
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (* x 2.0) y) (- x y))))
(if (or (<= t_0 -4e-20)
(and (not (<= t_0 -2e-296))
(or (<= t_0 0.0) (not (<= t_0 2e+129)))))
(* x (* 2.0 (/ y (- x y))))
t_0)))
double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double tmp;
if ((t_0 <= -4e-20) || (!(t_0 <= -2e-296) && ((t_0 <= 0.0) || !(t_0 <= 2e+129)))) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x * 2.0d0) * y) / (x - y)
if ((t_0 <= (-4d-20)) .or. (.not. (t_0 <= (-2d-296))) .and. (t_0 <= 0.0d0) .or. (.not. (t_0 <= 2d+129))) then
tmp = x * (2.0d0 * (y / (x - y)))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x * 2.0) * y) / (x - y);
double tmp;
if ((t_0 <= -4e-20) || (!(t_0 <= -2e-296) && ((t_0 <= 0.0) || !(t_0 <= 2e+129)))) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((x * 2.0) * y) / (x - y) tmp = 0 if (t_0 <= -4e-20) or (not (t_0 <= -2e-296) and ((t_0 <= 0.0) or not (t_0 <= 2e+129))): tmp = x * (2.0 * (y / (x - y))) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) tmp = 0.0 if ((t_0 <= -4e-20) || (!(t_0 <= -2e-296) && ((t_0 <= 0.0) || !(t_0 <= 2e+129)))) tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x * 2.0) * y) / (x - y); tmp = 0.0; if ((t_0 <= -4e-20) || (~((t_0 <= -2e-296)) && ((t_0 <= 0.0) || ~((t_0 <= 2e+129))))) tmp = x * (2.0 * (y / (x - y))); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e-20], And[N[Not[LessEqual[t$95$0, -2e-296]], $MachinePrecision], Or[LessEqual[t$95$0, 0.0], N[Not[LessEqual[t$95$0, 2e+129]], $MachinePrecision]]]], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x \cdot 2\right) \cdot y}{x - y}\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{-20} \lor \neg \left(t\_0 \leq -2 \cdot 10^{-296}\right) \land \left(t\_0 \leq 0 \lor \neg \left(t\_0 \leq 2 \cdot 10^{+129}\right)\right):\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 (*.f64 x 2) y) (-.f64 x y)) < -3.99999999999999978e-20 or -2e-296 < (/.f64 (*.f64 (*.f64 x 2) y) (-.f64 x y)) < 0.0 or 2e129 < (/.f64 (*.f64 (*.f64 x 2) y) (-.f64 x y)) Initial program 29.2%
associate-/l*97.6%
associate-*l*99.9%
Simplified99.9%
if -3.99999999999999978e-20 < (/.f64 (*.f64 (*.f64 x 2) y) (-.f64 x y)) < -2e-296 or 0.0 < (/.f64 (*.f64 (*.f64 x 2) y) (-.f64 x y)) < 2e129Initial program 98.7%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= y -7e-202) (not (<= y 4.8e-157))) (* x (* 2.0 (/ y (- x y)))) (* 2.0 y)))
double code(double x, double y) {
double tmp;
if ((y <= -7e-202) || !(y <= 4.8e-157)) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = 2.0 * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-7d-202)) .or. (.not. (y <= 4.8d-157))) then
tmp = x * (2.0d0 * (y / (x - y)))
else
tmp = 2.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -7e-202) || !(y <= 4.8e-157)) {
tmp = x * (2.0 * (y / (x - y)));
} else {
tmp = 2.0 * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -7e-202) or not (y <= 4.8e-157): tmp = x * (2.0 * (y / (x - y))) else: tmp = 2.0 * y return tmp
function code(x, y) tmp = 0.0 if ((y <= -7e-202) || !(y <= 4.8e-157)) tmp = Float64(x * Float64(2.0 * Float64(y / Float64(x - y)))); else tmp = Float64(2.0 * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -7e-202) || ~((y <= 4.8e-157))) tmp = x * (2.0 * (y / (x - y))); else tmp = 2.0 * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -7e-202], N[Not[LessEqual[y, 4.8e-157]], $MachinePrecision]], N[(x * N[(2.0 * N[(y / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-202} \lor \neg \left(y \leq 4.8 \cdot 10^{-157}\right):\\
\;\;\;\;x \cdot \left(2 \cdot \frac{y}{x - y}\right)\\
\mathbf{else}:\\
\;\;\;\;2 \cdot y\\
\end{array}
\end{array}
if y < -6.9999999999999998e-202 or 4.8e-157 < y Initial program 77.8%
associate-/l*94.5%
associate-*l*95.4%
Simplified95.4%
if -6.9999999999999998e-202 < y < 4.8e-157Initial program 71.4%
associate-/l*59.7%
associate-*l*59.7%
Simplified59.7%
Taylor expanded in x around inf 93.7%
Final simplification95.1%
(FPCore (x y) :precision binary64 (if (or (<= x -2.2e-23) (not (<= x 3.4e-40))) (* 2.0 y) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -2.2e-23) || !(x <= 3.4e-40)) {
tmp = 2.0 * y;
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.2d-23)) .or. (.not. (x <= 3.4d-40))) then
tmp = 2.0d0 * y
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.2e-23) || !(x <= 3.4e-40)) {
tmp = 2.0 * y;
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.2e-23) or not (x <= 3.4e-40): tmp = 2.0 * y else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.2e-23) || !(x <= 3.4e-40)) tmp = Float64(2.0 * y); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.2e-23) || ~((x <= 3.4e-40))) tmp = 2.0 * y; else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.2e-23], N[Not[LessEqual[x, 3.4e-40]], $MachinePrecision]], N[(2.0 * y), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{-23} \lor \neg \left(x \leq 3.4 \cdot 10^{-40}\right):\\
\;\;\;\;2 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -2.1999999999999999e-23 or 3.39999999999999984e-40 < x Initial program 76.9%
associate-/l*77.4%
associate-*l*78.7%
Simplified78.7%
Taylor expanded in x around inf 77.1%
if -2.1999999999999999e-23 < x < 3.39999999999999984e-40Initial program 75.9%
associate-/l*100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in x around 0 84.8%
Final simplification80.5%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 76.5%
associate-/l*87.3%
associate-*l*88.0%
Simplified88.0%
Taylor expanded in x around 0 50.8%
Final simplification50.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024039
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))