
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* y (* x (- 1.0 y))))
double code(double x, double y) {
return y * (x * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (x * (1.0d0 - y))
end function
public static double code(double x, double y) {
return y * (x * (1.0 - y));
}
def code(x, y): return y * (x * (1.0 - y))
function code(x, y) return Float64(y * Float64(x * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = y * (x * (1.0 - y)); end
code[x_, y_] := N[(y * N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x \cdot \left(1 - y\right)\right)
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (* y (- x))) (* y x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (y * -x);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (y * -x)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (y * -x);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (y * -x) else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(y * Float64(-x))); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (y * -x); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(y * (-x)), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(y \cdot \left(-x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in y around inf 98.0%
mul-1-neg98.0%
distribute-rgt-neg-out98.0%
Simplified98.0%
if -1 < y < 1Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 97.0%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (<= y 1e+101) (* x (* y (- 1.0 y))) (* y (* y (- x)))))
double code(double x, double y) {
double tmp;
if (y <= 1e+101) {
tmp = x * (y * (1.0 - y));
} else {
tmp = y * (y * -x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1d+101) then
tmp = x * (y * (1.0d0 - y))
else
tmp = y * (y * -x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1e+101) {
tmp = x * (y * (1.0 - y));
} else {
tmp = y * (y * -x);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1e+101: tmp = x * (y * (1.0 - y)) else: tmp = y * (y * -x) return tmp
function code(x, y) tmp = 0.0 if (y <= 1e+101) tmp = Float64(x * Float64(y * Float64(1.0 - y))); else tmp = Float64(y * Float64(y * Float64(-x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1e+101) tmp = x * (y * (1.0 - y)); else tmp = y * (y * -x); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1e+101], N[(x * N[(y * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(y * (-x)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 10^{+101}:\\
\;\;\;\;x \cdot \left(y \cdot \left(1 - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(y \cdot \left(-x\right)\right)\\
\end{array}
\end{array}
if y < 9.9999999999999998e100Initial program 99.9%
associate-*l*99.0%
Simplified99.0%
if 9.9999999999999998e100 < y Initial program 99.8%
*-commutative99.8%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in y around inf 99.8%
mul-1-neg99.8%
distribute-rgt-neg-out99.8%
Simplified99.8%
Final simplification99.2%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (* y x) (* y (- x))))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = y * x;
} else {
tmp = y * -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = y * x
else
tmp = y * -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = y * x;
} else {
tmp = y * -x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = y * x else: tmp = y * -x return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(y * x); else tmp = Float64(y * Float64(-x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = y * x; else tmp = y * -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], N[(y * (-x)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-x\right)\\
\end{array}
\end{array}
if y < 1Initial program 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 74.9%
if 1 < y Initial program 99.7%
associate-*l*91.0%
Simplified91.0%
associate-*r*99.7%
flip--90.9%
associate-*r/82.0%
metadata-eval82.0%
pow282.0%
+-commutative82.0%
Applied egg-rr82.0%
associate-*l*77.3%
associate-/l*77.3%
sub-neg77.3%
distribute-lft-in77.3%
*-rgt-identity77.3%
distribute-rgt-neg-in77.3%
unpow277.3%
cube-mult77.4%
Simplified77.4%
Taylor expanded in y around 0 0.7%
associate-/r/0.7%
/-rgt-identity0.7%
add-sqr-sqrt0.2%
sqrt-unprod23.3%
sqr-neg23.3%
distribute-rgt-neg-out23.3%
distribute-rgt-neg-out23.3%
sqrt-unprod20.4%
add-sqr-sqrt36.7%
distribute-rgt-neg-out36.7%
distribute-lft-neg-in36.7%
Applied egg-rr36.7%
Final simplification65.7%
(FPCore (x y) :precision binary64 (* y x))
double code(double x, double y) {
return y * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * x
end function
public static double code(double x, double y) {
return y * x;
}
def code(x, y): return y * x
function code(x, y) return Float64(y * x) end
function tmp = code(x, y) tmp = y * x; end
code[x_, y_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.9%
*-commutative99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in y around 0 57.0%
Final simplification57.0%
herbie shell --seed 2024036
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))