
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (c0 w h D d M) :precision binary64 (let* ((t_0 (/ (* c0 (* d d)) (* (* w h) (* D D))))) (* (/ c0 (* 2.0 w)) (+ t_0 (sqrt (- (* t_0 t_0) (* M M)))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M))));
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
t_0 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
code = (c0 / (2.0d0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (m * m))))
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = (c0 * (d * d)) / ((w * h) * (D * D));
return (c0 / (2.0 * w)) * (t_0 + Math.sqrt(((t_0 * t_0) - (M * M))));
}
def code(c0, w, h, D, d, M): t_0 = (c0 * (d * d)) / ((w * h) * (D * D)) return (c0 / (2.0 * w)) * (t_0 + math.sqrt(((t_0 * t_0) - (M * M))))
function code(c0, w, h, D, d, M) t_0 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) return Float64(Float64(c0 / Float64(2.0 * w)) * Float64(t_0 + sqrt(Float64(Float64(t_0 * t_0) - Float64(M * M))))) end
function tmp = code(c0, w, h, D, d, M) t_0 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = (c0 / (2.0 * w)) * (t_0 + sqrt(((t_0 * t_0) - (M * M)))); end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 + N[Sqrt[N[(N[(t$95$0 * t$95$0), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\frac{c0}{2 \cdot w} \cdot \left(t\_0 + \sqrt{t\_0 \cdot t\_0 - M \cdot M}\right)
\end{array}
\end{array}
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w))) (t_1 (/ (* c0 (* d d)) (* (* w h) (* D D)))))
(if (<= (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M))))) INFINITY)
(* t_0 (* 2.0 (* (/ c0 (pow D 2.0)) (/ (pow d 2.0) (* w h)))))
(* t_0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= ((double) INFINITY)) {
tmp = t_0 * (2.0 * ((c0 / pow(D, 2.0)) * (pow(d, 2.0) / (w * h))));
} else {
tmp = t_0 * 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double tmp;
if ((t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))))) <= Double.POSITIVE_INFINITY) {
tmp = t_0 * (2.0 * ((c0 / Math.pow(D, 2.0)) * (Math.pow(d, 2.0) / (w * h))));
} else {
tmp = t_0 * 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((w * h) * (D * D)) tmp = 0 if (t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M))))) <= math.inf: tmp = t_0 * (2.0 * ((c0 / math.pow(D, 2.0)) * (math.pow(d, 2.0) / (w * h)))) else: tmp = t_0 * 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) tmp = 0.0 if (Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) <= Inf) tmp = Float64(t_0 * Float64(2.0 * Float64(Float64(c0 / (D ^ 2.0)) * Float64((d ^ 2.0) / Float64(w * h))))); else tmp = Float64(t_0 * 0.0); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((w * h) * (D * D)); tmp = 0.0; if ((t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))))) <= Inf) tmp = t_0 * (2.0 * ((c0 / (D ^ 2.0)) * ((d ^ 2.0) / (w * h)))); else tmp = t_0 * 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(t$95$0 * N[(2.0 * N[(N[(c0 / N[Power[D, 2.0], $MachinePrecision]), $MachinePrecision] * N[(N[Power[d, 2.0], $MachinePrecision] / N[(w * h), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * 0.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
