
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -1e+153)
t_0
(if (<= (- 1.0 z) 0.98)
(* y (- 1.0 z))
(if (<= (- 1.0 z) 10000000000000.0)
(+ x y)
(if (<= (- 1.0 z) 3e+203) (* y (- z)) t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -1e+153) {
tmp = t_0;
} else if ((1.0 - z) <= 0.98) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 10000000000000.0) {
tmp = x + y;
} else if ((1.0 - z) <= 3e+203) {
tmp = y * -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-1d+153)) then
tmp = t_0
else if ((1.0d0 - z) <= 0.98d0) then
tmp = y * (1.0d0 - z)
else if ((1.0d0 - z) <= 10000000000000.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 3d+203) then
tmp = y * -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -1e+153) {
tmp = t_0;
} else if ((1.0 - z) <= 0.98) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 10000000000000.0) {
tmp = x + y;
} else if ((1.0 - z) <= 3e+203) {
tmp = y * -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -1e+153: tmp = t_0 elif (1.0 - z) <= 0.98: tmp = y * (1.0 - z) elif (1.0 - z) <= 10000000000000.0: tmp = x + y elif (1.0 - z) <= 3e+203: tmp = y * -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -1e+153) tmp = t_0; elseif (Float64(1.0 - z) <= 0.98) tmp = Float64(y * Float64(1.0 - z)); elseif (Float64(1.0 - z) <= 10000000000000.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 3e+203) tmp = Float64(y * Float64(-z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -1e+153) tmp = t_0; elseif ((1.0 - z) <= 0.98) tmp = y * (1.0 - z); elseif ((1.0 - z) <= 10000000000000.0) tmp = x + y; elseif ((1.0 - z) <= 3e+203) tmp = y * -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+153], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.98], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 10000000000000.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 3e+203], N[(y * (-z)), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+153}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 0.98:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;1 - z \leq 10000000000000:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 3 \cdot 10^{+203}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 1 z) < -1e153 or 3e203 < (-.f64 1 z) Initial program 99.9%
sub-neg99.9%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 47.3%
Taylor expanded in z around inf 47.3%
associate-*r*47.3%
neg-mul-147.3%
Simplified47.3%
if -1e153 < (-.f64 1 z) < 0.97999999999999998Initial program 100.0%
Taylor expanded in x around 0 59.7%
if 0.97999999999999998 < (-.f64 1 z) < 1e13Initial program 100.0%
Taylor expanded in z around 0 97.3%
+-commutative97.3%
Simplified97.3%
if 1e13 < (-.f64 1 z) < 3e203Initial program 99.9%
*-commutative99.9%
+-commutative99.9%
distribute-lft-in100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
Simplified100.0%
Taylor expanded in y around inf 44.2%
associate-*r*44.2%
mul-1-neg44.2%
Simplified44.2%
Final simplification75.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* y (- z))))
(if (<= z -7e+203)
t_0
(if (<= z -7200000000000.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 5.4e+150) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * -z;
double tmp;
if (z <= -7e+203) {
tmp = t_0;
} else if (z <= -7200000000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 5.4e+150) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = y * -z
if (z <= (-7d+203)) then
tmp = t_0
else if (z <= (-7200000000000.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 5.4d+150) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = y * -z;
double tmp;
if (z <= -7e+203) {
tmp = t_0;
} else if (z <= -7200000000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 5.4e+150) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = y * -z tmp = 0 if z <= -7e+203: tmp = t_0 elif z <= -7200000000000.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 5.4e+150: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(y * Float64(-z)) tmp = 0.0 if (z <= -7e+203) tmp = t_0; elseif (z <= -7200000000000.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 5.4e+150) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = y * -z; tmp = 0.0; if (z <= -7e+203) tmp = t_0; elseif (z <= -7200000000000.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 5.4e+150) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[z, -7e+203], t$95$0, If[LessEqual[z, -7200000000000.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 5.4e+150], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := y \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -7 \cdot 10^{+203}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -7200000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{+150}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -7.00000000000000062e203 or 5.40000000000000015e150 < z Initial program 99.9%
sub-neg99.9%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 46.4%
Taylor expanded in z around inf 46.4%
associate-*r*46.4%
neg-mul-146.4%
Simplified46.4%
