
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (* s -3.0) (log1p (/ (- (- u) -0.25) 0.75))))
float code(float s, float u) {
return (s * -3.0f) * log1pf(((-u - -0.25f) / 0.75f));
}
function code(s, u) return Float32(Float32(s * Float32(-3.0)) * log1p(Float32(Float32(Float32(-u) - Float32(-0.25)) / Float32(0.75)))) end
\begin{array}{l}
\\
\left(s \cdot -3\right) \cdot \mathsf{log1p}\left(\frac{\left(-u\right) - -0.25}{0.75}\right)
\end{array}
Initial program 95.8%
log-rec97.0%
distribute-rgt-neg-out97.0%
distribute-lft-neg-out97.0%
*-commutative97.0%
distribute-rgt-neg-in97.0%
metadata-eval97.0%
sub-neg97.0%
log1p-def98.4%
distribute-neg-frac98.4%
sub-neg98.4%
metadata-eval98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (s u) :precision binary32 (* (* s -3.0) (log1p (+ (* u -1.3333333333333333) 0.3333333333333333))))
float code(float s, float u) {
return (s * -3.0f) * log1pf(((u * -1.3333333333333333f) + 0.3333333333333333f));
}
function code(s, u) return Float32(Float32(s * Float32(-3.0)) * log1p(Float32(Float32(u * Float32(-1.3333333333333333)) + Float32(0.3333333333333333)))) end
\begin{array}{l}
\\
\left(s \cdot -3\right) \cdot \mathsf{log1p}\left(u \cdot -1.3333333333333333 + 0.3333333333333333\right)
\end{array}
Initial program 95.8%
log-rec97.0%
distribute-rgt-neg-out97.0%
distribute-lft-neg-out97.0%
*-commutative97.0%
distribute-rgt-neg-in97.0%
metadata-eval97.0%
sub-neg97.0%
log1p-def98.4%
neg-mul-198.4%
associate-*r/98.4%
associate-/l*97.9%
associate-/r/98.0%
sub-neg98.0%
distribute-lft-in97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
metadata-eval97.0%
Simplified97.0%
Final simplification97.0%
herbie shell --seed 2024039
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))