\mathbf{if}\;t\_0 \cdot \left(t\_1 + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right) \leq \infty:\\
\;\;\;\;t\_0 \cdot \left(2 \cdot \left(\frac{c0}{{D}^{2}} \cdot \frac{{d}^{2}}{w \cdot h}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 71.2%
Simplified69.7%
frac-times66.2%
frac-times66.2%
frac-times71.2%
flip-+6.5%
Applied egg-rr5.1%
associate--r-6.5%
+-inverses8.1%
associate-*l/8.2%
*-commutative8.2%
Simplified6.8%
Taylor expanded in M around 0 74.9%
times-frac76.1%
Simplified76.1%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified0.6%
Taylor expanded in c0 around -inf 0.6%
mul-1-neg0.6%
distribute-lft-in0.6%
Simplified42.2%
Final simplification52.4%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* 2.0 w)))
(t_1 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_2 (* t_0 (+ t_1 (sqrt (- (* t_1 t_1) (* M M)))))))
(if (<= t_2 INFINITY) t_2 (* t_0 0.0))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_2 = t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M))));
double tmp;
if (t_2 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = t_0 * 0.0;
}
return tmp;
}
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (2.0 * w);
double t_1 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_2 = t_0 * (t_1 + Math.sqrt(((t_1 * t_1) - (M * M))));
double tmp;
if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = t_0 * 0.0;
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (2.0 * w) t_1 = (c0 * (d * d)) / ((w * h) * (D * D)) t_2 = t_0 * (t_1 + math.sqrt(((t_1 * t_1) - (M * M)))) tmp = 0 if t_2 <= math.inf: tmp = t_2 else: tmp = t_0 * 0.0 return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(2.0 * w)) t_1 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_2 = Float64(t_0 * Float64(t_1 + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))) tmp = 0.0 if (t_2 <= Inf) tmp = t_2; else tmp = Float64(t_0 * 0.0); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (2.0 * w); t_1 = (c0 * (d * d)) / ((w * h) * (D * D)); t_2 = t_0 * (t_1 + sqrt(((t_1 * t_1) - (M * M)))); tmp = 0.0; if (t_2 <= Inf) tmp = t_2; else tmp = t_0 * 0.0; end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 * N[(t$95$1 + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, Infinity], t$95$2, N[(t$95$0 * 0.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{2 \cdot w}\\
t_1 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_2 := t\_0 \cdot \left(t\_1 + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right)\\
\mathbf{if}\;t\_2 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot 0\\
\end{array}
\end{array}
if (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) < +inf.0Initial program 71.2%
if +inf.0 < (*.f64 (/.f64 c0 (*.f64 2 w)) (+.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (sqrt.f64 (-.f64 (*.f64 (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D))) (/.f64 (*.f64 c0 (*.f64 d d)) (*.f64 (*.f64 w h) (*.f64 D D)))) (*.f64 M M))))) Initial program 0.0%
