
(FPCore (x y z t) :precision binary64 (+ x (/ (* y (- z x)) t)))
double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * (z - x)) / t)
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
def code(x, y, z, t): return x + ((y * (z - x)) / t)
function code(x, y, z, t) return Float64(x + Float64(Float64(y * Float64(z - x)) / t)) end
function tmp = code(x, y, z, t) tmp = x + ((y * (z - x)) / t); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - x\right)}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (/ (* y (- z x)) t)))
double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y * (z - x)) / t)
end function
public static double code(double x, double y, double z, double t) {
return x + ((y * (z - x)) / t);
}
def code(x, y, z, t): return x + ((y * (z - x)) / t)
function code(x, y, z, t) return Float64(x + Float64(Float64(y * Float64(z - x)) / t)) end
function tmp = code(x, y, z, t) tmp = x + ((y * (z - x)) / t); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - x\right)}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (* (/ y t) (- z x))))
double code(double x, double y, double z, double t) {
return x + ((y / t) * (z - x));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y / t) * (z - x))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y / t) * (z - x));
}
def code(x, y, z, t): return x + ((y / t) * (z - x))
function code(x, y, z, t) return Float64(x + Float64(Float64(y / t) * Float64(z - x))) end
function tmp = code(x, y, z, t) tmp = x + ((y / t) * (z - x)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y / t), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{t} \cdot \left(z - x\right)
\end{array}
Initial program 89.9%
associate-*l/98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t) :precision binary64 (if (or (<= z -8e-23) (not (<= z 3.5e-21))) (+ x (* (/ y t) z)) (* x (- 1.0 (/ y t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8e-23) || !(z <= 3.5e-21)) {
tmp = x + ((y / t) * z);
} else {
tmp = x * (1.0 - (y / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-8d-23)) .or. (.not. (z <= 3.5d-21))) then
tmp = x + ((y / t) * z)
else
tmp = x * (1.0d0 - (y / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -8e-23) || !(z <= 3.5e-21)) {
tmp = x + ((y / t) * z);
} else {
tmp = x * (1.0 - (y / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -8e-23) or not (z <= 3.5e-21): tmp = x + ((y / t) * z) else: tmp = x * (1.0 - (y / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -8e-23) || !(z <= 3.5e-21)) tmp = Float64(x + Float64(Float64(y / t) * z)); else tmp = Float64(x * Float64(1.0 - Float64(y / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -8e-23) || ~((z <= 3.5e-21))) tmp = x + ((y / t) * z); else tmp = x * (1.0 - (y / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -8e-23], N[Not[LessEqual[z, 3.5e-21]], $MachinePrecision]], N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8 \cdot 10^{-23} \lor \neg \left(z \leq 3.5 \cdot 10^{-21}\right):\\
\;\;\;\;x + \frac{y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - \frac{y}{t}\right)\\
\end{array}
\end{array}
if z < -7.99999999999999968e-23 or 3.5000000000000003e-21 < z Initial program 86.4%
associate-*l/98.6%
Simplified98.6%
Taylor expanded in z around inf 81.3%
associate-*l/87.8%
*-commutative87.8%
Simplified87.8%
if -7.99999999999999968e-23 < z < 3.5000000000000003e-21Initial program 94.5%
associate-*l/98.2%
Simplified98.2%
Taylor expanded in x around inf 93.7%
mul-1-neg93.7%
unsub-neg93.7%
Simplified93.7%
Final simplification90.3%
(FPCore (x y z t) :precision binary64 (* x (- 1.0 (/ y t))))
double code(double x, double y, double z, double t) {
return x * (1.0 - (y / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (1.0d0 - (y / t))
end function
public static double code(double x, double y, double z, double t) {
return x * (1.0 - (y / t));
}
def code(x, y, z, t): return x * (1.0 - (y / t))
function code(x, y, z, t) return Float64(x * Float64(1.0 - Float64(y / t))) end
function tmp = code(x, y, z, t) tmp = x * (1.0 - (y / t)); end
code[x_, y_, z_, t_] := N[(x * N[(1.0 - N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \frac{y}{t}\right)
\end{array}
Initial program 89.9%
associate-*l/98.4%
Simplified98.4%
Taylor expanded in x around inf 67.2%
mul-1-neg67.2%
unsub-neg67.2%
Simplified67.2%
Final simplification67.2%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 89.9%
associate-*l/98.4%
Simplified98.4%
Taylor expanded in y around 0 43.5%
Final simplification43.5%
(FPCore (x y z t) :precision binary64 (- x (+ (* x (/ y t)) (* (- z) (/ y t)))))
double code(double x, double y, double z, double t) {
return x - ((x * (y / t)) + (-z * (y / t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((x * (y / t)) + (-z * (y / t)))
end function
public static double code(double x, double y, double z, double t) {
return x - ((x * (y / t)) + (-z * (y / t)));
}
def code(x, y, z, t): return x - ((x * (y / t)) + (-z * (y / t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(x * Float64(y / t)) + Float64(Float64(-z) * Float64(y / t)))) end
function tmp = code(x, y, z, t) tmp = x - ((x * (y / t)) + (-z * (y / t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(x * N[(y / t), $MachinePrecision]), $MachinePrecision] + N[((-z) * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(x \cdot \frac{y}{t} + \left(-z\right) \cdot \frac{y}{t}\right)
\end{array}
herbie shell --seed 2024036
(FPCore (x y z t)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, D"
:precision binary64
:herbie-target
(- x (+ (* x (/ y t)) (* (- z) (/ y t))))
(+ x (/ (* y (- z x)) t)))