
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 54.0%
sub-neg54.0%
log1p-define98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* (* 2.0 PI) u2) 0.010999999940395355) (* (sqrt (- (log1p (- u1)))) (* 2.0 (* PI u2))) (* (sqrt u1) (sin (* PI (* 2.0 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (((2.0f * ((float) M_PI)) * u2) <= 0.010999999940395355f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (((float) M_PI) * u2));
} else {
tmp = sqrtf(u1) * sinf((((float) M_PI) * (2.0f * u2)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(Float32(2.0) * Float32(pi)) * u2) <= Float32(0.010999999940395355)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(Float32(pi) * u2))); else tmp = Float32(sqrt(u1) * sin(Float32(Float32(pi) * Float32(Float32(2.0) * u2)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(2 \cdot \pi\right) \cdot u2 \leq 0.010999999940395355:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(\pi \cdot u2\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin \left(\pi \cdot \left(2 \cdot u2\right)\right)\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.0109999999Initial program 52.5%
sub-neg52.5%
log1p-define98.6%
Simplified98.6%
add-exp-log94.4%
associate-*l*94.4%
Applied egg-rr94.4%
Taylor expanded in u2 around 0 96.6%
if 0.0109999999 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 57.6%
Taylor expanded in u1 around 0 75.7%
mul-1-neg75.7%
Simplified75.7%
Taylor expanded in u2 around inf 75.7%
Simplified75.7%
Final simplification90.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (sin (* PI (* 2.0 u2)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * sinf((((float) M_PI) * (2.0f * u2)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * sin(Float32(Float32(pi) * Float32(Float32(2.0) * u2)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * sin((single(pi) * (single(2.0) * u2))); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \sin \left(\pi \cdot \left(2 \cdot u2\right)\right)
\end{array}
Initial program 54.0%
Taylor expanded in u1 around 0 78.0%
mul-1-neg78.0%
Simplified78.0%
Taylor expanded in u2 around inf 78.0%
Simplified78.0%
Final simplification78.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 2.0 (* u2 (* PI (sqrt u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 2.0f * (u2 * (((float) M_PI) * sqrtf(u1)));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(2.0) * Float32(u2 * Float32(Float32(pi) * sqrt(u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(2.0) * (u2 * (single(pi) * sqrt(u1))); end
\begin{array}{l}
\\
2 \cdot \left(u2 \cdot \left(\pi \cdot \sqrt{u1}\right)\right)
\end{array}
Initial program 54.0%
Taylor expanded in u1 around 0 78.0%
mul-1-neg78.0%
Simplified78.0%
Taylor expanded in u2 around 0 66.9%
pow166.9%
*-commutative66.9%
*-commutative66.9%
associate-*l*66.9%
Applied egg-rr66.9%
unpow166.9%
associate-*r*66.9%
*-commutative66.9%
associate-*l*66.9%
Simplified66.9%
Final simplification66.9%
herbie shell --seed 2024039
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))