Simplified0.6%
Taylor expanded in c0 around -inf 0.6%
mul-1-neg0.6%
distribute-lft-in0.6%
Simplified42.2%
Final simplification50.9%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* w h))) (t_1 (* t_0 (/ (* d d) (* D D)))))
(if (or (<= c0 -1e+148)
(and (not (<= c0 -2e-9))
(or (<= c0 -1.2e-84) (not (<= c0 1.3e+154)))))
(*
(/ c0 (* 2.0 w))
(+ (* t_0 (* (/ d D) (/ d D))) (sqrt (- (* t_1 t_1) (* M M)))))
(* -0.5 (/ (pow c0 2.0) (/ w 0.0))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = t_0 * ((d * d) / (D * D));
double tmp;
if ((c0 <= -1e+148) || (!(c0 <= -2e-9) && ((c0 <= -1.2e-84) || !(c0 <= 1.3e+154)))) {
tmp = (c0 / (2.0 * w)) * ((t_0 * ((d / D) * (d / D))) + sqrt(((t_1 * t_1) - (M * M))));
} else {
tmp = -0.5 * (pow(c0, 2.0) / (w / 0.0));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = c0 / (w * h)
t_1 = t_0 * ((d_1 * d_1) / (d * d))
if ((c0 <= (-1d+148)) .or. (.not. (c0 <= (-2d-9))) .and. (c0 <= (-1.2d-84)) .or. (.not. (c0 <= 1.3d+154))) then
tmp = (c0 / (2.0d0 * w)) * ((t_0 * ((d_1 / d) * (d_1 / d))) + sqrt(((t_1 * t_1) - (m * m))))
else
tmp = (-0.5d0) * ((c0 ** 2.0d0) / (w / 0.0d0))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = t_0 * ((d * d) / (D * D));
double tmp;
if ((c0 <= -1e+148) || (!(c0 <= -2e-9) && ((c0 <= -1.2e-84) || !(c0 <= 1.3e+154)))) {
tmp = (c0 / (2.0 * w)) * ((t_0 * ((d / D) * (d / D))) + Math.sqrt(((t_1 * t_1) - (M * M))));
} else {
tmp = -0.5 * (Math.pow(c0, 2.0) / (w / 0.0));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (w * h) t_1 = t_0 * ((d * d) / (D * D)) tmp = 0 if (c0 <= -1e+148) or (not (c0 <= -2e-9) and ((c0 <= -1.2e-84) or not (c0 <= 1.3e+154))): tmp = (c0 / (2.0 * w)) * ((t_0 * ((d / D) * (d / D))) + math.sqrt(((t_1 * t_1) - (M * M)))) else: tmp = -0.5 * (math.pow(c0, 2.0) / (w / 0.0)) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(w * h)) t_1 = Float64(t_0 * Float64(Float64(d * d) / Float64(D * D))) tmp = 0.0 if ((c0 <= -1e+148) || (!(c0 <= -2e-9) && ((c0 <= -1.2e-84) || !(c0 <= 1.3e+154)))) tmp = Float64(Float64(c0 / Float64(2.0 * w)) * Float64(Float64(t_0 * Float64(Float64(d / D) * Float64(d / D))) + sqrt(Float64(Float64(t_1 * t_1) - Float64(M * M))))); else tmp = Float64(-0.5 * Float64((c0 ^ 2.0) / Float64(w / 0.0))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (w * h); t_1 = t_0 * ((d * d) / (D * D)); tmp = 0.0; if ((c0 <= -1e+148) || (~((c0 <= -2e-9)) && ((c0 <= -1.2e-84) || ~((c0 <= 1.3e+154))))) tmp = (c0 / (2.0 * w)) * ((t_0 * ((d / D) * (d / D))) + sqrt(((t_1 * t_1) - (M * M)))); else tmp = -0.5 * ((c0 ^ 2.0) / (w / 0.0)); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[c0, -1e+148], And[N[Not[LessEqual[c0, -2e-9]], $MachinePrecision], Or[LessEqual[c0, -1.2e-84], N[Not[LessEqual[c0, 1.3e+154]], $MachinePrecision]]]], N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * N[(N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(N[(t$95$1 * t$95$1), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-0.5 * N[(N[Power[c0, 2.0], $MachinePrecision] / N[(w / 0.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h}\\
