
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* 0.5 (log1p (expm1 (* -2.0 (* im (cos re)))))))
double code(double re, double im) {
return 0.5 * log1p(expm1((-2.0 * (im * cos(re)))));
}
public static double code(double re, double im) {
return 0.5 * Math.log1p(Math.expm1((-2.0 * (im * Math.cos(re)))));
}
def code(re, im): return 0.5 * math.log1p(math.expm1((-2.0 * (im * math.cos(re)))))
function code(re, im) return Float64(0.5 * log1p(expm1(Float64(-2.0 * Float64(im * cos(re)))))) end
code[re_, im_] := N[(0.5 * N[Log[1 + N[(Exp[N[(-2.0 * N[(im * N[Cos[re], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-2 \cdot \left(im \cdot \cos re\right)\right)\right)
\end{array}
Initial program 54.7%
cos-neg54.7%
sub-neg54.7%
neg-sub054.7%
remove-double-neg54.7%
remove-double-neg54.7%
sub0-neg54.7%
distribute-neg-in54.7%
+-commutative54.7%
sub-neg54.7%
associate-*l*54.7%
distribute-rgt-neg-in54.7%
*-commutative54.7%
Simplified54.7%
Taylor expanded in im around 0 52.4%
log1p-expm1-u98.6%
associate-*l*98.6%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (re im)
:precision binary64
(if (<= im 0.00048)
(* 0.5 (* (cos re) (* -2.0 im)))
(if (<= im 4.4e+61)
(* 0.5 (- (exp (- im)) (exp im)))
(* 0.5 (* (pow im 5.0) (* (cos re) -0.016666666666666666))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00048) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else if (im <= 4.4e+61) {
tmp = 0.5 * (exp(-im) - exp(im));
} else {
tmp = 0.5 * (pow(im, 5.0) * (cos(re) * -0.016666666666666666));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00048d0) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else if (im <= 4.4d+61) then
tmp = 0.5d0 * (exp(-im) - exp(im))
else
tmp = 0.5d0 * ((im ** 5.0d0) * (cos(re) * (-0.016666666666666666d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00048) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else if (im <= 4.4e+61) {
tmp = 0.5 * (Math.exp(-im) - Math.exp(im));
} else {
tmp = 0.5 * (Math.pow(im, 5.0) * (Math.cos(re) * -0.016666666666666666));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00048: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) elif im <= 4.4e+61: tmp = 0.5 * (math.exp(-im) - math.exp(im)) else: tmp = 0.5 * (math.pow(im, 5.0) * (math.cos(re) * -0.016666666666666666)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00048) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); elseif (im <= 4.4e+61) tmp = Float64(0.5 * Float64(exp(Float64(-im)) - exp(im))); else tmp = Float64(0.5 * Float64((im ^ 5.0) * Float64(cos(re) * -0.016666666666666666))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00048) tmp = 0.5 * (cos(re) * (-2.0 * im)); elseif (im <= 4.4e+61) tmp = 0.5 * (exp(-im) - exp(im)); else tmp = 0.5 * ((im ^ 5.0) * (cos(re) * -0.016666666666666666)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00048], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 4.4e+61], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Power[im, 5.0], $MachinePrecision] * N[(N[Cos[re], $MachinePrecision] * -0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00048:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{elif}\;im \leq 4.4 \cdot 10^{+61}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} - e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left({im}^{5} \cdot \left(\cos re \cdot -0.016666666666666666\right)\right)\\
\end{array}
\end{array}
if im < 4.80000000000000012e-4Initial program 39.9%
cos-neg39.9%
sub-neg39.9%
neg-sub039.9%
remove-double-neg39.9%
remove-double-neg39.9%
sub0-neg39.9%
distribute-neg-in39.9%
+-commutative39.9%
sub-neg39.9%
associate-*l*39.9%
distribute-rgt-neg-in39.9%
*-commutative39.9%
Simplified39.9%
Taylor expanded in im around 0 67.6%
if 4.80000000000000012e-4 < im < 4.4000000000000001e61Initial program 99.9%
cos-neg99.9%
sub-neg99.9%
neg-sub099.9%
remove-double-neg99.9%
remove-double-neg99.9%
sub0-neg99.9%
distribute-neg-in99.9%
+-commutative99.9%
sub-neg99.9%
associate-*l*99.9%
distribute-rgt-neg-in99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in re around 0 66.8%
if 4.4000000000000001e61 < im Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification73.7%
