
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
(FPCore (v) :precision binary64 (/ (/ 1.3333333333333333 (* (pow (sqrt PI) 2.0) (- 1.0 (* v v)))) (sqrt (+ 2.0 (* (* v v) -6.0)))))
double code(double v) {
return (1.3333333333333333 / (pow(sqrt(((double) M_PI)), 2.0) * (1.0 - (v * v)))) / sqrt((2.0 + ((v * v) * -6.0)));
}
public static double code(double v) {
return (1.3333333333333333 / (Math.pow(Math.sqrt(Math.PI), 2.0) * (1.0 - (v * v)))) / Math.sqrt((2.0 + ((v * v) * -6.0)));
}
def code(v): return (1.3333333333333333 / (math.pow(math.sqrt(math.pi), 2.0) * (1.0 - (v * v)))) / math.sqrt((2.0 + ((v * v) * -6.0)))
function code(v) return Float64(Float64(1.3333333333333333 / Float64((sqrt(pi) ^ 2.0) * Float64(1.0 - Float64(v * v)))) / sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0)))) end
function tmp = code(v) tmp = (1.3333333333333333 / ((sqrt(pi) ^ 2.0) * (1.0 - (v * v)))) / sqrt((2.0 + ((v * v) * -6.0))); end
code[v_] := N[(N[(1.3333333333333333 / N[(N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1.3333333333333333}{{\left(\sqrt{\pi}\right)}^{2} \cdot \left(1 - v \cdot v\right)}}{\sqrt{2 + \left(v \cdot v\right) \cdot -6}}
\end{array}
Initial program 98.5%
associate-/r*100.0%
associate-*l*100.0%
sqr-neg100.0%
associate-/r*100.0%
metadata-eval100.0%
sqr-neg100.0%
sub-neg100.0%
sqr-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
sqr-neg100.0%
metadata-eval100.0%
Simplified100.0%
add-sqr-sqrt100.0%
pow2100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (/ (/ 1.3333333333333333 (* PI (- 1.0 (* v v)))) (sqrt (+ 2.0 (* (* v v) -6.0)))))
double code(double v) {
return (1.3333333333333333 / (((double) M_PI) * (1.0 - (v * v)))) / sqrt((2.0 + ((v * v) * -6.0)));
}
public static double code(double v) {
return (1.3333333333333333 / (Math.PI * (1.0 - (v * v)))) / Math.sqrt((2.0 + ((v * v) * -6.0)));
}
def code(v): return (1.3333333333333333 / (math.pi * (1.0 - (v * v)))) / math.sqrt((2.0 + ((v * v) * -6.0)))
function code(v) return Float64(Float64(1.3333333333333333 / Float64(pi * Float64(1.0 - Float64(v * v)))) / sqrt(Float64(2.0 + Float64(Float64(v * v) * -6.0)))) end
function tmp = code(v) tmp = (1.3333333333333333 / (pi * (1.0 - (v * v)))) / sqrt((2.0 + ((v * v) * -6.0))); end
code[v_] := N[(N[(1.3333333333333333 / N[(Pi * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[Sqrt[N[(2.0 + N[(N[(v * v), $MachinePrecision] * -6.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1.3333333333333333}{\pi \cdot \left(1 - v \cdot v\right)}}{\sqrt{2 + \left(v \cdot v\right) \cdot -6}}
\end{array}
Initial program 98.5%
associate-/r*100.0%
associate-*l*100.0%
sqr-neg100.0%
associate-/r*100.0%
metadata-eval100.0%
sqr-neg100.0%
sub-neg100.0%
sqr-neg100.0%
*-commutative100.0%
distribute-rgt-neg-in100.0%
sqr-neg100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
herbie shell --seed 2024039
(FPCore (v)
:name "Falkner and Boettcher, Equation (22+)"
:precision binary64
(/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))