
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (+ y (+ (/ 0.1111111111111111 x) -1.0))))
double code(double x, double y) {
return (3.0 * sqrt(x)) * (y + ((0.1111111111111111 / x) + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * (y + ((0.1111111111111111d0 / x) + (-1.0d0)))
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * (y + ((0.1111111111111111 / x) + -1.0));
}
def code(x, y): return (3.0 * math.sqrt(x)) * (y + ((0.1111111111111111 / x) + -1.0))
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(y + Float64(Float64(0.1111111111111111 / x) + -1.0))) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * (y + ((0.1111111111111111 / x) + -1.0)); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(y + N[(N[(0.1111111111111111 / x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(y + \left(\frac{0.1111111111111111}{x} + -1\right)\right)
\end{array}
Initial program 99.5%
associate--l+99.5%
sub-neg99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y)
:precision binary64
(if (<= x 2.9e-50)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (<= x 2.4e+17)
(* 3.0 (* (sqrt x) y))
(if (or (<= x 1e+38) (not (<= x 2.9e+192)))
(* (sqrt x) -3.0)
(* (* 3.0 (sqrt x)) y)))))
double code(double x, double y) {
double tmp;
if (x <= 2.9e-50) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 2.4e+17) {
tmp = 3.0 * (sqrt(x) * y);
} else if ((x <= 1e+38) || !(x <= 2.9e+192)) {
tmp = sqrt(x) * -3.0;
} else {
tmp = (3.0 * sqrt(x)) * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.9d-50) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if (x <= 2.4d+17) then
tmp = 3.0d0 * (sqrt(x) * y)
else if ((x <= 1d+38) .or. (.not. (x <= 2.9d+192))) then
tmp = sqrt(x) * (-3.0d0)
else
tmp = (3.0d0 * sqrt(x)) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.9e-50) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if (x <= 2.4e+17) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else if ((x <= 1e+38) || !(x <= 2.9e+192)) {
tmp = Math.sqrt(x) * -3.0;
} else {
tmp = (3.0 * Math.sqrt(x)) * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.9e-50: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif x <= 2.4e+17: tmp = 3.0 * (math.sqrt(x) * y) elif (x <= 1e+38) or not (x <= 2.9e+192): tmp = math.sqrt(x) * -3.0 else: tmp = (3.0 * math.sqrt(x)) * y return tmp
function code(x, y) tmp = 0.0 if (x <= 2.9e-50) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif (x <= 2.4e+17) tmp = Float64(3.0 * Float64(sqrt(x) * y)); elseif ((x <= 1e+38) || !(x <= 2.9e+192)) tmp = Float64(sqrt(x) * -3.0); else tmp = Float64(Float64(3.0 * sqrt(x)) * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.9e-50) tmp = sqrt(x) * (0.3333333333333333 / x); elseif (x <= 2.4e+17) tmp = 3.0 * (sqrt(x) * y); elseif ((x <= 1e+38) || ~((x <= 2.9e+192))) tmp = sqrt(x) * -3.0; else tmp = (3.0 * sqrt(x)) * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.9e-50], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.4e+17], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 1e+38], N[Not[LessEqual[x, 2.9e+192]], $MachinePrecision]], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.9 \cdot 10^{-50}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+17}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{elif}\;x \leq 10^{+38} \lor \neg \left(x \leq 2.9 \cdot 10^{+192}\right):\\
\;\;\;\;\sqrt{x} \cdot -3\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot y\\
\end{array}
\end{array}
if x < 2.90000000000000008e-50Initial program 99.4%
*-commutative99.4%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.4%
metadata-eval99.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 81.9%
if 2.90000000000000008e-50 < x < 2.4e17Initial program 99.5%
*-commutative99.5%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
sub-neg99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in y around inf 69.7%
if 2.4e17 < x < 9.99999999999999977e37 or 2.9000000000000001e192 < x Initial program 99.5%
*-commutative99.5%
associate-*l*99.5%
associate--l+99.5%
distribute-lft-in99.5%
fma-def99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
metadata-eval99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
associate-*r/99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 99.5%
Taylor expanded in y around 0 66.2%
*-commutative66.2%
Simplified66.2%
if 9.99999999999999977e37 < x < 2.9000000000000001e192Initial program 99.7%
*-commutative99.7%
associate-*l*99.6%
+-commutative99.6%