if -7.00000000000000062e203 < z < -7.2e12 or 1 < z < 5.40000000000000015e150Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in100.0%
Applied egg-rr100.0%
Taylor expanded in z around inf 98.4%
associate-*r*98.4%
neg-mul-198.4%
Simplified98.4%
Taylor expanded in y around inf 53.4%
associate-*r*53.4%
mul-1-neg53.4%
Simplified53.4%
if -7.2e12 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.2%
+-commutative96.2%
Simplified96.2%
Final simplification75.0%
(FPCore (x y z) :precision binary64 (if (<= y 2.2e-112) (* x (- 1.0 z)) (if (or (<= y 1.12e-72) (not (<= y 8e-30))) (* y (- 1.0 z)) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.2e-112) {
tmp = x * (1.0 - z);
} else if ((y <= 1.12e-72) || !(y <= 8e-30)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.2d-112) then
tmp = x * (1.0d0 - z)
else if ((y <= 1.12d-72) .or. (.not. (y <= 8d-30))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.2e-112) {
tmp = x * (1.0 - z);
} else if ((y <= 1.12e-72) || !(y <= 8e-30)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.2e-112: tmp = x * (1.0 - z) elif (y <= 1.12e-72) or not (y <= 8e-30): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.2e-112) tmp = Float64(x * Float64(1.0 - z)); elseif ((y <= 1.12e-72) || !(y <= 8e-30)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.2e-112) tmp = x * (1.0 - z); elseif ((y <= 1.12e-72) || ~((y <= 8e-30))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.2e-112], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.12e-72], N[Not[LessEqual[y, 8e-30]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.2 \cdot 10^{-112}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;y \leq 1.12 \cdot 10^{-72} \lor \neg \left(y \leq 8 \cdot 10^{-30}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < 2.20000000000000021e-112Initial program 100.0%
Taylor expanded in x around inf 56.0%
*-commutative56.0%
Simplified56.0%
if 2.20000000000000021e-112 < y < 1.12000000000000005e-72 or 8.000000000000001e-30 < y Initial program 100.0%
Taylor expanded in x around 0 76.8%
if 1.12000000000000005e-72 < y < 8.000000000000001e-30Initial program 100.0%
Taylor expanded in z around 0 72.4%
+-commutative72.4%
Simplified72.4%
Final simplification62.9%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -100.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-100.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -100.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -100.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -100.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -100.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -100.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -100 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -100 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 97.5%
mul-1-neg97.5%
distribute-lft-neg-out97.5%
*-commutative97.5%
+-commutative97.5%
Simplified97.5%
if -100 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -235.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -235.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-235.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -235.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -235.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -235.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -235.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -235.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -235 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -235 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in99.9%
*-commutative99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 50.3%
Taylor expanded in z around inf 49.1%
associate-*r*49.1%
neg-mul-149.1%
Simplified49.1%
if -235 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
Final simplification74.9%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y 8.8e-29) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 8.8e-29) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8.8d-29) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8.8e-29) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8.8e-29: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8.8e-29) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8.8e-29) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8.8e-29], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.8 \cdot 10^{-29}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 8.79999999999999961e-29Initial program 100.0%
Taylor expanded in x around inf 55.7%
*-commutative55.7%
Simplified55.7%
Taylor expanded in z around 0 29.7%
if 8.79999999999999961e-29 < y Initial program 100.0%
Taylor expanded in x around 0 77.2%
Taylor expanded in z around 0 35.1%
Final simplification31.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 53.5%
+-commutative53.5%
Simplified53.5%
Final simplification53.5%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 49.3%
*-commutative49.3%
Simplified49.3%
Taylor expanded in z around 0 26.2%
Final simplification26.2%
herbie shell --seed 2024039
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))