t_1 := t\_0 \cdot \frac{d \cdot d}{D \cdot D}\\
\mathbf{if}\;c0 \leq -1 \cdot 10^{+148} \lor \neg \left(c0 \leq -2 \cdot 10^{-9}\right) \land \left(c0 \leq -1.2 \cdot 10^{-84} \lor \neg \left(c0 \leq 1.3 \cdot 10^{+154}\right)\right):\\
\;\;\;\;\frac{c0}{2 \cdot w} \cdot \left(t\_0 \cdot \left(\frac{d}{D} \cdot \frac{d}{D}\right) + \sqrt{t\_1 \cdot t\_1 - M \cdot M}\right)\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{{c0}^{2}}{\frac{w}{0}}\\
\end{array}
\end{array}
if c0 < -1e148 or -2.00000000000000012e-9 < c0 < -1.20000000000000009e-84 or 1.29999999999999994e154 < c0 Initial program 29.5%
Simplified30.4%
frac-times30.6%
Applied egg-rr30.6%
if -1e148 < c0 < -2.00000000000000012e-9 or -1.20000000000000009e-84 < c0 < 1.29999999999999994e154Initial program 16.0%
Taylor expanded in c0 around -inf 6.1%
associate-/l*6.1%
distribute-lft1-in6.1%
metadata-eval6.1%
mul0-lft46.9%
Simplified46.9%
Final simplification40.3%
(FPCore (c0 w h D d M)
:precision binary64
(let* ((t_0 (/ c0 (* w h)))
(t_1 (* -0.5 (/ (pow c0 2.0) (/ w 0.0))))
(t_2 (/ (* c0 (* d d)) (* (* w h) (* D D))))
(t_3 (/ c0 (* 2.0 w)))
(t_4 (* t_0 (/ (* d d) (* D D))))
(t_5
(*
t_3
(+ (* t_0 (* (/ d D) (/ d D))) (sqrt (- (* t_4 t_4) (* M M)))))))
(if (<= c0 -7.4e+143)
t_5
(if (<= c0 -2.6e-10)
t_1
(if (<= c0 -3.1e-85)
t_5
(if (<= c0 1.4e+154)
t_1
(*
t_3
(+
(sqrt (- (* t_2 t_2) (* M M)))
(* (/ d D) (* t_0 (/ d D)))))))))))
double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = -0.5 * (pow(c0, 2.0) / (w / 0.0));
double t_2 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_3 = c0 / (2.0 * w);
double t_4 = t_0 * ((d * d) / (D * D));
double t_5 = t_3 * ((t_0 * ((d / D) * (d / D))) + sqrt(((t_4 * t_4) - (M * M))));
double tmp;
if (c0 <= -7.4e+143) {
tmp = t_5;
} else if (c0 <= -2.6e-10) {
tmp = t_1;
} else if (c0 <= -3.1e-85) {
tmp = t_5;
} else if (c0 <= 1.4e+154) {
tmp = t_1;
} else {
tmp = t_3 * (sqrt(((t_2 * t_2) - (M * M))) + ((d / D) * (t_0 * (d / D))));
}
return tmp;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: t_5
real(8) :: tmp
t_0 = c0 / (w * h)
t_1 = (-0.5d0) * ((c0 ** 2.0d0) / (w / 0.0d0))
t_2 = (c0 * (d_1 * d_1)) / ((w * h) * (d * d))
t_3 = c0 / (2.0d0 * w)
t_4 = t_0 * ((d_1 * d_1) / (d * d))
t_5 = t_3 * ((t_0 * ((d_1 / d) * (d_1 / d))) + sqrt(((t_4 * t_4) - (m * m))))
if (c0 <= (-7.4d+143)) then
tmp = t_5
else if (c0 <= (-2.6d-10)) then
tmp = t_1
else if (c0 <= (-3.1d-85)) then
tmp = t_5
else if (c0 <= 1.4d+154) then
tmp = t_1
else
tmp = t_3 * (sqrt(((t_2 * t_2) - (m * m))) + ((d_1 / d) * (t_0 * (d_1 / d))))
end if
code = tmp
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
double t_0 = c0 / (w * h);
double t_1 = -0.5 * (Math.pow(c0, 2.0) / (w / 0.0));
double t_2 = (c0 * (d * d)) / ((w * h) * (D * D));
double t_3 = c0 / (2.0 * w);
double t_4 = t_0 * ((d * d) / (D * D));