(FPCore (re im)
:precision binary64
(if (<= im 0.6)
(* 0.5 (* (cos re) (+ (* -2.0 im) (* -0.3333333333333333 (pow im 3.0)))))
(if (<= im 4.4e+61)
(* 0.5 (- (exp (- im)) (exp im)))
(* 0.5 (* (pow im 5.0) (* (cos re) -0.016666666666666666))))))
double code(double re, double im) {
double tmp;
if (im <= 0.6) {
tmp = 0.5 * (cos(re) * ((-2.0 * im) + (-0.3333333333333333 * pow(im, 3.0))));
} else if (im <= 4.4e+61) {
tmp = 0.5 * (exp(-im) - exp(im));
} else {
tmp = 0.5 * (pow(im, 5.0) * (cos(re) * -0.016666666666666666));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.6d0) then
tmp = 0.5d0 * (cos(re) * (((-2.0d0) * im) + ((-0.3333333333333333d0) * (im ** 3.0d0))))
else if (im <= 4.4d+61) then
tmp = 0.5d0 * (exp(-im) - exp(im))
else
tmp = 0.5d0 * ((im ** 5.0d0) * (cos(re) * (-0.016666666666666666d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.6) {
tmp = 0.5 * (Math.cos(re) * ((-2.0 * im) + (-0.3333333333333333 * Math.pow(im, 3.0))));
} else if (im <= 4.4e+61) {
tmp = 0.5 * (Math.exp(-im) - Math.exp(im));
} else {
tmp = 0.5 * (Math.pow(im, 5.0) * (Math.cos(re) * -0.016666666666666666));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.6: tmp = 0.5 * (math.cos(re) * ((-2.0 * im) + (-0.3333333333333333 * math.pow(im, 3.0)))) elif im <= 4.4e+61: tmp = 0.5 * (math.exp(-im) - math.exp(im)) else: tmp = 0.5 * (math.pow(im, 5.0) * (math.cos(re) * -0.016666666666666666)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.6) tmp = Float64(0.5 * Float64(cos(re) * Float64(Float64(-2.0 * im) + Float64(-0.3333333333333333 * (im ^ 3.0))))); elseif (im <= 4.4e+61) tmp = Float64(0.5 * Float64(exp(Float64(-im)) - exp(im))); else tmp = Float64(0.5 * Float64((im ^ 5.0) * Float64(cos(re) * -0.016666666666666666))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.6) tmp = 0.5 * (cos(re) * ((-2.0 * im) + (-0.3333333333333333 * (im ^ 3.0)))); elseif (im <= 4.4e+61) tmp = 0.5 * (exp(-im) - exp(im)); else tmp = 0.5 * ((im ^ 5.0) * (cos(re) * -0.016666666666666666)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.6], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(N[(-2.0 * im), $MachinePrecision] + N[(-0.3333333333333333 * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 4.4e+61], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Power[im, 5.0], $MachinePrecision] * N[(N[Cos[re], $MachinePrecision] * -0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.6:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im + -0.3333333333333333 \cdot {im}^{3}\right)\right)\\
\mathbf{elif}\;im \leq 4.4 \cdot 10^{+61}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} - e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left({im}^{5} \cdot \left(\cos re \cdot -0.016666666666666666\right)\right)\\
\end{array}
\end{array}
if im < 0.599999999999999978Initial program 40.2%
cos-neg40.2%
sub-neg40.2%
neg-sub040.2%
remove-double-neg40.2%
remove-double-neg40.2%
sub0-neg40.2%
distribute-neg-in40.2%
+-commutative40.2%
sub-neg40.2%
associate-*l*40.2%
distribute-rgt-neg-in40.2%
*-commutative40.2%
Simplified40.2%
Taylor expanded in im around 0 89.0%
if 0.599999999999999978 < im < 4.4000000000000001e61Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in re around 0 71.4%
if 4.4000000000000001e61 < im Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification90.1%
(FPCore (re im) :precision binary64 (if (<= im 0.00142) (* 0.5 (* (cos re) (* -2.0 im))) (* 0.5 (- (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.00142) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * (exp(-im) - exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00142d0) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else
tmp = 0.5d0 * (exp(-im) - exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00142) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * (Math.exp(-im) - Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00142: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) else: tmp = 0.5 * (math.exp(-im) - math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00142) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) - exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00142) tmp = 0.5 * (cos(re) * (-2.0 * im)); else tmp = 0.5 * (exp(-im) - exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00142], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00142:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} - e^{im}\right)\\
