): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -3.1e+28) tmp = Float64(a * b); elseif (Float64(a * b) <= 1.15e-302) tmp = Float64(z * t); elseif ((Float64(a * b) <= 6.2e+99) || (!(Float64(a * b) <= 1.2e+189) && (Float64(a * b) <= 2.5e+212))) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -3.1e+28) tmp = a * b; elseif ((a * b) <= 1.15e-302) tmp = z * t; elseif (((a * b) <= 6.2e+99) || (~(((a * b) <= 1.2e+189)) && ((a * b) <= 2.5e+212))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -3.1e+28], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.15e-302], N[(z * t), $MachinePrecision], If[Or[LessEqual[N[(a * b), $MachinePrecision], 6.2e+99], And[N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.2e+189]], $MachinePrecision], LessEqual[N[(a * b), $MachinePrecision], 2.5e+212]]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.1 \cdot 10^{+28}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 1.15 \cdot 10^{-302}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 6.2 \cdot 10^{+99} \lor \neg \left(a \cdot b \leq 1.2 \cdot 10^{+189}\right) \land a \cdot b \leq 2.5 \cdot 10^{+212}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -3.1000000000000001e28 or 6.2000000000000001e99 < (*.f64 a b) < 1.2e189 or 2.49999999999999996e212 < (*.f64 a b) Initial program 94.9%
Taylor expanded in a around inf 64.2%
if -3.1000000000000001e28 < (*.f64 a b) < 1.15000000000000001e-302Initial program 97.8%
Taylor expanded in z around inf 36.0%
if 1.15000000000000001e-302 < (*.f64 a b) < 6.2000000000000001e99 or 1.2e189 < (*.f64 a b) < 2.49999999999999996e212Initial program 98.4%
Taylor expanded in c around inf 47.4%
Final simplification49.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* z t) (* a b))) (t_2 (+ (* a b) (* c i))))
(if (<= (* c i) -1.15e+127)
t_2
(if (<= (* c i) -9.6e-142)
t_1
(if (<= (* c i) -3.35e-167)
(* x y)
(if (<= (* c i) 1.85e+146) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (a * b);
double t_2 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -1.15e+127) {
tmp = t_2;
} else if ((c * i) <= -9.6e-142) {
tmp = t_1;
} else if ((c * i) <= -3.35e-167) {
tmp = x * y;
} else if ((c * i) <= 1.85e+146) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (z * t) + (a * b)
t_2 = (a * b) + (c * i)
if ((c * i) <= (-1.15d+127)) then
tmp = t_2
else if ((c * i) <= (-9.6d-142)) then
tmp = t_1
else if ((c * i) <= (-3.35d-167)) then
tmp = x * y
else if ((c * i) <= 1.85d+146) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (a * b);
double t_2 = (a * b) + (c * i);
double tmp;
if ((c * i) <= -1.15e+127) {
tmp = t_2;
} else if ((c * i) <= -9.6e-142) {
tmp = t_1;
} else if ((c * i) <= -3.35e-167) {
tmp = x * y;
} else if ((c * i) <= 1.85e+146) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + (a * b) t_2 = (a * b) + (c * i) tmp = 0 if (c * i) <= -1.15e+127: tmp = t_2 elif (c * i) <= -9.6e-142: tmp = t_1 elif (c * i) <= -3.35e-167: tmp = x * y elif (c * i) <= 1.85e+146: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(a * b)) t_2 = Float64(Float64(a * b) + Float64(c * i)) tmp = 0.0 if (Float64(c * i) <= -1.15e+127) tmp = t_2; elseif (Float64(c * i) <= -9.6e-142) tmp = t_1; elseif (Float64(c * i) <= -3.35e-167) tmp = Float64(x * y); elseif (Float64(c * i) <= 1.85e+146) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + (a * b); t_2 = (a * b) + (c * i); tmp = 0.0; if ((c * i) <= -1.15e+127) tmp = t_2; elseif ((c * i) <= -9.6e-142) tmp = t_1; elseif ((c * i) <= -3.35e-167) tmp = x * y; elseif ((c * i) <= 1.85e+146) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1.15e+127], t$95$2, If[LessEqual[N[(c * i), $MachinePrecision], -9.6e-142], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -3.35e-167], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.85e+146], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + a \cdot b\\
t_2 := a \cdot b + c \cdot i\\