double t_5 = t_3 * ((t_0 * ((d / D) * (d / D))) + Math.sqrt(((t_4 * t_4) - (M * M))));
double tmp;
if (c0 <= -7.4e+143) {
tmp = t_5;
} else if (c0 <= -2.6e-10) {
tmp = t_1;
} else if (c0 <= -3.1e-85) {
tmp = t_5;
} else if (c0 <= 1.4e+154) {
tmp = t_1;
} else {
tmp = t_3 * (Math.sqrt(((t_2 * t_2) - (M * M))) + ((d / D) * (t_0 * (d / D))));
}
return tmp;
}
def code(c0, w, h, D, d, M): t_0 = c0 / (w * h) t_1 = -0.5 * (math.pow(c0, 2.0) / (w / 0.0)) t_2 = (c0 * (d * d)) / ((w * h) * (D * D)) t_3 = c0 / (2.0 * w) t_4 = t_0 * ((d * d) / (D * D)) t_5 = t_3 * ((t_0 * ((d / D) * (d / D))) + math.sqrt(((t_4 * t_4) - (M * M)))) tmp = 0 if c0 <= -7.4e+143: tmp = t_5 elif c0 <= -2.6e-10: tmp = t_1 elif c0 <= -3.1e-85: tmp = t_5 elif c0 <= 1.4e+154: tmp = t_1 else: tmp = t_3 * (math.sqrt(((t_2 * t_2) - (M * M))) + ((d / D) * (t_0 * (d / D)))) return tmp
function code(c0, w, h, D, d, M) t_0 = Float64(c0 / Float64(w * h)) t_1 = Float64(-0.5 * Float64((c0 ^ 2.0) / Float64(w / 0.0))) t_2 = Float64(Float64(c0 * Float64(d * d)) / Float64(Float64(w * h) * Float64(D * D))) t_3 = Float64(c0 / Float64(2.0 * w)) t_4 = Float64(t_0 * Float64(Float64(d * d) / Float64(D * D))) t_5 = Float64(t_3 * Float64(Float64(t_0 * Float64(Float64(d / D) * Float64(d / D))) + sqrt(Float64(Float64(t_4 * t_4) - Float64(M * M))))) tmp = 0.0 if (c0 <= -7.4e+143) tmp = t_5; elseif (c0 <= -2.6e-10) tmp = t_1; elseif (c0 <= -3.1e-85) tmp = t_5; elseif (c0 <= 1.4e+154) tmp = t_1; else tmp = Float64(t_3 * Float64(sqrt(Float64(Float64(t_2 * t_2) - Float64(M * M))) + Float64(Float64(d / D) * Float64(t_0 * Float64(d / D))))); end return tmp end
function tmp_2 = code(c0, w, h, D, d, M) t_0 = c0 / (w * h); t_1 = -0.5 * ((c0 ^ 2.0) / (w / 0.0)); t_2 = (c0 * (d * d)) / ((w * h) * (D * D)); t_3 = c0 / (2.0 * w); t_4 = t_0 * ((d * d) / (D * D)); t_5 = t_3 * ((t_0 * ((d / D) * (d / D))) + sqrt(((t_4 * t_4) - (M * M)))); tmp = 0.0; if (c0 <= -7.4e+143) tmp = t_5; elseif (c0 <= -2.6e-10) tmp = t_1; elseif (c0 <= -3.1e-85) tmp = t_5; elseif (c0 <= 1.4e+154) tmp = t_1; else tmp = t_3 * (sqrt(((t_2 * t_2) - (M * M))) + ((d / D) * (t_0 * (d / D)))); end tmp_2 = tmp; end
code[c0_, w_, h_, D_, d_, M_] := Block[{t$95$0 = N[(c0 / N[(w * h), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(-0.5 * N[(N[Power[c0, 2.0], $MachinePrecision] / N[(w / 0.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c0 * N[(d * d), $MachinePrecision]), $MachinePrecision] / N[(N[(w * h), $MachinePrecision] * N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(t$95$0 * N[(N[(d * d), $MachinePrecision] / N[(D * D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(t$95$3 * N[(N[(t$95$0 * N[(N[(d / D), $MachinePrecision] * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Sqrt[N[(N[(t$95$4 * t$95$4), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[c0, -7.4e+143], t$95$5, If[LessEqual[c0, -2.6e-10], t$95$1, If[LessEqual[c0, -3.1e-85], t$95$5, If[LessEqual[c0, 1.4e+154], t$95$1, N[(t$95$3 * N[(N[Sqrt[N[(N[(t$95$2 * t$95$2), $MachinePrecision] - N[(M * M), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + N[(N[(d / D), $MachinePrecision] * N[(t$95$0 * N[(d / D), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{c0}{w \cdot h}\\