\end{array}
\end{array}
if im < 0.00142000000000000004Initial program 39.9%
cos-neg39.9%
sub-neg39.9%
neg-sub039.9%
remove-double-neg39.9%
remove-double-neg39.9%
sub0-neg39.9%
distribute-neg-in39.9%
+-commutative39.9%
sub-neg39.9%
associate-*l*39.9%
distribute-rgt-neg-in39.9%
*-commutative39.9%
Simplified39.9%
Taylor expanded in im around 0 67.6%
if 0.00142000000000000004 < im Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in re around 0 65.1%
Final simplification67.0%
(FPCore (re im) :precision binary64 (if (<= im 480.0) (* 0.5 (* (cos re) (* -2.0 im))) (* 0.5 (log1p (expm1 (* -2.0 im))))))
double code(double re, double im) {
double tmp;
if (im <= 480.0) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * log1p(expm1((-2.0 * im)));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 480.0) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * Math.log1p(Math.expm1((-2.0 * im)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 480.0: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) else: tmp = 0.5 * math.log1p(math.expm1((-2.0 * im))) return tmp
function code(re, im) tmp = 0.0 if (im <= 480.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); else tmp = Float64(0.5 * log1p(expm1(Float64(-2.0 * im)))); end return tmp end
code[re_, im_] := If[LessEqual[im, 480.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Log[1 + N[(Exp[N[(-2.0 * im), $MachinePrecision]] - 1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 480:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(-2 \cdot im\right)\right)\\
\end{array}
\end{array}
if im < 480Initial program 40.2%
cos-neg40.2%
sub-neg40.2%
neg-sub040.2%
remove-double-neg40.2%
remove-double-neg40.2%
sub0-neg40.2%
distribute-neg-in40.2%
+-commutative40.2%
sub-neg40.2%
associate-*l*40.2%
distribute-rgt-neg-in40.2%
*-commutative40.2%
Simplified40.2%
Taylor expanded in im around 0 67.4%
if 480 < im Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around 0 5.4%
log1p-expm1-u100.0%
associate-*l*100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 66.1%
expm1-define66.1%
*-commutative66.1%
Simplified66.1%
Final simplification67.1%
(FPCore (re im)
:precision binary64
(if (<= im 1460000000.0)
(* 0.5 (* (cos re) (* -2.0 im)))
(if (<= im 5e+106)
(* 0.5 (* im (+ -2.0 (pow re 2.0))))
(* 0.5 (+ (* -2.0 im) (* -0.3333333333333333 (pow im 3.0)))))))
double code(double re, double im) {
double tmp;
if (im <= 1460000000.0) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else if (im <= 5e+106) {
tmp = 0.5 * (im * (-2.0 + pow(re, 2.0)));
} else {
tmp = 0.5 * ((-2.0 * im) + (-0.3333333333333333 * pow(im, 3.0)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1460000000.0d0) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else if (im <= 5d+106) then
tmp = 0.5d0 * (im * ((-2.0d0) + (re ** 2.0d0)))
else
tmp = 0.5d0 * (((-2.0d0) * im) + ((-0.3333333333333333d0) * (im ** 3.0d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1460000000.0) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else if (im <= 5e+106) {
tmp = 0.5 * (im * (-2.0 + Math.pow(re, 2.0)));
} else {
tmp = 0.5 * ((-2.0 * im) + (-0.3333333333333333 * Math.pow(im, 3.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1460000000.0: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) elif im <= 5e+106: tmp = 0.5 * (im * (-2.0 + math.pow(re, 2.0))) else: tmp = 0.5 * ((-2.0 * im) + (-0.3333333333333333 * math.pow(im, 3.