\mathbf{if}\;c \cdot i \leq -1.15 \cdot 10^{+127}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;c \cdot i \leq -9.6 \cdot 10^{-142}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -3.35 \cdot 10^{-167}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 1.85 \cdot 10^{+146}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 c i) < -1.1500000000000001e127 or 1.85000000000000002e146 < (*.f64 c i) Initial program 92.5%
Taylor expanded in x around 0 80.7%
Taylor expanded in t around 0 82.1%
if -1.1500000000000001e127 < (*.f64 c i) < -9.59999999999999952e-142 or -3.35000000000000004e-167 < (*.f64 c i) < 1.85000000000000002e146Initial program 99.4%
Taylor expanded in x around 0 71.6%
Taylor expanded in c around 0 66.5%
if -9.59999999999999952e-142 < (*.f64 c i) < -3.35000000000000004e-167Initial program 80.0%
Taylor expanded in x around inf 100.0%
Final simplification72.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))) INFINITY) (+ (+ (* x y) (* c i)) (+ (* z t) (* a b))) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= ((double) INFINITY)) {
tmp = ((x * y) + (c * i)) + ((z * t) + (a * b));
} else {
tmp = c * i;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= Double.POSITIVE_INFINITY) {
tmp = ((x * y) + (c * i)) + ((z * t) + (a * b));
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) + ((a * b) + ((z * t) + (x * y)))) <= math.inf: tmp = ((x * y) + (c * i)) + ((z * t) + (a * b)) else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) <= Inf) tmp = Float64(Float64(Float64(x * y) + Float64(c * i)) + Float64(Float64(z * t) + Float64(a * b))); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= Inf) tmp = ((x * y) + (c * i)) + ((z * t) + (a * b)); else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * i), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right) \leq \infty:\\
\;\;\;\;\left(x \cdot y + c \cdot i\right) + \left(z \cdot t + a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-define100.0%
+-commutative100.0%
fma-define100.0%
fma-define100.0%
Simplified100.0%
fma-undefine100.0%
fma-undefine100.0%
+-commutative100.0%
fma-define100.0%
associate-+l+100.0%
fma-undefine100.0%
associate-+r+100.0%
Applied egg-rr100.0%
fma-undefine100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in c around inf 50.5%
Final simplification98.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (or (<= (* a b) -2.05e-25)
(and (not (<= (* a b) 2.1e+100))
(or (<= (* a b) 1.06e+189) (not (<= (* a b) 2.7e+212)))))
(* a b)
(* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -2.05e-25) || (!((a * b) <= 2.1e+100) && (((a * b) <= 1.06e+189) || !((a * b) <= 2.7e+212)))) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((a * b) <= (-2.05d-25)) .or. (.not. ((a * b) <= 2.1d+100)) .and. ((a * b) <= 1.06d+189) .or. (.not. ((a * b) <= 2.7d+212))) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -2.05e-25) || (!((a * b) <= 2.1e+100) && (((a * b) <= 1.06e+189) || !((a * b) <= 2.7e+212)))) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((a * b) <= -2.05e-25) or (not ((a * b) <= 2.1e+100) and (((a * b) <= 1.06e+189) or not ((a * b) <= 2.7e+212))): tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(a * b) <= -2.05e-25) || (!(Float64(a * b) <= 2.1e+100) && ((Float64(a * b) <= 1.06e+189) || !(Float64(a * b) <= 2.7e+212)))) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((a * b) <= -2.05e-25) || (~(((a * b) <= 2.1e+100)) && (((a * b) <= 1.06e+189) || ~(((a * b) <= 2.7e+212))))) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -2.05e-25], And[N[Not[LessEqual[N[(a * b), $MachinePrecision], 2.1e+100]], $MachinePrecision], Or[LessEqual[N[(a * b), $MachinePrecision], 1.06e+189], N[Not[LessEqual[N[(a * b), $MachinePrecision], 2.7e+212]], $MachinePrecision]]]], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2.05 \cdot 10^{-25} \lor \neg \left(a \cdot b \leq 2.1 \cdot 10^{+100}\right) \land \left(a \cdot b \leq 1.06 \cdot 10^{+189} \lor \neg \left(a \cdot b \leq 2.7 \cdot 10^{+212}\right)\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 a b) < -2.04999999999999994e-25 or 2.0999999999999999e100 < (*.f64 a b) < 1.05999999999999998e189 or 2.7e212 < (*.f64 a b) Initial program 95.6%
Taylor expanded in a around inf 59.2%