associate--l+99.6%
*-commutative99.6%
associate-/r*99.6%
metadata-eval99.6%
sub-neg99.6%
metadata-eval99.6%
Simplified99.6%
associate-*r*99.7%
*-commutative99.7%
+-commutative99.7%
associate-+r+99.7%
+-commutative99.7%
distribute-lft-in99.7%
metadata-eval99.7%
sub-neg99.7%
clear-num99.7%
div-inv99.7%
metadata-eval99.7%
*-commutative99.7%
metadata-eval99.7%
sqrt-prod99.8%
*-commutative99.8%
metadata-eval99.8%
sqrt-prod99.8%
Applied egg-rr99.8%
distribute-lft-out99.7%
Simplified99.7%
sqrt-prod99.7%
metadata-eval99.7%
add-sqr-sqrt99.1%
associate-*l*99.1%
pow1/299.1%
sqrt-pow199.3%
metadata-eval99.3%
pow1/299.3%
sqrt-pow199.1%
metadata-eval99.1%
Applied egg-rr99.1%
associate-*r*99.1%
*-commutative99.1%
Simplified99.1%
Taylor expanded in y around inf 63.3%
associate-*r*63.4%
*-commutative63.4%
Simplified63.4%
Final simplification71.8%
(FPCore (x y) :precision binary64 (if (or (<= y -18000000.0) (not (<= y 1.0))) (* 3.0 (* (sqrt x) y)) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -18000000.0) || !(y <= 1.0)) {
tmp = 3.0 * (sqrt(x) * y);
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-18000000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = 3.0d0 * (sqrt(x) * y)
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -18000000.0) || !(y <= 1.0)) {
tmp = 3.0 * (Math.sqrt(x) * y);
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -18000000.0) or not (y <= 1.0): tmp = 3.0 * (math.sqrt(x) * y) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -18000000.0) || !(y <= 1.0)) tmp = Float64(3.0 * Float64(sqrt(x) * y)); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -18000000.0) || ~((y <= 1.0))) tmp = 3.0 * (sqrt(x) * y); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -18000000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -18000000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -1.8e7 or 1 < y Initial program 99.6%
*-commutative99.6%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
sub-neg99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in y around inf 76.3%
if -1.8e7 < y < 1Initial program 99.4%
*-commutative99.4%
associate-*l*99.4%
associate--l+99.4%
distribute-lft-in99.5%
fma-def99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
metadata-eval99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
associate-*r/99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 56.3%
Taylor expanded in y around 0 54.3%
*-commutative54.3%
Simplified54.3%
Final simplification65.4%
(FPCore (x y) :precision binary64 (if (or (<= y -18000000.0) (not (<= y 1.0))) (* (* 3.0 (sqrt x)) y) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -18000000.0) || !(y <= 1.0)) {
tmp = (3.0 * sqrt(x)) * y;
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-18000000.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = (3.0d0 * sqrt(x)) * y
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -18000000.0) || !(y <= 1.0)) {
tmp = (3.0 * Math.sqrt(x)) * y;
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -18000000.0) or not (y <= 1.0): tmp = (3.0 * math.sqrt(x)) * y else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -18000000.0) || !(y <= 1.0)) tmp = Float64(Float64(3.0 * sqrt(x)) * y); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -18000000.0) || ~((y <= 1.0))) tmp = (3.0 * sqrt(x)) * y; else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -18000000.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -18000000 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -1.8e7 or 1 < y Initial program 99.6%
*-commutative99.6%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
sub-neg99.5%
metadata-eval99.5%
Simplified99.5%
associate-*r*99.6%
*-commutative99.6%
+-commutative99.6%
associate-+r+99.6%
+-commutative99.6%
distribute-lft-in99.5%
metadata-eval99.5%
sub-neg99.5%
clear-num99.5%
div-inv99.6%
metadata-eval99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.6%
Applied egg-rr99.6%
distribute-lft-out99.6%
Simplified99.6%
sqrt-prod99.6%
metadata-eval99.6%
add-sqr-sqrt99.1%
associate-*l*99.2%
pow1/299.2%
sqrt-pow199.3%
metadata-eval99.3%
pow1/299.3%
sqrt-pow199.2%
metadata-eval99.2%
Applied egg-rr99.2%
associate-*r*99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in y around inf 76.3%
associate-*r*76.4%
*-commutative76.4%
Simplified76.4%
if -1.8e7 < y < 1Initial program 99.4%
*-commutative99.4%
associate-*l*99.4%
associate--l+99.4%
distribute-lft-in99.5%
fma-def99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