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1460000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); elseif (im <= 5e+106) tmp = Float64(0.5 * Float64(im * Float64(-2.0 + (re ^ 2.0)))); else tmp = Float64(0.5 * Float64(Float64(-2.0 * im) + Float64(-0.3333333333333333 * (im ^ 3.0)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1460000000.0) tmp = 0.5 * (cos(re) * (-2.0 * im)); elseif (im <= 5e+106) tmp = 0.5 * (im * (-2.0 + (re ^ 2.0))); else tmp = 0.5 * ((-2.0 * im) + (-0.3333333333333333 * (im ^ 3.0))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1460000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 5e+106], N[(0.5 * N[(im * N[(-2.0 + N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[(-2.0 * im), $MachinePrecision] + N[(-0.3333333333333333 * N[Power[im, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1460000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{elif}\;im \leq 5 \cdot 10^{+106}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-2 + {re}^{2}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(-2 \cdot im + -0.3333333333333333 \cdot {im}^{3}\right)\\
\end{array}
\end{array}
if im < 1.46e9Initial program 40.5%
cos-neg40.5%
sub-neg40.5%
neg-sub040.5%
remove-double-neg40.5%
remove-double-neg40.5%
sub0-neg40.5%
distribute-neg-in40.5%
+-commutative40.5%
sub-neg40.5%
associate-*l*40.5%
distribute-rgt-neg-in40.5%
*-commutative40.5%
Simplified40.5%
Taylor expanded in im around 0 67.1%
if 1.46e9 < im < 4.9999999999999998e106Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around 0 3.6%
Taylor expanded in re around 0 28.7%
+-commutative28.7%
*-commutative28.7%
distribute-lft-out28.7%
Simplified28.7%
if 4.9999999999999998e106 < im Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in re around 0 64.3%
Final simplification63.8%
(FPCore (re im) :precision binary64 (if (<= im 1460000000.0) (* 0.5 (* (cos re) (* -2.0 im))) (* 0.5 (* im (+ -2.0 (pow re 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 1460000000.0) {
tmp = 0.5 * (cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * (im * (-2.0 + pow(re, 2.0)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1460000000.0d0) then
tmp = 0.5d0 * (cos(re) * ((-2.0d0) * im))
else
tmp = 0.5d0 * (im * ((-2.0d0) + (re ** 2.0d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1460000000.0) {
tmp = 0.5 * (Math.cos(re) * (-2.0 * im));
} else {
tmp = 0.5 * (im * (-2.0 + Math.pow(re, 2.0)));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1460000000.0: tmp = 0.5 * (math.cos(re) * (-2.0 * im)) else: tmp = 0.5 * (im * (-2.0 + math.pow(re, 2.0))) return tmp
function code(re, im) tmp = 0.0 if (im <= 1460000000.0) tmp = Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))); else tmp = Float64(0.5 * Float64(im * Float64(-2.0 + (re ^ 2.0)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1460000000.0) tmp = 0.5 * (cos(re) * (-2.0 * im)); else tmp = 0.5 * (im * (-2.0 + (re ^ 2.0))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1460000000.0], N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * N[(-2.0 + N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1460000000:\\
\;\;\;\;0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(im \cdot \left(-2 + {re}^{2}\right)\right)\\
\end{array}
\end{array}
if im < 1.46e9Initial program 40.5%
cos-neg40.5%
sub-neg40.5%
neg-sub040.5%
remove-double-neg40.5%
remove-double-neg40.5%
sub0-neg40.5%
distribute-neg-in40.5%
+-commutative40.5%
sub-neg40.5%
associate-*l*40.5%
distribute-rgt-neg-in40.5%
*-commutative40.5%
Simplified40.5%
Taylor expanded in im around 0 67.1%
if 1.46e9 < im Initial program 100.0%
cos-neg100.0%
sub-neg100.0%
neg-sub0100.0%
remove-double-neg100.0%
remove-double-neg100.0%
sub0-neg100.0%
distribute-neg-in100.0%
+-commutative100.0%
sub-neg100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in im around 0 5.4%
Taylor expanded in re around 0 30.6%
+-commutative30.6%
*-commutative30.6%
distribute-lft-out30.6%
Simplified30.6%
Final simplification58.4%
(FPCore (re im) :precision binary64 (* 0.5 (* (cos re) (* -2.0 im))))
double code(double re, double im) {
return 0.5 * (cos(re) * (-2.0 * im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * (cos(re) * ((-2.0d0) * im))
end function
public static double code(double re, double im) {
return 0.5 * (Math.cos(re) * (-2.0 * im));
}
def code(re, im): return 0.5 * (math.cos(re) * (-2.0 * im))
function code(re, im) return Float64(0.5 * Float64(cos(re) * Float64(-2.0 * im))) end
function tmp = code(re, im) tmp = 0.5 * (cos(re) * (-2.0 * im)); end
code[re_, im_] := N[(0.5 * N[(N[Cos[re], $MachinePrecision] * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(\cos re \cdot \left(-2 \cdot im\right)\right)
