
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -1000.0)
(+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0)
(if (<= (* -2.0 x) 0.002)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(* 0.13333333333333333 (pow x 5.0))))
(+ (/ 2.0 (+ 2.0 (expm1 (* -2.0 x)))) -1.0))))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -1000.0) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 0.002) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + (0.13333333333333333 * pow(x, 5.0)));
} else {
tmp = (2.0 / (2.0 + expm1((-2.0 * x)))) + -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -1000.0) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 0.002) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (0.13333333333333333 * Math.pow(x, 5.0)));
} else {
tmp = (2.0 / (2.0 + Math.expm1((-2.0 * x)))) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -1000.0: tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 elif (-2.0 * x) <= 0.002: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + (0.13333333333333333 * math.pow(x, 5.0))) else: tmp = (2.0 / (2.0 + math.expm1((-2.0 * x)))) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -1000.0) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); elseif (Float64(-2.0 * x) <= 0.002) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(0.13333333333333333 * (x ^ 5.0)))); else tmp = Float64(Float64(2.0 / Float64(2.0 + expm1(Float64(-2.0 * x)))) + -1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -1000.0], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.002], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / N[(2.0 + N[(Exp[N[(-2.0 * x), $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -1000:\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{elif}\;-2 \cdot x \leq 0.002:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + 0.13333333333333333 \cdot {x}^{5}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{2 + \mathsf{expm1}\left(-2 \cdot x\right)} + -1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1e3Initial program 100.0%
if -1e3 < (*.f64 -2 x) < 2e-3Initial program 7.2%
Taylor expanded in x around 0 100.0%
if 2e-3 < (*.f64 -2 x) Initial program 99.9%
expm1-log1p-u99.9%
expm1-undefine99.9%
exp-prod99.9%
Applied egg-rr99.9%
log1p-undefine99.9%
rem-exp-log99.9%
associate-+r+99.9%
metadata-eval99.9%
associate--l+99.9%
exp-prod99.9%
expm1-undefine100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= (* -2.0 x) -1000.0) (not (<= (* -2.0 x) 0.002))) (+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0) (+ x (* -0.3333333333333333 (pow x 3.0)))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -1000.0) || !((-2.0 * x) <= 0.002)) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-1000.0d0)) .or. (.not. (((-2.0d0) * x) <= 0.002d0))) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -1000.0) || !((-2.0 * x) <= 0.002)) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -1000.0) or not ((-2.0 * x) <= 0.002): tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 else: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -1000.0) || !(Float64(-2.0 * x) <= 0.002)) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); else tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -1000.0) || ~(((-2.0 * x) <= 0.002))) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; else tmp = x + (-0.3333333333333333 * (x ^ 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -1000.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.002]], $MachinePrecision]], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -1000 \lor \neg \left(-2 \cdot x \leq 0.002\right):\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{else}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1e3 or 2e-3 < (*.f64 -2 x) Initial program 100.0%
if -1e3 < (*.f64 -2 x) < 2e-3Initial program 7.2%
Taylor expanded in x around 0 99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -1000.0)
(+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0)
(if (<= (* -2.0 x) 0.002)
(+ x (* -0.3333333333333333 (pow x 3.0)))
(+ (/ 2.0 (+ 2.0 (expm1 (* -2.0 x)))) -1.0))))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -1000.0) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 0.002) {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
} else {
tmp = (2.0 / (2.0 + expm1((-2.0 * x)))) + -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -1000.0) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 0.002) {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
} else {