metadata-eval99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
associate-*r/99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 56.3%
Taylor expanded in y around 0 54.3%
*-commutative54.3%
Simplified54.3%
Final simplification65.4%
(FPCore (x y) :precision binary64 (if (<= x 2.4e-50) (* (sqrt x) (+ (/ 1.0 (* 3.0 x)) -3.0)) (* (* 3.0 (sqrt x)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 2.4e-50) {
tmp = sqrt(x) * ((1.0 / (3.0 * x)) + -3.0);
} else {
tmp = (3.0 * sqrt(x)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.4d-50) then
tmp = sqrt(x) * ((1.0d0 / (3.0d0 * x)) + (-3.0d0))
else
tmp = (3.0d0 * sqrt(x)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.4e-50) {
tmp = Math.sqrt(x) * ((1.0 / (3.0 * x)) + -3.0);
} else {
tmp = (3.0 * Math.sqrt(x)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.4e-50: tmp = math.sqrt(x) * ((1.0 / (3.0 * x)) + -3.0) else: tmp = (3.0 * math.sqrt(x)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 2.4e-50) tmp = Float64(sqrt(x) * Float64(Float64(1.0 / Float64(3.0 * x)) + -3.0)); else tmp = Float64(Float64(3.0 * sqrt(x)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.4e-50) tmp = sqrt(x) * ((1.0 / (3.0 * x)) + -3.0); else tmp = (3.0 * sqrt(x)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.4e-50], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(1.0 / N[(3.0 * x), $MachinePrecision]), $MachinePrecision] + -3.0), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.4 \cdot 10^{-50}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{1}{3 \cdot x} + -3\right)\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 2.40000000000000002e-50Initial program 99.4%
*-commutative99.4%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.4%
metadata-eval99.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in y around 0 81.8%
*-commutative81.8%
sub-neg81.8%
associate-*r/81.8%
metadata-eval81.8%
metadata-eval81.8%
associate-*r*81.8%
distribute-lft-in81.8%
metadata-eval81.8%
associate-*r/81.9%
metadata-eval81.9%
*-commutative81.9%
Simplified81.9%
clear-num81.8%
inv-pow81.8%
div-inv82.0%
metadata-eval82.0%
Applied egg-rr82.0%
unpow-182.0%
Applied egg-rr82.0%
if 2.40000000000000002e-50 < x Initial program 99.6%
Taylor expanded in y around inf 95.5%
Final simplification90.3%
(FPCore (x y) :precision binary64 (if (<= x 4.3e-48) (* (sqrt x) (/ 0.3333333333333333 x)) (* (sqrt x) (* 3.0 (+ y -1.0)))))
double code(double x, double y) {
double tmp;
if (x <= 4.3e-48) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = sqrt(x) * (3.0 * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 4.3d-48) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else
tmp = sqrt(x) * (3.0d0 * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 4.3e-48) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = Math.sqrt(x) * (3.0 * (y + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 4.3e-48: tmp = math.sqrt(x) * (0.3333333333333333 / x) else: tmp = math.sqrt(x) * (3.0 * (y + -1.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= 4.3e-48) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); else tmp = Float64(sqrt(x) * Float64(3.0 * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 4.3e-48) tmp = sqrt(x) * (0.3333333333333333 / x); else tmp = sqrt(x) * (3.0 * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 4.3e-48], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4.3 \cdot 10^{-48}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if x < 4.3e-48Initial program 99.4%
*-commutative99.4%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.4%
metadata-eval99.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 81.9%
if 4.3e-48 < x Initial program 99.6%
*-commutative99.6%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
sub-neg99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 95.4%
Final simplification90.2%
(FPCore (x y) :precision binary64 (if (<= x 5.1e-48) (* (sqrt x) (/ 0.3333333333333333 x)) (* (sqrt x) (- (* 3.0 y) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= 5.1e-48) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 5.1d-48) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else
