
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.9) (not (<= z 7.6e-78))) (+ x (* y z)) (- x (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9) || !(z <= 7.6e-78)) {
tmp = x + (y * z);
} else {
tmp = x - (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.9d0)) .or. (.not. (z <= 7.6d-78))) then
tmp = x + (y * z)
else
tmp = x - (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.9) || !(z <= 7.6e-78)) {
tmp = x + (y * z);
} else {
tmp = x - (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.9) or not (z <= 7.6e-78): tmp = x + (y * z) else: tmp = x - (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.9) || !(z <= 7.6e-78)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x - Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.9) || ~((z <= 7.6e-78))) tmp = x + (y * z); else tmp = x - (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.9], N[Not[LessEqual[z, 7.6e-78]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x - N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.9 \lor \neg \left(z \leq 7.6 \cdot 10^{-78}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot y\\
\end{array}
\end{array}
if z < -1.8999999999999999 or 7.5999999999999998e-78 < z Initial program 100.0%
Taylor expanded in z around inf 86.2%
if -1.8999999999999999 < z < 7.5999999999999998e-78Initial program 100.0%
Taylor expanded in z around 0 91.0%
mul-1-neg91.0%
distribute-lft-neg-out91.0%
*-commutative91.0%
Simplified91.0%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf 72.5%
Final simplification72.5%
herbie shell --seed 2024039
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))