tmp = (2.0 / (2.0 + Math.expm1((-2.0 * x)))) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -1000.0: tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 elif (-2.0 * x) <= 0.002: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) else: tmp = (2.0 / (2.0 + math.expm1((-2.0 * x)))) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -1000.0) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); elseif (Float64(-2.0 * x) <= 0.002) tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); else tmp = Float64(Float64(2.0 / Float64(2.0 + expm1(Float64(-2.0 * x)))) + -1.0); end return tmp end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -1000.0], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.002], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 / N[(2.0 + N[(Exp[N[(-2.0 * x), $MachinePrecision]] - 1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -1000:\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{elif}\;-2 \cdot x \leq 0.002:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{2 + \mathsf{expm1}\left(-2 \cdot x\right)} + -1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1e3Initial program 100.0%
if -1e3 < (*.f64 -2 x) < 2e-3Initial program 7.2%
Taylor expanded in x around 0 99.9%
if 2e-3 < (*.f64 -2 x) Initial program 99.9%
expm1-log1p-u99.9%
expm1-undefine99.9%
exp-prod99.9%
Applied egg-rr99.9%
log1p-undefine99.9%
rem-exp-log99.9%
associate-+r+99.9%
metadata-eval99.9%
associate--l+99.9%
exp-prod99.9%
expm1-undefine100.0%
*-commutative100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -0.66) -1.0 (* (* x 2.0) (/ 1.0 (+ x 2.0)))))
double code(double x, double y) {
double tmp;
if (x <= -0.66) {
tmp = -1.0;
} else {
tmp = (x * 2.0) * (1.0 / (x + 2.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.66d0)) then
tmp = -1.0d0
else
tmp = (x * 2.0d0) * (1.0d0 / (x + 2.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.66) {
tmp = -1.0;
} else {
tmp = (x * 2.0) * (1.0 / (x + 2.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.66: tmp = -1.0 else: tmp = (x * 2.0) * (1.0 / (x + 2.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.66) tmp = -1.0; else tmp = Float64(Float64(x * 2.0) * Float64(1.0 / Float64(x + 2.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.66) tmp = -1.0; else tmp = (x * 2.0) * (1.0 / (x + 2.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.66], -1.0, N[(N[(x * 2.0), $MachinePrecision] * N[(1.0 / N[(x + 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.66:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot 2\right) \cdot \frac{1}{x + 2}\\
\end{array}
\end{array}
if x < -0.660000000000000031Initial program 100.0%
Taylor expanded in x around 0 97.8%
*-commutative97.8%
Simplified97.8%
Taylor expanded in x around inf 99.0%
if -0.660000000000000031 < x Initial program 37.8%
Taylor expanded in x around 0 6.5%
+-commutative6.5%
Simplified6.5%
flip--6.4%
div-inv6.4%
metadata-eval6.4%
difference-of-sqr-16.4%
associate-+l+6.4%
metadata-eval6.4%
associate--l+68.3%
metadata-eval68.3%
+-rgt-identity68.3%
associate-+l+68.3%
metadata-eval68.3%
Applied egg-rr68.3%
Taylor expanded in x around 0 72.3%
*-commutative72.3%
Simplified72.3%
Final simplification78.7%
(FPCore (x y) :precision binary64 (if (<= x -0.66) -1.0 (/ (* x 2.0) (+ x 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -0.66) {
tmp = -1.0;
} else {
tmp = (x * 2.0) / (x + 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.66d0)) then
tmp = -1.0d0
else
tmp = (x * 2.0d0) / (x + 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.66) {
tmp = -1.0;
} else {
tmp = (x * 2.0) / (x + 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.66: tmp = -1.0 else: tmp = (x * 2.0) / (x + 2.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.66) tmp = -1.0; else tmp = Float64(Float64(x * 2.0) / Float64(x + 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.66) tmp = -1.0; else tmp = (x * 2.0) / (x + 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.66], -1.0, N[(N[(x * 2.0), $MachinePrecision] / N[(x + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.66:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{x + 2}\\
\end{array}
\end{array}
if x < -0.660000000000000031Initial program 100.0%
Taylor expanded in x around 0 97.8%
*-commutative97.8%
Simplified97.8%
Taylor expanded in x around inf 99.0%
if -0.660000000000000031 < x Initial program 37.8%
Taylor expanded in x around 0 6.5%
+-commutative6.5%
Simplified6.5%
flip--6.4%
metadata-eval6.4%
difference-of-sqr-16.4%
associate-+l+6.4%
metadata-eval6.4%
associate--l+68.3%
metadata-eval68.3%
+-rgt-identity68.3%
associate-+l+68.3%
metadata-eval68.3%
Applied egg-rr68.3%
Taylor expanded in x around 0 72.3%
*-commutative72.3%
Simplified72.3%
Final simplification78.7%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 x))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 97.8%
*-commutative97.8%
Simplified97.8%
Taylor expanded in x around inf 99.0%
if -1 < x Initial program 37.8%
Taylor expanded in x around 0 68.4%
Final simplification75.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 52.8%
Taylor expanded in x around 0 27.4%
*-commutative27.4%
Simplified27.4%
Taylor expanded in x around inf 26.3%
Final simplification26.3%
herbie shell --seed 2024039
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))