
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 2e-7) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 2e-7) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 2d-7) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 2e-7) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 2e-7: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 2e-7) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 2e-7) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-7], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-7}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) < 1.9999999999999999e-7Initial program 4.2%
flip3--3.3%
sqrt-pow23.5%
metadata-eval3.5%
sqrt-pow23.3%
metadata-eval3.3%
add-sqr-sqrt3.3%
associate-+l+3.3%
add-sqr-sqrt3.3%
sqrt-unprod3.3%
Applied egg-rr3.3%
Taylor expanded in x around inf 99.7%
*-un-lft-identity99.7%
inv-pow99.7%
sqrt-pow199.9%
metadata-eval99.9%
Applied egg-rr99.9%
Simplified99.9%
if 1.9999999999999999e-7 < (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) Initial program 99.7%
Final simplification99.8%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((1.0 + x)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((1.0 + x)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{1 + x} + \sqrt{x}}
\end{array}
Initial program 56.8%
flip--57.2%
div-inv57.2%
add-sqr-sqrt57.0%
add-sqr-sqrt57.4%
associate--l+57.4%
Applied egg-rr57.4%
associate-*r/57.4%
*-rgt-identity57.4%
remove-double-neg57.4%
remove-double-neg57.4%
associate-+r-57.4%
+-commutative57.4%
associate--l+99.7%
+-inverses99.7%
metadata-eval99.7%
+-commutative99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (if (<= x 2.5) (/ 1.0 (+ (sqrt x) (+ 1.0 (* x 0.5)))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 2.5) {
tmp = 1.0 / (sqrt(x) + (1.0 + (x * 0.5)));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 2.5d0) then
tmp = 1.0d0 / (sqrt(x) + (1.0d0 + (x * 0.5d0)))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 2.5) {
tmp = 1.0 / (Math.sqrt(x) + (1.0 + (x * 0.5)));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 2.5: tmp = 1.0 / (math.sqrt(x) + (1.0 + (x * 0.5))) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 2.5) tmp = Float64(1.0 / Float64(sqrt(x) + Float64(1.0 + Float64(x * 0.5)))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 2.5) tmp = 1.0 / (sqrt(x) + (1.0 + (x * 0.5))); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 2.5], N[(1.0 / N[(N[Sqrt[x], $MachinePrecision] + N[(1.0 + N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.5:\\
\;\;\;\;\frac{1}{\sqrt{x} + \left(1 + x \cdot 0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 2.5Initial program 99.9%
flip--99.8%
div-inv99.8%
add-sqr-sqrt99.9%
add-sqr-sqrt99.9%
associate--l+99.9%
Applied egg-rr99.9%
associate-*r/99.9%
*-rgt-identity99.9%
remove-double-neg99.9%
remove-double-neg99.9%
associate-+r-99.9%
+-commutative99.9%
associate--l+99.9%
+-inverses99.9%
metadata-eval99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in x around 0 96.9%
if 2.5 < x Initial program 4.9%
flip3--4.0%
sqrt-pow24.2%
metadata-eval4.2%
sqrt-pow24.0%
metadata-eval4.0%
add-sqr-sqrt4.0%
associate-+l+4.0%
add-sqr-sqrt4.0%
sqrt-unprod4.0%
Applied egg-rr4.0%
Taylor expanded in x around inf 99.2%
*-un-lft-identity99.2%
inv-pow99.2%
sqrt-pow199.4%
metadata-eval99.4%
Applied egg-rr99.4%
Simplified99.4%
Final simplification98.0%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ 1.0 (- (* x 0.5) (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + ((x * 0.5d0) - sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + ((x * 0.5) - Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 + ((x * 0.5) - math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(Float64(x * 0.5) - sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + ((x * 0.5) - sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 + N[(N[(x * 0.5), $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + \left(x \cdot 0.5 - \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 96.9%
associate--l+96.9%
*-commutative96.9%
Applied egg-rr96.9%
if 1 < x Initial program 4.9%
flip3--4.0%
sqrt-pow24.2%
metadata-eval4.2%
sqrt-pow24.0%
metadata-eval4.0%
add-sqr-sqrt4.0%
associate-+l+4.0%
add-sqr-sqrt4.0%
sqrt-unprod4.0%