if -2.04999999999999994e-25 < (*.f64 a b) < 2.0999999999999999e100 or 1.05999999999999998e189 < (*.f64 a b) < 2.7e212Initial program 97.9%
Taylor expanded in c around inf 38.1%
Final simplification47.4%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.7e+127)
(+ (* a b) (* c i))
(if (<= (* c i) 2.8e+166)
(+ (* a b) (+ (* z t) (* x y)))
(+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.7e+127) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= 2.8e+166) {
tmp = (a * b) + ((z * t) + (x * y));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.7d+127)) then
tmp = (a * b) + (c * i)
else if ((c * i) <= 2.8d+166) then
tmp = (a * b) + ((z * t) + (x * y))
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.7e+127) {
tmp = (a * b) + (c * i);
} else if ((c * i) <= 2.8e+166) {
tmp = (a * b) + ((z * t) + (x * y));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.7e+127: tmp = (a * b) + (c * i) elif (c * i) <= 2.8e+166: tmp = (a * b) + ((z * t) + (x * y)) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.7e+127) tmp = Float64(Float64(a * b) + Float64(c * i)); elseif (Float64(c * i) <= 2.8e+166) tmp = Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y))); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.7e+127) tmp = (a * b) + (c * i); elseif ((c * i) <= 2.8e+166) tmp = (a * b) + ((z * t) + (x * y)); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.7e+127], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 2.8e+166], N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.7 \cdot 10^{+127}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 2.8 \cdot 10^{+166}:\\
\;\;\;\;a \cdot b + \left(z \cdot t + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.69999999999999989e127Initial program 93.3%
Taylor expanded in x around 0 85.5%
Taylor expanded in t around 0 83.4%
if -1.69999999999999989e127 < (*.f64 c i) < 2.79999999999999996e166Initial program 98.9%
Taylor expanded in c around 0 93.1%
if 2.79999999999999996e166 < (*.f64 c i) Initial program 90.6%
Taylor expanded in a around 0 81.6%
Taylor expanded in t around 0 87.9%
Final simplification90.8%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.9e+61)
(+ (* c i) (+ (* z t) (* a b)))
(if (<= (* c i) 8.5e+168)
(+ (* a b) (+ (* z t) (* x y)))
(+ (* x y) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.9e+61) {
tmp = (c * i) + ((z * t) + (a * b));
} else if ((c * i) <= 8.5e+168) {
tmp = (a * b) + ((z * t) + (x * y));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.9d+61)) then
tmp = (c * i) + ((z * t) + (a * b))
else if ((c * i) <= 8.5d+168) then
tmp = (a * b) + ((z * t) + (x * y))
else
tmp = (x * y) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.9e+61) {
tmp = (c * i) + ((z * t) + (a * b));
} else if ((c * i) <= 8.5e+168) {
tmp = (a * b) + ((z * t) + (x * y));
} else {
tmp = (x * y) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.9e+61: tmp = (c * i) + ((z * t) + (a * b)) elif (c * i) <= 8.5e+168: tmp = (a * b) + ((z * t) + (x * y)) else: tmp = (x * y) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.9e+61) tmp = Float64(Float64(c * i) + Float64(Float64(z * t) + Float64(a * b))); elseif (Float64(c * i) <= 8.5e+168) tmp = Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y))); else tmp = Float64(Float64(x * y) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.9e+61) tmp = (c * i) + ((z * t) + (a * b)); elseif ((c * i) <= 8.5e+168) tmp = (a * b) + ((z * t) + (x * y)); else tmp = (x * y) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.9e+61], N[(N[(c * i), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 8.5e+168], N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.9 \cdot 10^{+61}:\\
\;\;\;\;c \cdot i + \left(z \cdot t + a \cdot b\right)\\
\mathbf{elif}\;c \cdot i \leq 8.5 \cdot 10^{+168}:\\
\;\;\;\;a \cdot b + \left(z \cdot t + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.89999999999999998e61Initial program 94.2%
Taylor expanded in x around 0 87.4%
if -1.89999999999999998e61 < (*.f64 c i) < 8.50000000000000069e168Initial program 98.8%
Taylor expanded in c around 0 93.7%
if 8.50000000000000069e168 < (*.f64 c i) Initial program 90.6%
