
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1.5e+300)))
(- (* x (/ y a)) (* z (/ t a)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1.5e+300)) {
tmp = (x * (y / a)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 1.5e+300)) {
tmp = (x * (y / a)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 1.5e+300): tmp = (x * (y / a)) - (z * (t / a)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1.5e+300)) tmp = Float64(Float64(x * Float64(y / a)) - Float64(z * Float64(t / a))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 1.5e+300)))
tmp = (x * (y / a)) - (z * (t / a));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1.5e+300]], $MachinePrecision]], N[(N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 1.5 \cdot 10^{+300}\right):\\
\;\;\;\;x \cdot \frac{y}{a} - z \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 1.50000000000000008e300 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 72.4%
div-sub65.5%
associate-/l*79.8%
associate-/l*89.5%
Applied egg-rr89.5%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.50000000000000008e300Initial program 99.0%
Final simplification96.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (/ z (- a)))))
(if (<= (* x y) -1000.0)
(/ y (/ a x))
(if (<= (* x y) 2e-103)
t_1
(if (<= (* x y) 4e+55)
(/ (* x y) a)
(if (<= (* x y) 2e+113) t_1 (* x (/ y a))))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (z / -a);
double tmp;
if ((x * y) <= -1000.0) {
tmp = y / (a / x);
} else if ((x * y) <= 2e-103) {
tmp = t_1;
} else if ((x * y) <= 4e+55) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+113) {
tmp = t_1;
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (z / -a)
if ((x * y) <= (-1000.0d0)) then
tmp = y / (a / x)
else if ((x * y) <= 2d-103) then
tmp = t_1
else if ((x * y) <= 4d+55) then
tmp = (x * y) / a
else if ((x * y) <= 2d+113) then
tmp = t_1
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (z / -a);
double tmp;
if ((x * y) <= -1000.0) {
tmp = y / (a / x);
} else if ((x * y) <= 2e-103) {
tmp = t_1;
} else if ((x * y) <= 4e+55) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+113) {
tmp = t_1;
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (z / -a) tmp = 0 if (x * y) <= -1000.0: tmp = y / (a / x) elif (x * y) <= 2e-103: tmp = t_1 elif (x * y) <= 4e+55: tmp = (x * y) / a elif (x * y) <= 2e+113: tmp = t_1 else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(z / Float64(-a))) tmp = 0.0 if (Float64(x * y) <= -1000.0) tmp = Float64(y / Float64(a / x)); elseif (Float64(x * y) <= 2e-103) tmp = t_1; elseif (Float64(x * y) <= 4e+55) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 2e+113) tmp = t_1; else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (z / -a);
tmp = 0.0;
if ((x * y) <= -1000.0)
tmp = y / (a / x);
elseif ((x * y) <= 2e-103)
tmp = t_1;
elseif ((x * y) <= 4e+55)
tmp = (x * y) / a;
elseif ((x * y) <= 2e+113)
tmp = t_1;
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1000.0], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e-103], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 4e+55], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+113], t$95$1, N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \frac{z}{-a}\\
\mathbf{if}\;x \cdot y \leq -1000:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{-103}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+55}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+113}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1e3Initial program 88.7%
Taylor expanded in x around inf 77.5%
*-commutative77.5%
associate-*r/80.3%
Simplified80.3%
clear-num80.3%
un-div-inv80.5%
Applied egg-rr80.5%
if -1e3 < (*.f64 x y) < 1.99999999999999992e-103 or 4.00000000000000004e55 < (*.f64 x y) < 2e113Initial program 97.7%
Taylor expanded in x around 0 83.6%
mul-1-neg83.6%
associate-/l*80.4%
distribute-rgt-neg-in80.4%
Simplified80.4%
if 1.99999999999999992e-103 < (*.f64 x y) < 4.00000000000000004e55Initial program 96.6%
Taylor expanded in x around inf 52.8%
if 2e113 < (*.f64 x y) Initial program 86.1%
Taylor expanded in x around inf 79.8%
associate-*r/85.7%
Simplified85.7%
Final simplification78.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -1000.0)
(/ y (/ a x))
(if (<= (* x y) 4e-63)
(/ (* z t) (- a))
(if (<= (* x y) 4e+55)
(/ (* x y) a)
(if (<= (* x y) 2e+113) (* t (/ z (- a))) (* x (/ y a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1000.0) {
tmp = y / (a / x);
} else if ((x * y) <= 4e-63) {
tmp = (z * t) / -a;
} else if ((x * y) <= 4e+55) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+113) {
tmp = t * (z / -a);
} else {
tmp = x * (y / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1000.0d0)) then
tmp = y / (a / x)
else if ((x * y) <= 4d-63) then
tmp = (z * t) / -a
else if ((x * y) <= 4d+55) then
tmp = (x * y) / a
else if ((x * y) <= 2d+113) then
tmp = t * (z / -a)
else
tmp = x * (y / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1000.0) {
tmp = y / (a / x);
} else if ((x * y) <= 4e-63) {
tmp = (z * t) / -a;
} else if ((x * y) <= 4e+55) {
tmp = (x * y) / a;
} else if ((x * y) <= 2e+113) {
tmp = t * (z / -a);
} else {