Applied egg-rr4.0%
Taylor expanded in x around inf 99.2%
*-un-lft-identity99.2%
inv-pow99.2%
sqrt-pow199.4%
metadata-eval99.4%
Applied egg-rr99.4%
Simplified99.4%
Final simplification98.0%
(FPCore (x) :precision binary64 (if (<= x 1.0) (/ 1.0 (+ 1.0 (sqrt x))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 / (1.0 + sqrt(x));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 / (1.0d0 + sqrt(x))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 / (1.0 + Math.sqrt(x));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 / (1.0 + math.sqrt(x)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 / Float64(1.0 + sqrt(x))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 / (1.0 + sqrt(x)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 / N[(1.0 + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;\frac{1}{1 + \sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
flip--99.8%
div-inv99.8%
add-sqr-sqrt99.9%
add-sqr-sqrt99.9%
associate--l+99.9%
Applied egg-rr99.9%
associate-*r/99.9%
*-rgt-identity99.9%
remove-double-neg99.9%
remove-double-neg99.9%
associate-+r-99.9%
+-commutative99.9%
associate--l+99.9%
+-inverses99.9%
metadata-eval99.9%
+-commutative99.9%
Simplified99.9%
+-commutative99.9%
add-sqr-sqrt99.8%
pow299.8%
pow1/299.8%
sqrt-pow199.8%
+-commutative99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 95.3%
if 1 < x Initial program 4.9%
flip3--4.0%
sqrt-pow24.2%
metadata-eval4.2%
sqrt-pow24.0%
metadata-eval4.0%
add-sqr-sqrt4.0%
associate-+l+4.0%
add-sqr-sqrt4.0%
sqrt-unprod4.0%
Applied egg-rr4.0%
Taylor expanded in x around inf 99.2%
*-un-lft-identity99.2%
inv-pow99.2%
sqrt-pow199.4%
metadata-eval99.4%
Applied egg-rr99.4%
Simplified99.4%
Final simplification97.1%
(FPCore (x) :precision binary64 (if (<= x 0.25) 1.0 (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.25d0) then
tmp = 1.0d0
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.25: tmp = 1.0 else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.25) tmp = 1.0; else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.25) tmp = 1.0; else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.25], 1.0, N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.25Initial program 99.9%
Taylor expanded in x around 0 93.6%
if 0.25 < x Initial program 6.5%
flip3--5.6%
sqrt-pow25.8%
metadata-eval5.8%
sqrt-pow25.6%
metadata-eval5.6%
add-sqr-sqrt5.6%
associate-+l+5.6%
add-sqr-sqrt5.6%
sqrt-unprod5.6%
Applied egg-rr5.6%
Taylor expanded in x around inf 97.8%
*-un-lft-identity97.8%
inv-pow97.8%
sqrt-pow198.0%
metadata-eval98.0%
Applied egg-rr98.0%
Simplified98.0%
Final simplification95.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) 1.0 (sqrt (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = sqrt((1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = sqrt((1.0d0 / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = Math.sqrt((1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 else: tmp = math.sqrt((1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 1.0; else tmp = sqrt(Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0; else tmp = sqrt((1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 1.0, N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{1}{x}}\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 92.5%
if 1 < x Initial program 4.9%
flip--5.7%
div-inv5.7%
add-sqr-sqrt5.4%
add-sqr-sqrt6.2%
associate--l+6.2%
Applied egg-rr6.2%
associate-*r/6.2%
*-rgt-identity6.2%
remove-double-neg6.2%
remove-double-neg6.2%
associate-+r-6.2%
+-commutative6.2%
associate--l+99.6%
+-inverses99.6%
metadata-eval99.6%
+-commutative99.6%
Simplified99.6%
+-commutative99.6%
add-sqr-sqrt99.3%
pow299.3%
pow1/299.3%
sqrt-pow199.3%
+-commutative99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Taylor expanded in x around inf 98.7%
Taylor expanded in x around 0 18.7%
Final simplification59.1%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 56.8%
Taylor expanded in x around 0 53.7%
Final simplification53.7%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{x + 1} + \sqrt{x}}
\end{array}
herbie shell --seed 2024039
(FPCore (x)
:name "Main:bigenough3 from C"
:precision binary64
:herbie-target
(/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))
(- (sqrt (+ x 1.0)) (sqrt x)))