
(FPCore (ux uy maxCos) :precision binary32 (+ (- 1.0 ux) (* ux maxCos)))
float code(float ux, float uy, float maxCos) {
return (1.0f - ux) + (ux * maxCos);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = (1.0e0 - ux) + (ux * maxcos)
end function
function code(ux, uy, maxCos) return Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) end
function tmp = code(ux, uy, maxCos) tmp = (single(1.0) - ux) + (ux * maxCos); end
\begin{array}{l}
\\
\left(1 - ux\right) + ux \cdot maxCos
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (ux uy maxCos) :precision binary32 (+ (- 1.0 ux) (* ux maxCos)))
float code(float ux, float uy, float maxCos) {
return (1.0f - ux) + (ux * maxCos);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = (1.0e0 - ux) + (ux * maxcos)
end function
function code(ux, uy, maxCos) return Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) end
function tmp = code(ux, uy, maxCos) tmp = (single(1.0) - ux) + (ux * maxCos); end
\begin{array}{l}
\\
\left(1 - ux\right) + ux \cdot maxCos
\end{array}
(FPCore (ux uy maxCos) :precision binary32 (+ (- 1.0 ux) (* ux maxCos)))
float code(float ux, float uy, float maxCos) {
return (1.0f - ux) + (ux * maxCos);
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = (1.0e0 - ux) + (ux * maxcos)
end function
function code(ux, uy, maxCos) return Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) end
function tmp = code(ux, uy, maxCos) tmp = (single(1.0) - ux) + (ux * maxCos); end
\begin{array}{l}
\\
\left(1 - ux\right) + ux \cdot maxCos
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (ux uy maxCos) :precision binary32 (- 1.0 ux))
float code(float ux, float uy, float maxCos) {
return 1.0f - ux;
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = 1.0e0 - ux
end function
function code(ux, uy, maxCos) return Float32(Float32(1.0) - ux) end
function tmp = code(ux, uy, maxCos) tmp = single(1.0) - ux; end
\begin{array}{l}
\\
1 - ux
\end{array}
Initial program 100.0%
Taylor expanded in maxCos around 0 98.2%
Final simplification98.2%
(FPCore (ux uy maxCos) :precision binary32 1.0)
float code(float ux, float uy, float maxCos) {
return 1.0f;
}
real(4) function code(ux, uy, maxcos)
real(4), intent (in) :: ux
real(4), intent (in) :: uy
real(4), intent (in) :: maxcos
code = 1.0e0
end function
function code(ux, uy, maxCos) return Float32(1.0) end
function tmp = code(ux, uy, maxCos) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in ux around 0 73.4%
Final simplification73.4%
herbie shell --seed 2024039
(FPCore (ux uy maxCos)
:name "UniformSampleCone, z"
:precision binary32
:pre (and (and (and (<= 2.328306437e-10 ux) (<= ux 1.0)) (and (<= 2.328306437e-10 uy) (<= uy 1.0))) (and (<= 0.0 maxCos) (<= maxCos 1.0)))
(+ (- 1.0 ux) (* ux maxCos)))