
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 z))))
(if (<= (- 1.0 z) -5e+117)
t_0
(if (<= (- 1.0 z) -1e+64)
(* z (- x))
(if (or (<= (- 1.0 z) 0.99995) (not (<= (- 1.0 z) 10000000000.0)))
t_0
(+ x y))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= -5e+117) {
tmp = t_0;
} else if ((1.0 - z) <= -1e+64) {
tmp = z * -x;
} else if (((1.0 - z) <= 0.99995) || !((1.0 - z) <= 10000000000.0)) {
tmp = t_0;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - z)
if ((1.0d0 - z) <= (-5d+117)) then
tmp = t_0
else if ((1.0d0 - z) <= (-1d+64)) then
tmp = z * -x
else if (((1.0d0 - z) <= 0.99995d0) .or. (.not. ((1.0d0 - z) <= 10000000000.0d0))) then
tmp = t_0
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= -5e+117) {
tmp = t_0;
} else if ((1.0 - z) <= -1e+64) {
tmp = z * -x;
} else if (((1.0 - z) <= 0.99995) || !((1.0 - z) <= 10000000000.0)) {
tmp = t_0;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) tmp = 0 if (1.0 - z) <= -5e+117: tmp = t_0 elif (1.0 - z) <= -1e+64: tmp = z * -x elif ((1.0 - z) <= 0.99995) or not ((1.0 - z) <= 10000000000.0): tmp = t_0 else: tmp = x + y return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (Float64(1.0 - z) <= -5e+117) tmp = t_0; elseif (Float64(1.0 - z) <= -1e+64) tmp = Float64(z * Float64(-x)); elseif ((Float64(1.0 - z) <= 0.99995) || !(Float64(1.0 - z) <= 10000000000.0)) tmp = t_0; else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); tmp = 0.0; if ((1.0 - z) <= -5e+117) tmp = t_0; elseif ((1.0 - z) <= -1e+64) tmp = z * -x; elseif (((1.0 - z) <= 0.99995) || ~(((1.0 - z) <= 10000000000.0))) tmp = t_0; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+117], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+64], N[(z * (-x)), $MachinePrecision], If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], 0.99995], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 10000000000.0]], $MachinePrecision]], t$95$0, N[(x + y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+117}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq -1 \cdot 10^{+64}:\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{elif}\;1 - z \leq 0.99995 \lor \neg \left(1 - z \leq 10000000000\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -4.99999999999999983e117 or -1.00000000000000002e64 < (-.f64 1 z) < 0.999950000000000006 or 1e10 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around 0 46.7%
if -4.99999999999999983e117 < (-.f64 1 z) < -1.00000000000000002e64Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 42.1%
Taylor expanded in z around inf 42.1%
associate-*r*42.1%
neg-mul-142.1%
Simplified42.1%
if 0.999950000000000006 < (-.f64 1 z) < 1e10Initial program 100.0%
Taylor expanded in z around 0 97.3%
+-commutative97.3%
Simplified97.3%
Final simplification70.9%
(FPCore (x y z) :precision binary64 (if (<= y 7.5e-204) (* x (- 1.0 z)) (if (or (<= y 7e+75) (not (<= y 5.6e+125))) (* y (- 1.0 z)) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 7.5e-204) {
tmp = x * (1.0 - z);
} else if ((y <= 7e+75) || !(y <= 5.6e+125)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 7.5d-204) then
tmp = x * (1.0d0 - z)
else if ((y <= 7d+75) .or. (.not. (y <= 5.6d+125))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 7.5e-204) {
tmp = x * (1.0 - z);
} else if ((y <= 7e+75) || !(y <= 5.6e+125)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 7.5e-204: tmp = x * (1.0 - z) elif (y <= 7e+75) or not (y <= 5.6e+125): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 7.5e-204) tmp = Float64(x * Float64(1.0 - z)); elseif ((y <= 7e+75) || !(y <= 5.6e+125)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 7.5e-204) tmp = x * (1.0 - z); elseif ((y <= 7e+75) || ~((y <= 5.6e+125))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 7.5e-204], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 7e+75], N[Not[LessEqual[y, 5.6e+125]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.5 \cdot 10^{-204}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{elif}\;y \leq 7 \cdot 10^{+75} \lor \neg \left(y \leq 5.6 \cdot 10^{+125}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < 7.5000000000000003e-204Initial program 100.0%
Taylor expanded in x around inf 58.8%
*-commutative58.8%
Simplified58.8%
if 7.5000000000000003e-204 < y < 6.9999999999999997e75 or 5.6000000000000002e125 < y Initial program 100.0%
Taylor expanded in x around 0 64.0%
if 6.9999999999999997e75 < y < 5.6000000000000002e125Initial program 100.0%
Taylor expanded in z around 0 84.4%
+-commutative84.4%
Simplified84.4%
Final simplification61.6%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -2000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -2000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-2000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -2000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -2000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -2000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -2000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -2000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -2000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -2e3 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 98.0%
associate-*r*98.0%
neg-mul-198.0%
*-commutative98.0%
+-commutative98.0%
Simplified98.0%
if -2e3 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.6%
+-commutative97.6%
Simplified97.6%
Final simplification97.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -19.5) (not (<= z 1.0))) (* z (- x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -19.5) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-19.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -19.5) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -19.5) or not (z <= 1.0): tmp = z * -x else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -19.5) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -19.5) || ~((z <= 1.0))) tmp = z * -x; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -19.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -19.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -19.5 or 1 < z Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 52.4%
Taylor expanded in z around inf 51.3%
associate-*r*51.3%
neg-mul-151.3%
Simplified51.3%
if -19.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.6%
+-commutative97.6%
Simplified97.6%
Final simplification73.7%
(FPCore (x y z) :precision binary64 (if (<= x -2.5e-53) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.5e-53) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.5d-53)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.5e-53) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.5e-53: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.5e-53) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.5e-53) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.5e-53], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-53}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.5e-53Initial program 100.0%
Taylor expanded in x around inf 71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in z around 0 38.8%
if -2.5e-53 < x Initial program 100.0%
Taylor expanded in x around 0 57.3%
Taylor expanded in z around 0 29.2%
Final simplification31.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.2%
+-commutative49.2%
Simplified49.2%
Final simplification49.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 51.2%
*-commutative51.2%
Simplified51.2%
Taylor expanded in z around 0 25.1%
Final simplification25.1%
herbie shell --seed 2024036
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))