
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ (* x 0.5) y) -0.5))
double code(double x, double y) {
return ((x * 0.5) / y) - -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 0.5d0) / y) - (-0.5d0)
end function
public static double code(double x, double y) {
return ((x * 0.5) / y) - -0.5;
}
def code(x, y): return ((x * 0.5) / y) - -0.5
function code(x, y) return Float64(Float64(Float64(x * 0.5) / y) - -0.5) end
function tmp = code(x, y) tmp = ((x * 0.5) / y) - -0.5; end
code[x_, y_] := N[(N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision] - -0.5), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 0.5}{y} - -0.5
\end{array}
Initial program 99.9%
Simplified99.7%
associate-*r/100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x 2.8e+92) 0.5 (- (/ x 0.0) -0.5)))
double code(double x, double y) {
double tmp;
if (x <= 2.8e+92) {
tmp = 0.5;
} else {
tmp = (x / 0.0) - -0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.8d+92) then
tmp = 0.5d0
else
tmp = (x / 0.0d0) - (-0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.8e+92) {
tmp = 0.5;
} else {
tmp = (x / 0.0) - -0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.8e+92: tmp = 0.5 else: tmp = (x / 0.0) - -0.5 return tmp
function code(x, y) tmp = 0.0 if (x <= 2.8e+92) tmp = 0.5; else tmp = Float64(Float64(x / 0.0) - -0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.8e+92) tmp = 0.5; else tmp = (x / 0.0) - -0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.8e+92], 0.5, N[(N[(x / 0.0), $MachinePrecision] - -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.8 \cdot 10^{+92}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{0} - -0.5\\
\end{array}
\end{array}
if x < 2.80000000000000001e92Initial program 99.9%
Simplified99.8%
Taylor expanded in x around 0 54.6%
if 2.80000000000000001e92 < x Initial program 100.0%
Simplified99.6%
*-commutative99.6%
metadata-eval99.6%
associate-/r*99.6%
count-299.6%
associate-*l/100.0%
*-un-lft-identity100.0%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
Applied egg-rr0.0%
Simplified19.9%
Final simplification47.7%
(FPCore (x y) :precision binary64 (- (* x (/ 0.5 y)) -0.5))
double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * (0.5d0 / y)) - (-0.5d0)
end function
public static double code(double x, double y) {
return (x * (0.5 / y)) - -0.5;
}
def code(x, y): return (x * (0.5 / y)) - -0.5
function code(x, y) return Float64(Float64(x * Float64(0.5 / y)) - -0.5) end
function tmp = code(x, y) tmp = (x * (0.5 / y)) - -0.5; end
code[x_, y_] := N[(N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision] - -0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{0.5}{y} - -0.5
\end{array}
Initial program 99.9%
Simplified99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.9%
frac-2neg99.9%
div-inv99.6%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
distribute-neg-frac0.0%
+-inverses0.0%
metadata-eval0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
flip-+1.1%
flip-+0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
+-inverses0.0%
clear-num0.0%
+-inverses0.0%
+-inverses0.0%
Applied egg-rr0.0%
Simplified2.5%
Final simplification2.5%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.9%
Simplified99.7%
Taylor expanded in x around 0 45.1%
Final simplification45.1%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2024036
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))