
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t\_5 \cdot t\_5 + t\_2 \cdot t\_2\right) + t\_4 \cdot t\_4, \left(t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right) + t\_3 \cdot t\_3\right)}\right)
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w))
(t_5 (* (floor w) dX.u)))
(log2
(sqrt
(fmax
(+ (+ (* t_5 t_5) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
float t_5 = floorf(w) * dX_46_u;
return log2f(sqrtf(fmaxf((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) t_5 = Float32(floor(w) * dX_46_u) return log2(sqrt(((Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32(Float32(t_5 * t_5) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; t_5 = floor(w) * dX_46_u; tmp = log2(sqrt(max((((t_5 * t_5) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left(t\_5 \cdot t\_5 + t\_2 \cdot t\_2\right) + t\_4 \cdot t\_4, \left(t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right) + t\_3 \cdot t\_3\right)}\right)
\end{array}
\end{array}
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3 (* (floor d) dY.w))
(t_4 (* (floor d) dX.w)))
(log2
(sqrt
(fmax
(+ (+ (pow (* (floor w) dX.u) 2.0) (* t_2 t_2)) (* t_4 t_4))
(+ (+ (* t_0 t_0) (* t_1 t_1)) (* t_3 t_3)))))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = floorf(d) * dY_46_w;
float t_4 = floorf(d) * dX_46_w;
return log2f(sqrtf(fmaxf(((powf((floorf(w) * dX_46_u), 2.0f) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3)))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(floor(d) * dY_46_w) t_4 = Float32(floor(d) * dX_46_w) return log2(sqrt(((Float32(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) != Float32(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + Float32(t_2 * t_2)) + Float32(t_4 * t_4))) ? Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) : ((Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3)) != Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))) ? Float32(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)) : max(Float32(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + Float32(t_2 * t_2)) + Float32(t_4 * t_4)), Float32(Float32(Float32(t_0 * t_0) + Float32(t_1 * t_1)) + Float32(t_3 * t_3))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) t_0 = floor(w) * dY_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(h) * dX_46_v; t_3 = floor(d) * dY_46_w; t_4 = floor(d) * dX_46_w; tmp = log2(sqrt(max(((((floor(w) * dX_46_u) ^ single(2.0)) + (t_2 * t_2)) + (t_4 * t_4)), (((t_0 * t_0) + (t_1 * t_1)) + (t_3 * t_3))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \left\lfloord\right\rfloor \cdot dY.w\\
t_4 := \left\lfloord\right\rfloor \cdot dX.w\\
\log_{2} \left(\sqrt{\mathsf{max}\left(\left({\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + t\_2 \cdot t\_2\right) + t\_4 \cdot t\_4, \left(t\_0 \cdot t\_0 + t\_1 \cdot t\_1\right) + t\_3 \cdot t\_3\right)}\right)
\end{array}
\end{array}
Initial program 69.7%
pow269.7%
Applied egg-rr69.7%
Final simplification69.7%
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:precision binary32
(log2
(sqrt
(fmax
(pow
(hypot (* (floor d) dX.w) (hypot (* (floor w) dX.u) (* (floor h) dX.v)))
2.0)
(pow
(hypot (* (floor d) dY.w) (hypot (* (floor w) dY.u) (* (floor h) dY.v)))
2.0)))))
float code(float w, float h, float d, float dX_46_u, float dX_46_v, float dX_46_w, float dY_46_u, float dY_46_v, float dY_46_w) {
return log2f(sqrtf(fmaxf(powf(hypotf((floorf(d) * dX_46_w), hypotf((floorf(w) * dX_46_u), (floorf(h) * dX_46_v))), 2.0f), powf(hypotf((floorf(d) * dY_46_w), hypotf((floorf(w) * dY_46_u), (floorf(h) * dY_46_v))), 2.0f))));
}
function code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) return log2(sqrt((((hypot(Float32(floor(d) * dX_46_w), hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v))) ^ Float32(2.0)) != (hypot(Float32(floor(d) * dX_46_w), hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v))) ^ Float32(2.0))) ? (hypot(Float32(floor(d) * dY_46_w), hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v))) ^ Float32(2.0)) : (((hypot(Float32(floor(d) * dY_46_w), hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v))) ^ Float32(2.0)) != (hypot(Float32(floor(d) * dY_46_w), hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v))) ^ Float32(2.0))) ? (hypot(Float32(floor(d) * dX_46_w), hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v))) ^ Float32(2.0)) : max((hypot(Float32(floor(d) * dX_46_w), hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v))) ^ Float32(2.0)), (hypot(Float32(floor(d) * dY_46_w), hypot(Float32(floor(w) * dY_46_u), Float32(floor(h) * dY_46_v))) ^ Float32(2.0))))))) end
function tmp = code(w, h, d, dX_46_u, dX_46_v, dX_46_w, dY_46_u, dY_46_v, dY_46_w) tmp = log2(sqrt(max((hypot((floor(d) * dX_46_w), hypot((floor(w) * dX_46_u), (floor(h) * dX_46_v))) ^ single(2.0)), (hypot((floor(d) * dY_46_w), hypot((floor(w) * dY_46_u), (floor(h) * dY_46_v))) ^ single(2.0))))); end
\begin{array}{l}
\\
\log_{2} \left(\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(\left\lfloord\right\rfloor \cdot dX.w, \mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dX.u, \left\lfloorh\right\rfloor \cdot dX.v\right)\right)\right)}^{2}, {\left(\mathsf{hypot}\left(\left\lfloord\right\rfloor \cdot dY.w, \mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dY.u, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)\right)}^{2}\right)}\right)
\end{array}
Initial program 69.7%
expm1-log1p-u68.9%
expm1-udef68.9%
Applied egg-rr69.0%
expm1-def68.9%
expm1-log1p69.6%
*-commutative69.6%
*-commutative69.6%
*-commutative69.6%
Simplified69.6%
Final simplification69.6%
herbie shell --seed 2024039
(FPCore (w h d dX.u dX.v dX.w dY.u dY.v dY.w)
:name "Isotropic LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1.0 d) (<= d 4096.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dX.w)) (<= (fabs dX.w) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (and (<= 1e-20 (fabs dY.w)) (<= (fabs dY.w) 1e+20)))
(log2 (sqrt (fmax (+ (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (* (* (floor d) dX.w) (* (floor d) dX.w))) (+ (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))) (* (* (floor d) dY.w) (* (floor d) dY.w)))))))