Henrywood and Agarwal, Equation (9a)

Percentage Accurate: 81.0% → 81.5%
Time: 6.1s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d):
	return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d)
	return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l)))))
end
function tmp = code(w0, M, D, h, l, d)
	tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l))));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 81.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}} \end{array} \]
(FPCore (w0 M D h l d)
 :precision binary64
 (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))
double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * sqrt((1.0 - (pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
real(8) function code(w0, m, d, h, l, d_1)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m
    real(8), intent (in) :: d
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d_1
    code = w0 * sqrt((1.0d0 - ((((m * d) / (2.0d0 * d_1)) ** 2.0d0) * (h / l))))
end function
public static double code(double w0, double M, double D, double h, double l, double d) {
	return w0 * Math.sqrt((1.0 - (Math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))));
}
def code(w0, M, D, h, l, d):
	return w0 * math.sqrt((1.0 - (math.pow(((M * D) / (2.0 * d)), 2.0) * (h / l))))
function code(w0, M, D, h, l, d)
	return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(M * D) / Float64(2.0 * d)) ^ 2.0) * Float64(h / l)))))
end
function tmp = code(w0, M, D, h, l, d)
	tmp = w0 * sqrt((1.0 - ((((M * D) / (2.0 * d)) ^ 2.0) * (h / l))));
end
code[w0_, M_, D_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(M * D), $MachinePrecision] / N[(2.0 * d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}

Alternative 1: 81.5% accurate, 1.0× speedup?

\[\begin{array}{l} M_m = \left|M\right| \\ D_m = \left|D\right| \\ [w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\ \\ w0 \cdot \sqrt{1 - {\left(\frac{D\_m}{2} \cdot \frac{M\_m}{d}\right)}^{2} \cdot \frac{h}{\ell}} \end{array} \]
M_m = (fabs.f64 M)
D_m = (fabs.f64 D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
(FPCore (w0 M_m D_m h l d)
 :precision binary64
 (* w0 (sqrt (- 1.0 (* (pow (* (/ D_m 2.0) (/ M_m d)) 2.0) (/ h l))))))
M_m = fabs(M);
D_m = fabs(D);
assert(w0 < M_m && M_m < D_m && D_m < h && h < l && l < d);
double code(double w0, double M_m, double D_m, double h, double l, double d) {
	return w0 * sqrt((1.0 - (pow(((D_m / 2.0) * (M_m / d)), 2.0) * (h / l))));
}
M_m = abs(M)
D_m = abs(D)
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
real(8) function code(w0, m_m, d_m, h, l, d)
    real(8), intent (in) :: w0
    real(8), intent (in) :: m_m
    real(8), intent (in) :: d_m
    real(8), intent (in) :: h
    real(8), intent (in) :: l
    real(8), intent (in) :: d
    code = w0 * sqrt((1.0d0 - ((((d_m / 2.0d0) * (m_m / d)) ** 2.0d0) * (h / l))))
end function
M_m = Math.abs(M);
D_m = Math.abs(D);
assert w0 < M_m && M_m < D_m && D_m < h && h < l && l < d;
public static double code(double w0, double M_m, double D_m, double h, double l, double d) {
	return w0 * Math.sqrt((1.0 - (Math.pow(((D_m / 2.0) * (M_m / d)), 2.0) * (h / l))));
}
M_m = math.fabs(M)
D_m = math.fabs(D)
[w0, M_m, D_m, h, l, d] = sort([w0, M_m, D_m, h, l, d])
def code(w0, M_m, D_m, h, l, d):
	return w0 * math.sqrt((1.0 - (math.pow(((D_m / 2.0) * (M_m / d)), 2.0) * (h / l))))
M_m = abs(M)
D_m = abs(D)
w0, M_m, D_m, h, l, d = sort([w0, M_m, D_m, h, l, d])
function code(w0, M_m, D_m, h, l, d)
	return Float64(w0 * sqrt(Float64(1.0 - Float64((Float64(Float64(D_m / 2.0) * Float64(M_m / d)) ^ 2.0) * Float64(h / l)))))
end
M_m = abs(M);
D_m = abs(D);
w0, M_m, D_m, h, l, d = num2cell(sort([w0, M_m, D_m, h, l, d])){:}
function tmp = code(w0, M_m, D_m, h, l, d)
	tmp = w0 * sqrt((1.0 - ((((D_m / 2.0) * (M_m / d)) ^ 2.0) * (h / l))));
end
M_m = N[Abs[M], $MachinePrecision]
D_m = N[Abs[D], $MachinePrecision]
NOTE: w0, M_m, D_m, h, l, and d should be sorted in increasing order before calling this function.
code[w0_, M$95$m_, D$95$m_, h_, l_, d_] := N[(w0 * N[Sqrt[N[(1.0 - N[(N[Power[N[(N[(D$95$m / 2.0), $MachinePrecision] * N[(M$95$m / d), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * N[(h / l), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
M_m = \left|M\right|
\\
D_m = \left|D\right|
\\
[w0, M_m, D_m, h, l, d] = \mathsf{sort}([w0, M_m, D_m, h, l, d])\\
\\
w0 \cdot \sqrt{1 - {\left(\frac{D\_m}{2} \cdot \frac{M\_m}{d}\right)}^{2} \cdot \frac{h}{\ell}}
\end{array}
Derivation
  1. Initial program 82.1%

    \[w0 \cdot \sqrt{1 - {\left(\frac{M \cdot D}{2 \cdot d}\right)}^{2} \cdot \frac{h}{\ell}} \]
  2. Simplified82.3%

    \[\leadsto \color{blue}{w0 \cdot \sqrt{1 - {\left(\frac{D}{2} \cdot \frac{M}{d}\right)}^{2} \cdot \frac{h}{\ell}}} \]
  3. Add Preprocessing
  4. Final simplification82.3%

    \[\leadsto w0 \cdot \sqrt{1 - {\left(\frac{D}{2} \cdot \frac{M}{d}\right)}^{2} \cdot \frac{h}{\ell}} \]
  5. Add Preprocessing

Reproduce

?
herbie shell --seed 2024039 
(FPCore (w0 M D h l d)
  :name "Henrywood and Agarwal, Equation (9a)"
  :precision binary64
  (* w0 (sqrt (- 1.0 (* (pow (/ (* M D) (* 2.0 d)) 2.0) (/ h l))))))