
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ a b)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((a + b)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((a + b)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((a + b)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((a + b)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(a + b)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((a + b))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(a + b), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(a + b\right)}
\end{array}
(FPCore (r a b) :precision binary64 (* r (/ (sin b) (cos (+ b a)))))
double code(double r, double a, double b) {
return r * (sin(b) / cos((b + a)));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (sin(b) / cos((b + a)))
end function
public static double code(double r, double a, double b) {
return r * (Math.sin(b) / Math.cos((b + a)));
}
def code(r, a, b): return r * (math.sin(b) / math.cos((b + a)))
function code(r, a, b) return Float64(r * Float64(sin(b) / cos(Float64(b + a)))) end
function tmp = code(r, a, b) tmp = r * (sin(b) / cos((b + a))); end
code[r_, a_, b_] := N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[N[(b + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{\sin b}{\cos \left(b + a\right)}
\end{array}
Initial program 80.7%
Final simplification80.7%
(FPCore (r a b) :precision binary64 (if (or (<= b -0.00018) (not (<= b 1.75e-6))) (* r (/ (sin b) (cos b))) (* r (/ b (cos a)))))
double code(double r, double a, double b) {
double tmp;
if ((b <= -0.00018) || !(b <= 1.75e-6)) {
tmp = r * (sin(b) / cos(b));
} else {
tmp = r * (b / cos(a));
}
return tmp;
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b <= (-0.00018d0)) .or. (.not. (b <= 1.75d-6))) then
tmp = r * (sin(b) / cos(b))
else
tmp = r * (b / cos(a))
end if
code = tmp
end function
public static double code(double r, double a, double b) {
double tmp;
if ((b <= -0.00018) || !(b <= 1.75e-6)) {
tmp = r * (Math.sin(b) / Math.cos(b));
} else {
tmp = r * (b / Math.cos(a));
}
return tmp;
}
def code(r, a, b): tmp = 0 if (b <= -0.00018) or not (b <= 1.75e-6): tmp = r * (math.sin(b) / math.cos(b)) else: tmp = r * (b / math.cos(a)) return tmp
function code(r, a, b) tmp = 0.0 if ((b <= -0.00018) || !(b <= 1.75e-6)) tmp = Float64(r * Float64(sin(b) / cos(b))); else tmp = Float64(r * Float64(b / cos(a))); end return tmp end
function tmp_2 = code(r, a, b) tmp = 0.0; if ((b <= -0.00018) || ~((b <= 1.75e-6))) tmp = r * (sin(b) / cos(b)); else tmp = r * (b / cos(a)); end tmp_2 = tmp; end
code[r_, a_, b_] := If[Or[LessEqual[b, -0.00018], N[Not[LessEqual[b, 1.75e-6]], $MachinePrecision]], N[(r * N[(N[Sin[b], $MachinePrecision] / N[Cos[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(r * N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -0.00018 \lor \neg \left(b \leq 1.75 \cdot 10^{-6}\right):\\
\;\;\;\;r \cdot \frac{\sin b}{\cos b}\\
\mathbf{else}:\\
\;\;\;\;r \cdot \frac{b}{\cos a}\\
\end{array}
\end{array}
if b < -1.80000000000000011e-4 or 1.74999999999999997e-6 < b Initial program 58.8%
remove-double-neg58.8%
remove-double-neg58.8%
+-commutative58.8%
Simplified58.8%
Taylor expanded in a around 0 58.3%
if -1.80000000000000011e-4 < b < 1.74999999999999997e-6Initial program 99.2%
remove-double-neg99.2%
remove-double-neg99.2%
+-commutative99.2%
Simplified99.2%
Taylor expanded in b around 0 99.2%
Final simplification80.5%
(FPCore (r a b) :precision binary64 (* r (/ b (cos a))))
double code(double r, double a, double b) {
return r * (b / cos(a));
}
real(8) function code(r, a, b)
real(8), intent (in) :: r
real(8), intent (in) :: a
real(8), intent (in) :: b
code = r * (b / cos(a))
end function
public static double code(double r, double a, double b) {
return r * (b / Math.cos(a));
}
def code(r, a, b): return r * (b / math.cos(a))
function code(r, a, b) return Float64(r * Float64(b / cos(a))) end
function tmp = code(r, a, b) tmp = r * (b / cos(a)); end
code[r_, a_, b_] := N[(r * N[(b / N[Cos[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
r \cdot \frac{b}{\cos a}
\end{array}
Initial program 80.7%
remove-double-neg80.7%
remove-double-neg80.7%
+-commutative80.7%
Simplified80.7%
Taylor expanded in b around 0 56.1%
Final simplification56.1%
herbie shell --seed 2024039
(FPCore (r a b)
:name "rsin B (should all be same)"
:precision binary64
(* r (/ (sin b) (cos (+ a b)))))