
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 87.0%
associate-/l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (+ 1.0 (/ (+ x -1.0) y)) (* x (+ 1.0 (* x (+ (/ 1.0 y) -1.0))))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x * (1.0d0 + (x * ((1.0d0 / y) + (-1.0d0))))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x * ((1.0 / y) + -1.0)));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x * Float64(1.0 + Float64(x * Float64(Float64(1.0 / y) + -1.0)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x * (1.0 + (x * ((1.0 / y) + -1.0))); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x * N[(N[(1.0 / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + x \cdot \left(\frac{1}{y} + -1\right)\right)\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 75.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 98.4%
associate--l+98.4%
+-commutative98.4%
sub-div98.5%
Applied egg-rr98.5%
if -1 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.1%
associate-/r/99.9%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.8%
Final simplification99.1%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.2))) (+ 1.0 (/ (+ x -1.0) y)) (* x (+ 1.0 (/ x y)))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.2)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.2d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x * (1.0d0 + (x / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 1.2)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 + (x / y));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 1.2): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x * (1.0 + (x / y)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.2)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x * Float64(1.0 + Float64(x / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.2))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x * (1.0 + (x / y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.2]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.2\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 + \frac{x}{y}\right)\\
\end{array}
\end{array}
if x < -1 or 1.19999999999999996 < x Initial program 75.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 98.4%
associate--l+98.4%
+-commutative98.4%
sub-div98.5%
Applied egg-rr98.5%
if -1 < x < 1.19999999999999996Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.1%
associate-/r/99.9%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.8%
Taylor expanded in y around 0 99.5%
Final simplification99.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 8.0) (* x (+ 1.0 (/ x y))) (/ (+ x -1.0) y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 8.0) {
tmp = x * (1.0 + (x / y));
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 8.0d0) then
tmp = x * (1.0d0 + (x / y))
else
tmp = (x + (-1.0d0)) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 8.0) {
tmp = x * (1.0 + (x / y));
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 8.0: tmp = x * (1.0 + (x / y)) else: tmp = (x + -1.0) / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 8.0) tmp = Float64(x * Float64(1.0 + Float64(x / y))); else tmp = Float64(Float64(x + -1.0) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 8.0) tmp = x * (1.0 + (x / y)); else tmp = (x + -1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 8.0], N[(x * N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 8:\\
\;\;\;\;x \cdot \left(1 + \frac{x}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 77.6%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 81.9%
if -1 < x < 8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.1%
associate-/r/99.9%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 99.8%
Taylor expanded in y around 0 99.5%
if 8 < x Initial program 71.8%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 96.6%
Taylor expanded in y around 0 78.5%
Final simplification89.5%
(FPCore (x y) :precision binary64 (if (or (<= x -6000000000000.0) (not (<= x 2.1e+38))) (/ x y) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -6000000000000.0) || !(x <= 2.1e+38)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-6000000000000.0d0)) .or. (.not. (x <= 2.1d+38))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -6000000000000.0) || !(x <= 2.1e+38)) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -6000000000000.0) or not (x <= 2.1e+38): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -6000000000000.0) || !(x <= 2.1e+38)) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -6000000000000.0) || ~((x <= 2.1e+38))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -6000000000000.0], N[Not[LessEqual[x, 2.1e+38]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6000000000000 \lor \neg \left(x \leq 2.1 \cdot 10^{+38}\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -6e12 or 2.1e38 < x Initial program 73.8%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 83.6%
if -6e12 < x < 2.1e38Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 77.4%
Final simplification80.4%
(FPCore (x y) :precision binary64 (if (<= x -2.8e+14) (/ x y) (if (<= x 140000000000.0) (/ x (+ x 1.0)) (/ (+ x -1.0) y))))
double code(double x, double y) {
double tmp;
if (x <= -2.8e+14) {
tmp = x / y;
} else if (x <= 140000000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.8d+14)) then
tmp = x / y
else if (x <= 140000000000.0d0) then
tmp = x / (x + 1.0d0)
else
tmp = (x + (-1.0d0)) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.8e+14) {
tmp = x / y;
} else if (x <= 140000000000.0) {
tmp = x / (x + 1.0);
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.8e+14: tmp = x / y elif x <= 140000000000.0: tmp = x / (x + 1.0) else: tmp = (x + -1.0) / y return tmp
function code(x, y) tmp = 0.0 if (x <= -2.8e+14) tmp = Float64(x / y); elseif (x <= 140000000000.0) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(Float64(x + -1.0) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.8e+14) tmp = x / y; elseif (x <= 140000000000.0) tmp = x / (x + 1.0); else tmp = (x + -1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.8e+14], N[(x / y), $MachinePrecision], If[LessEqual[x, 140000000000.0], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.8 \cdot 10^{+14}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 140000000000:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -1}{y}\\
\end{array}
\end{array}
if x < -2.8e14Initial program 77.3%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 82.9%
if -2.8e14 < x < 1.4e11Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 77.8%
if 1.4e11 < x Initial program 69.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in y around 0 83.4%
Final simplification80.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.25))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.25)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.25d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.25)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.25): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.25)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.25))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.25]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.25\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.25 < x Initial program 75.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 80.2%
if -1 < x < 0.25Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 77.4%
Final simplification78.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) 1.0 (if (<= x 52.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 52.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0
else if (x <= 52.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = 1.0;
} else if (x <= 52.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = 1.0 elif x <= 52.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = 1.0; elseif (x <= 52.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = 1.0; elseif (x <= 52.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], 1.0, If[LessEqual[x, 52.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 52:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1 or 52 < x Initial program 75.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 20.3%
Taylor expanded in x around inf 19.3%
if -1 < x < 52Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 76.8%
Final simplification47.0%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 87.0%
associate-/l*100.0%
Simplified100.0%
clear-num99.4%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 47.6%
Taylor expanded in x around inf 11.9%
Final simplification11.9%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024036
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))