t_1 := -0.5 \cdot \frac{{c0}^{2}}{\frac{w}{0}}\\
t_2 := \frac{c0 \cdot \left(d \cdot d\right)}{\left(w \cdot h\right) \cdot \left(D \cdot D\right)}\\
t_3 := \frac{c0}{2 \cdot w}\\
t_4 := t\_0 \cdot \frac{d \cdot d}{D \cdot D}\\
t_5 := t\_3 \cdot \left(t\_0 \cdot \left(\frac{d}{D} \cdot \frac{d}{D}\right) + \sqrt{t\_4 \cdot t\_4 - M \cdot M}\right)\\
\mathbf{if}\;c0 \leq -7.4 \cdot 10^{+143}:\\
\;\;\;\;t\_5\\
\mathbf{elif}\;c0 \leq -2.6 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c0 \leq -3.1 \cdot 10^{-85}:\\
\;\;\;\;t\_5\\
\mathbf{elif}\;c0 \leq 1.4 \cdot 10^{+154}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3 \cdot \left(\sqrt{t\_2 \cdot t\_2 - M \cdot M} + \frac{d}{D} \cdot \left(t\_0 \cdot \frac{d}{D}\right)\right)\\
\end{array}
\end{array}
if c0 < -7.4000000000000003e143 or -2.59999999999999981e-10 < c0 < -3.1000000000000002e-85Initial program 27.7%
Simplified29.4%
frac-times29.7%
Applied egg-rr29.7%
if -7.4000000000000003e143 < c0 < -2.59999999999999981e-10 or -3.1000000000000002e-85 < c0 < 1.4e154Initial program 16.0%
Taylor expanded in c0 around -inf 6.1%
associate-/l*6.1%
distribute-lft1-in6.1%
metadata-eval6.1%
mul0-lft46.9%
Simplified46.9%
if 1.4e154 < c0 Initial program 31.8%
frac-times31.8%
associate-/r*31.8%
frac-times31.9%
*-commutative31.9%
associate-*l*31.9%
associate-/r*31.9%
Applied egg-rr31.9%
Final simplification40.4%
(FPCore (c0 w h D d M) :precision binary64 (* (/ c0 (* 2.0 w)) 0.0))
double code(double c0, double w, double h, double D, double d, double M) {
return (c0 / (2.0 * w)) * 0.0;
}
real(8) function code(c0, w, h, d, d_1, m)
real(8), intent (in) :: c0
real(8), intent (in) :: w
real(8), intent (in) :: h
real(8), intent (in) :: d
real(8), intent (in) :: d_1
real(8), intent (in) :: m
code = (c0 / (2.0d0 * w)) * 0.0d0
end function
public static double code(double c0, double w, double h, double D, double d, double M) {
return (c0 / (2.0 * w)) * 0.0;
}
def code(c0, w, h, D, d, M): return (c0 / (2.0 * w)) * 0.0
function code(c0, w, h, D, d, M) return Float64(Float64(c0 / Float64(2.0 * w)) * 0.0) end
function tmp = code(c0, w, h, D, d, M) tmp = (c0 / (2.0 * w)) * 0.0; end
code[c0_, w_, h_, D_, d_, M_] := N[(N[(c0 / N[(2.0 * w), $MachinePrecision]), $MachinePrecision] * 0.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{c0}{2 \cdot w} \cdot 0
\end{array}
Initial program 21.4%
Simplified21.4%
Taylor expanded in c0 around -inf 3.7%
mul-1-neg3.7%
distribute-lft-in3.7%
Simplified33.1%
Final simplification33.1%
herbie shell --seed 2024039
(FPCore (c0 w h D d M)
:name "Henrywood and Agarwal, Equation (13)"
:precision binary64
(* (/ c0 (* 2.0 w)) (+ (/ (* c0 (* d d)) (* (* w h) (* D D))) (sqrt (- (* (/ (* c0 (* d d)) (* (* w h) (* D D))) (/ (* c0 (* d d)) (* (* w h) (* D D)))) (* M M))))))