Taylor expanded in a around 0 81.6%
Taylor expanded in t around 0 87.9%
Final simplification91.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* z t) (* x y))))
(if (<= (* a b) -1.25e-12)
(+ (* a b) t_1)
(if (<= (* a b) 2.9e+95)
(+ (* c i) t_1)
(+ (* c i) (+ (* z t) (* a b)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (x * y);
double tmp;
if ((a * b) <= -1.25e-12) {
tmp = (a * b) + t_1;
} else if ((a * b) <= 2.9e+95) {
tmp = (c * i) + t_1;
} else {
tmp = (c * i) + ((z * t) + (a * b));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (z * t) + (x * y)
if ((a * b) <= (-1.25d-12)) then
tmp = (a * b) + t_1
else if ((a * b) <= 2.9d+95) then
tmp = (c * i) + t_1
else
tmp = (c * i) + ((z * t) + (a * b))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (z * t) + (x * y);
double tmp;
if ((a * b) <= -1.25e-12) {
tmp = (a * b) + t_1;
} else if ((a * b) <= 2.9e+95) {
tmp = (c * i) + t_1;
} else {
tmp = (c * i) + ((z * t) + (a * b));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (z * t) + (x * y) tmp = 0 if (a * b) <= -1.25e-12: tmp = (a * b) + t_1 elif (a * b) <= 2.9e+95: tmp = (c * i) + t_1 else: tmp = (c * i) + ((z * t) + (a * b)) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(z * t) + Float64(x * y)) tmp = 0.0 if (Float64(a * b) <= -1.25e-12) tmp = Float64(Float64(a * b) + t_1); elseif (Float64(a * b) <= 2.9e+95) tmp = Float64(Float64(c * i) + t_1); else tmp = Float64(Float64(c * i) + Float64(Float64(z * t) + Float64(a * b))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (z * t) + (x * y); tmp = 0.0; if ((a * b) <= -1.25e-12) tmp = (a * b) + t_1; elseif ((a * b) <= 2.9e+95) tmp = (c * i) + t_1; else tmp = (c * i) + ((z * t) + (a * b)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -1.25e-12], N[(N[(a * b), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 2.9e+95], N[(N[(c * i), $MachinePrecision] + t$95$1), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + x \cdot y\\
\mathbf{if}\;a \cdot b \leq -1.25 \cdot 10^{-12}:\\
\;\;\;\;a \cdot b + t\_1\\
\mathbf{elif}\;a \cdot b \leq 2.9 \cdot 10^{+95}:\\
\;\;\;\;c \cdot i + t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(z \cdot t + a \cdot b\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -1.24999999999999992e-12Initial program 95.6%
Taylor expanded in c around 0 88.9%
if -1.24999999999999992e-12 < (*.f64 a b) < 2.90000000000000013e95Initial program 97.8%
Taylor expanded in a around 0 94.9%
if 2.90000000000000013e95 < (*.f64 a b) Initial program 96.1%
Taylor expanded in x around 0 88.7%
Final simplification92.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -1.65e+121) (not (<= (* x y) 2.9e+101))) (* x y) (+ (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1.65e+121) || !((x * y) <= 2.9e+101)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-1.65d+121)) .or. (.not. ((x * y) <= 2.9d+101))) then
tmp = x * y
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1.65e+121) || !((x * y) <= 2.9e+101)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -1.65e+121) or not ((x * y) <= 2.9e+101): tmp = x * y else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -1.65e+121) || !(Float64(x * y) <= 2.9e+101)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -1.65e+121) || ~(((x * y) <= 2.9e+101))) tmp = x * y; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.65e+121], N[Not[LessEqual[N[(x * y), $MachinePrecision], 2.9e+101]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.65 \cdot 10^{+121} \lor \neg \left(x \cdot y \leq 2.9 \cdot 10^{+101}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -1.6499999999999999e121 or 2.89999999999999987e101 < (*.f64 x y) Initial program 95.2%
Taylor expanded in x around inf 69.8%
if -1.6499999999999999e121 < (*.f64 x y) < 2.89999999999999987e101Initial program 97.6%
Taylor expanded in x around 0 89.5%
Taylor expanded in t around 0 64.5%
Final simplification66.3%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.9%
Taylor expanded in a around inf 28.2%
Final simplification28.2%
herbie shell --seed 2024039
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))