\end{array}
Initial program 54.7%
cos-neg54.7%
sub-neg54.7%
neg-sub054.7%
remove-double-neg54.7%
remove-double-neg54.7%
sub0-neg54.7%
distribute-neg-in54.7%
+-commutative54.7%
sub-neg54.7%
associate-*l*54.7%
distribute-rgt-neg-in54.7%
*-commutative54.7%
Simplified54.7%
Taylor expanded in im around 0 52.4%
Final simplification52.4%
(FPCore (re im) :precision binary64 (* 0.5 (* -2.0 im)))
double code(double re, double im) {
return 0.5 * (-2.0 * im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.5d0 * ((-2.0d0) * im)
end function
public static double code(double re, double im) {
return 0.5 * (-2.0 * im);
}
def code(re, im): return 0.5 * (-2.0 * im)
function code(re, im) return Float64(0.5 * Float64(-2.0 * im)) end
function tmp = code(re, im) tmp = 0.5 * (-2.0 * im); end
code[re_, im_] := N[(0.5 * N[(-2.0 * im), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(-2 \cdot im\right)
\end{array}
Initial program 54.7%
cos-neg54.7%
sub-neg54.7%
neg-sub054.7%
remove-double-neg54.7%
remove-double-neg54.7%
sub0-neg54.7%
distribute-neg-in54.7%
+-commutative54.7%
sub-neg54.7%
associate-*l*54.7%
distribute-rgt-neg-in54.7%
*-commutative54.7%
Simplified54.7%
Taylor expanded in im around 0 52.4%
Taylor expanded in re around 0 28.1%
Final simplification28.1%
(FPCore (re im)
:precision binary64
(if (< (fabs im) 1.0)
(-
(*
(cos re)
(+
(+ im (* (* (* 0.16666666666666666 im) im) im))
(* (* (* (* (* 0.008333333333333333 im) im) im) im) im))))
(* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (fabs(im) < 1.0) {
tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
} else {
tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (abs(im) < 1.0d0) then
tmp = -(cos(re) * ((im + (((0.16666666666666666d0 * im) * im) * im)) + (((((0.008333333333333333d0 * im) * im) * im) * im) * im)))
else
tmp = (0.5d0 * cos(re)) * (exp((0.0d0 - im)) - exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (Math.abs(im) < 1.0) {
tmp = -(Math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im)));
} else {
tmp = (0.5 * Math.cos(re)) * (Math.exp((0.0 - im)) - Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if math.fabs(im) < 1.0: tmp = -(math.cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im))) else: tmp = (0.5 * math.cos(re)) * (math.exp((0.0 - im)) - math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (abs(im) < 1.0) tmp = Float64(-Float64(cos(re) * Float64(Float64(im + Float64(Float64(Float64(0.16666666666666666 * im) * im) * im)) + Float64(Float64(Float64(Float64(Float64(0.008333333333333333 * im) * im) * im) * im) * im)))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(0.0 - im)) - exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (abs(im) < 1.0) tmp = -(cos(re) * ((im + (((0.16666666666666666 * im) * im) * im)) + (((((0.008333333333333333 * im) * im) * im) * im) * im))); else tmp = (0.5 * cos(re)) * (exp((0.0 - im)) - exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[Less[N[Abs[im], $MachinePrecision], 1.0], (-N[(N[Cos[re], $MachinePrecision] * N[(N[(im + N[(N[(N[(0.16666666666666666 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(N[(N[(0.008333333333333333 * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision] * im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[N[(0.0 - im), $MachinePrecision]], $MachinePrecision] - N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|im\right| < 1:\\
\;\;\;\;-\cos re \cdot \left(\left(im + \left(\left(0.16666666666666666 \cdot im\right) \cdot im\right) \cdot im\right) + \left(\left(\left(\left(0.008333333333333333 \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right) \cdot im\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(e^{0 - im} - e^{im}\right)\\
\end{array}
\end{array}
herbie shell --seed 2024036
(FPCore (re im)
:name "math.sin on complex, imaginary part"
:precision binary64
:herbie-target
(if (< (fabs im) 1.0) (- (* (cos re) (+ (+ im (* (* (* 0.16666666666666666 im) im) im)) (* (* (* (* (* 0.008333333333333333 im) im) im) im) im)))) (* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))
(* (* 0.5 (cos re)) (- (exp (- 0.0 im)) (exp im))))