tmp = x * (y / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1000.0: tmp = y / (a / x) elif (x * y) <= 4e-63: tmp = (z * t) / -a elif (x * y) <= 4e+55: tmp = (x * y) / a elif (x * y) <= 2e+113: tmp = t * (z / -a) else: tmp = x * (y / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1000.0) tmp = Float64(y / Float64(a / x)); elseif (Float64(x * y) <= 4e-63) tmp = Float64(Float64(z * t) / Float64(-a)); elseif (Float64(x * y) <= 4e+55) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 2e+113) tmp = Float64(t * Float64(z / Float64(-a))); else tmp = Float64(x * Float64(y / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1000.0)
tmp = y / (a / x);
elseif ((x * y) <= 4e-63)
tmp = (z * t) / -a;
elseif ((x * y) <= 4e+55)
tmp = (x * y) / a;
elseif ((x * y) <= 2e+113)
tmp = t * (z / -a);
else
tmp = x * (y / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1000.0], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e-63], N[(N[(z * t), $MachinePrecision] / (-a)), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 4e+55], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+113], N[(t * N[(z / (-a)), $MachinePrecision]), $MachinePrecision], N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1000:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{-63}:\\
\;\;\;\;\frac{z \cdot t}{-a}\\
\mathbf{elif}\;x \cdot y \leq 4 \cdot 10^{+55}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+113}:\\
\;\;\;\;t \cdot \frac{z}{-a}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{y}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -1e3Initial program 88.7%
Taylor expanded in x around inf 77.5%
*-commutative77.5%
associate-*r/80.3%
Simplified80.3%
clear-num80.3%
un-div-inv80.5%
Applied egg-rr80.5%
if -1e3 < (*.f64 x y) < 4.00000000000000027e-63Initial program 98.5%
Taylor expanded in x around 0 84.9%
mul-1-neg84.9%
*-commutative84.9%
distribute-rgt-neg-in84.9%
Simplified84.9%
if 4.00000000000000027e-63 < (*.f64 x y) < 4.00000000000000004e55Initial program 96.0%
Taylor expanded in x around inf 56.1%
if 4.00000000000000004e55 < (*.f64 x y) < 2e113Initial program 90.7%
Taylor expanded in x around 0 59.0%
mul-1-neg59.0%
associate-/l*77.9%
distribute-rgt-neg-in77.9%
Simplified77.9%
if 2e113 < (*.f64 x y) Initial program 86.1%
Taylor expanded in x around inf 79.8%
associate-*r/85.7%
Simplified85.7%
Final simplification80.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ x (/ a y)) (/ (- (* x y) (* z t)) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = x / (a / y);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = x / (a / y);
} else {
tmp = ((x * y) - (z * t)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = x / (a / y) else: tmp = ((x * y) - (z * t)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(x / Float64(a / y)); else tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = x / (a / y);
else
tmp = ((x * y) - (z * t)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 49.5%
Taylor expanded in x around inf 49.9%
associate-*r/94.1%
Simplified94.1%
clear-num94.1%
un-div-inv93.9%
Applied egg-rr93.9%
if -inf.0 < (*.f64 x y) Initial program 95.3%
Final simplification95.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 5e+28) (/ (- (* x y) (* z t)) a) (- (* y (/ x a)) (* t (/ z a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 5e+28) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = (y * (x / a)) - (t * (z / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 5d+28) then
tmp = ((x * y) - (z * t)) / a
else
tmp = (y * (x / a)) - (t * (z / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 5e+28) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = (y * (x / a)) - (t * (z / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 5e+28: tmp = ((x * y) - (z * t)) / a else: tmp = (y * (x / a)) - (t * (z / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 5e+28) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(Float64(y * Float64(x / a)) - Float64(t * Float64(z / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 5e+28)
tmp = ((x * y) - (z * t)) / a;
else
tmp = (y * (x / a)) - (t * (z / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 5e+28], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 5 \cdot 10^{+28}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a} - t \cdot \frac{z}{a}\\
\end{array}
\end{array}
if a < 4.99999999999999957e28Initial program 95.6%
if 4.99999999999999957e28 < a Initial program 79.7%
div-sub79.6%
*-un-lft-identity79.6%
add-sqr-sqrt79.3%
times-frac79.4%
fma-neg79.4%
associate-/l*81.4%
Applied egg-rr81.4%
fma-undefine81.4%
distribute-lft-neg-in81.4%
cancel-sign-sub-inv81.4%
associate-*l/81.4%
*-lft-identity81.4%
*-commutative81.4%
associate-/l*88.0%
associate-*r/83.8%
*-commutative83.8%
associate-/l*90.7%
Simplified90.7%
associate-/l*92.0%
*-commutative92.0%
associate-/l/91.9%
add-sqr-sqrt92.2%
Applied egg-rr92.2%
Final simplification95.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 93.0%
Taylor expanded in x around inf 54.2%
associate-*r/55.8%
Simplified55.8%
Final simplification55.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 93.0%
Taylor expanded in x around inf 54.2%
*-commutative54.2%
associate-*r/54.3%
Simplified54.3%
Final simplification54.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024039
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))