
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (tan (+ x eps)) (tan x)))
double code(double x, double eps) {
return tan((x + eps)) - tan(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = tan((x + eps)) - tan(x)
end function
public static double code(double x, double eps) {
return Math.tan((x + eps)) - Math.tan(x);
}
def code(x, eps): return math.tan((x + eps)) - math.tan(x)
function code(x, eps) return Float64(tan(Float64(x + eps)) - tan(x)) end
function tmp = code(x, eps) tmp = tan((x + eps)) - tan(x); end
code[x_, eps_] := N[(N[Tan[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Tan[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\tan \left(x + \varepsilon\right) - \tan x
\end{array}
(FPCore (x eps) :precision binary64 (let* ((t_0 (+ 1.0 (/ (pow (sin x) 2.0) (pow (cos x) 2.0))))) (+ (* eps t_0) (/ (* (pow eps 2.0) (* (sin x) t_0)) (cos x)))))
double code(double x, double eps) {
double t_0 = 1.0 + (pow(sin(x), 2.0) / pow(cos(x), 2.0));
return (eps * t_0) + ((pow(eps, 2.0) * (sin(x) * t_0)) / cos(x));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = 1.0d0 + ((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0))
code = (eps * t_0) + (((eps ** 2.0d0) * (sin(x) * t_0)) / cos(x))
end function
public static double code(double x, double eps) {
double t_0 = 1.0 + (Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0));
return (eps * t_0) + ((Math.pow(eps, 2.0) * (Math.sin(x) * t_0)) / Math.cos(x));
}
def code(x, eps): t_0 = 1.0 + (math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)) return (eps * t_0) + ((math.pow(eps, 2.0) * (math.sin(x) * t_0)) / math.cos(x))
function code(x, eps) t_0 = Float64(1.0 + Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0))) return Float64(Float64(eps * t_0) + Float64(Float64((eps ^ 2.0) * Float64(sin(x) * t_0)) / cos(x))) end
function tmp = code(x, eps) t_0 = 1.0 + ((sin(x) ^ 2.0) / (cos(x) ^ 2.0)); tmp = (eps * t_0) + (((eps ^ 2.0) * (sin(x) * t_0)) / cos(x)); end
code[x_, eps_] := Block[{t$95$0 = N[(1.0 + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[(eps * t$95$0), $MachinePrecision] + N[(N[(N[Power[eps, 2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] / N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{{\sin x}^{2}}{{\cos x}^{2}}\\
\varepsilon \cdot t\_0 + \frac{{\varepsilon}^{2} \cdot \left(\sin x \cdot t\_0\right)}{\cos x}
\end{array}
\end{array}
Initial program 60.5%
Taylor expanded in eps around 0 99.1%
Final simplification99.1%
(FPCore (x eps) :precision binary64 (* eps (+ 1.0 (/ (pow (sin x) 2.0) (pow (cos x) 2.0)))))
double code(double x, double eps) {
return eps * (1.0 + (pow(sin(x), 2.0) / pow(cos(x), 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps * (1.0d0 + ((sin(x) ** 2.0d0) / (cos(x) ** 2.0d0)))
end function
public static double code(double x, double eps) {
return eps * (1.0 + (Math.pow(Math.sin(x), 2.0) / Math.pow(Math.cos(x), 2.0)));
}
def code(x, eps): return eps * (1.0 + (math.pow(math.sin(x), 2.0) / math.pow(math.cos(x), 2.0)))
function code(x, eps) return Float64(eps * Float64(1.0 + Float64((sin(x) ^ 2.0) / (cos(x) ^ 2.0)))) end
function tmp = code(x, eps) tmp = eps * (1.0 + ((sin(x) ^ 2.0) / (cos(x) ^ 2.0))); end
code[x_, eps_] := N[(eps * N[(1.0 + N[(N[Power[N[Sin[x], $MachinePrecision], 2.0], $MachinePrecision] / N[Power[N[Cos[x], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\varepsilon \cdot \left(1 + \frac{{\sin x}^{2}}{{\cos x}^{2}}\right)
\end{array}
Initial program 60.5%
Taylor expanded in eps around 0 98.9%
cancel-sign-sub-inv98.9%
metadata-eval98.9%
*-lft-identity98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (/ (sin eps) (cos eps)))
double code(double x, double eps) {
return sin(eps) / cos(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / cos(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps) / Math.cos(eps);
}
def code(x, eps): return math.sin(eps) / math.cos(eps)
function code(x, eps) return Float64(sin(eps) / cos(eps)) end
function tmp = code(x, eps) tmp = sin(eps) / cos(eps); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[Cos[eps], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos \varepsilon}
\end{array}
Initial program 60.5%
Taylor expanded in x around 0 98.2%
Final simplification98.2%
(FPCore (x eps) :precision binary64 (/ (sin eps) (* (cos x) (cos (+ x eps)))))
double code(double x, double eps) {
return sin(eps) / (cos(x) * cos((x + eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps) / (cos(x) * cos((x + eps)))
end function
public static double code(double x, double eps) {
return Math.sin(eps) / (Math.cos(x) * Math.cos((x + eps)));
}
def code(x, eps): return math.sin(eps) / (math.cos(x) * math.cos((x + eps)))
function code(x, eps) return Float64(sin(eps) / Float64(cos(x) * cos(Float64(x + eps)))) end
function tmp = code(x, eps) tmp = sin(eps) / (cos(x) * cos((x + eps))); end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] / N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(x + eps), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin \varepsilon}{\cos x \cdot \cos \left(x + \varepsilon\right)}
\end{array}
herbie shell --seed 2024039
(FPCore (x eps)
:name "2tan (problem 3.3.2)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:herbie-target
(/ (sin eps) (* (cos x) (cos (+ x eps))))
(- (tan (+ x eps)) (tan x)))