tmp = sqrt(x) * ((3.0d0 * y) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 5.1e-48) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = Math.sqrt(x) * ((3.0 * y) - 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 5.1e-48: tmp = math.sqrt(x) * (0.3333333333333333 / x) else: tmp = math.sqrt(x) * ((3.0 * y) - 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 5.1e-48) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); else tmp = Float64(sqrt(x) * Float64(Float64(3.0 * y) - 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 5.1e-48) tmp = sqrt(x) * (0.3333333333333333 / x); else tmp = sqrt(x) * ((3.0 * y) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 5.1e-48], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(3.0 * y), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 5.1 \cdot 10^{-48}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(3 \cdot y - 3\right)\\
\end{array}
\end{array}
if x < 5.10000000000000011e-48Initial program 99.4%
*-commutative99.4%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.4%
metadata-eval99.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 81.9%
if 5.10000000000000011e-48 < x Initial program 99.6%
*-commutative99.6%
associate-*l*99.5%
associate--l+99.5%
distribute-lft-in99.5%
fma-def99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
metadata-eval99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
associate-*r/99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 95.4%
Final simplification90.2%
(FPCore (x y) :precision binary64 (if (<= x 2.4e-50) (* (sqrt x) (/ 0.3333333333333333 x)) (* (* 3.0 (sqrt x)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 2.4e-50) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = (3.0 * sqrt(x)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.4d-50) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else
tmp = (3.0d0 * sqrt(x)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.4e-50) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = (3.0 * Math.sqrt(x)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.4e-50: tmp = math.sqrt(x) * (0.3333333333333333 / x) else: tmp = (3.0 * math.sqrt(x)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 2.4e-50) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); else tmp = Float64(Float64(3.0 * sqrt(x)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.4e-50) tmp = sqrt(x) * (0.3333333333333333 / x); else tmp = (3.0 * sqrt(x)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.4e-50], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.4 \cdot 10^{-50}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot \sqrt{x}\right) \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 2.40000000000000002e-50Initial program 99.4%
*-commutative99.4%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.4%
metadata-eval99.4%
sub-neg99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 81.9%
if 2.40000000000000002e-50 < x Initial program 99.6%
Taylor expanded in y around inf 95.5%
Final simplification90.3%
(FPCore (x y) :precision binary64 (* (sqrt x) (* 3.0 (+ (/ 0.1111111111111111 x) (+ y -1.0)))))
double code(double x, double y) {
return sqrt(x) * (3.0 * ((0.1111111111111111 / x) + (y + -1.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (3.0d0 * ((0.1111111111111111d0 / x) + (y + (-1.0d0))))
end function
public static double code(double x, double y) {
return Math.sqrt(x) * (3.0 * ((0.1111111111111111 / x) + (y + -1.0)));
}
def code(x, y): return math.sqrt(x) * (3.0 * ((0.1111111111111111 / x) + (y + -1.0)))
function code(x, y) return Float64(sqrt(x) * Float64(3.0 * Float64(Float64(0.1111111111111111 / x) + Float64(y + -1.0)))) end
function tmp = code(x, y) tmp = sqrt(x) * (3.0 * ((0.1111111111111111 / x) + (y + -1.0))); end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(3.0 * N[(N[(0.1111111111111111 / x), $MachinePrecision] + N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(3 \cdot \left(\frac{0.1111111111111111}{x} + \left(y + -1\right)\right)\right)
\end{array}
Initial program 99.5%
*-commutative99.5%
associate-*l*99.5%
+-commutative99.5%
associate--l+99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
sub-neg99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.5%
*-commutative99.5%
associate-*l*99.5%
associate--l+99.5%
distribute-lft-in99.5%
fma-def99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
metadata-eval99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
associate-*r/99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 66.6%
Taylor expanded in y around 0 28.3%
*-commutative28.3%
Simplified28.3%
Final simplification28.3%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024036
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))