
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1\_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0\_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0\_i\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
associate-*l*82.6%
*-commutative82.6%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in u around 0 88.9%
+-commutative88.9%
fma-define89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*96.7%
associate-/l*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (/ u (/ (sin normAngle) normAngle))) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (u / (sinf(normAngle) / normAngle))) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (u / (sin(normangle) / normangle))) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(u / Float32(sin(normAngle) / normAngle))) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (u / (sin(normAngle) / normAngle))) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot \frac{u}{\frac{\sin normAngle}{normAngle}} + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in u around 0 90.1%
Taylor expanded in n0_i around -inf 85.8%
+-commutative85.8%
*-commutative85.8%
associate-*l/97.3%
mul-1-neg97.3%
unsub-neg97.3%
associate-*l/85.8%
associate-*r/97.5%
associate-/l*98.9%
sub-neg98.9%
metadata-eval98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
associate-*l*82.6%
*-commutative82.6%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in u around 0 88.9%
+-commutative88.9%
fma-define89.1%
+-commutative89.1%
mul-1-neg89.1%
unsub-neg89.1%
associate-/l*96.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 97.6%
+-commutative97.6%
fma-define97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -8.999999840607448e-23)
(not (<= n0_i 1.9999999996399175e-23)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.999999840607448e-23f) || !(n0_i <= 1.9999999996399175e-23f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.999999840607448e-23)) .or. (.not. (n0_i <= 1.9999999996399175e-23))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.999999840607448e-23)) || !(n0_i <= Float32(1.9999999996399175e-23))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.999999840607448e-23)) || ~((n0_i <= single(1.9999999996399175e-23)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.999999840607448 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 1.9999999996399175 \cdot 10^{-23}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -8.99999984e-23 or 2e-23 < n0_i Initial program 98.3%
fma-define98.4%
associate-*l*98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 97.8%
Taylor expanded in n0_i around inf 78.3%
mul-1-neg78.3%
sub-neg78.3%
Simplified78.3%
if -8.99999984e-23 < n0_i < 2e-23Initial program 96.5%
*-commutative96.5%
associate-*l*78.8%
*-commutative78.8%
associate-*l*59.8%
distribute-lft-out59.7%
Simplified59.7%
Taylor expanded in normAngle around 0 96.3%
Taylor expanded in n0_i around 0 71.0%
*-commutative71.0%
Simplified71.0%
Final simplification75.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -8.999999840607448e-23)
(not (<= n0_i 1.9999999996399175e-23)))
(- n0_i (* u n0_i))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -8.999999840607448e-23f) || !(n0_i <= 1.9999999996399175e-23f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-8.999999840607448e-23)) .or. (.not. (n0_i <= 1.9999999996399175e-23))) then
tmp = n0_i - (u * n0_i)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-8.999999840607448e-23)) || !(n0_i <= Float32(1.9999999996399175e-23))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-8.999999840607448e-23)) || ~((n0_i <= single(1.9999999996399175e-23)))) tmp = n0_i - (u * n0_i); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.999999840607448 \cdot 10^{-23} \lor \neg \left(n0\_i \leq 1.9999999996399175 \cdot 10^{-23}\right):\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -8.99999984e-23 or 2e-23 < n0_i Initial program 98.3%
*-commutative98.3%
associate-*l*85.3%
*-commutative85.3%
associate-*l*84.5%
distribute-lft-out84.5%
Simplified84.5%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in u around -inf 98.4%
mul-1-neg98.4%
unsub-neg98.4%
mul-1-neg98.4%
unsub-neg98.4%
Simplified98.4%
Taylor expanded in n1_i around 0 78.5%
if -8.99999984e-23 < n0_i < 2e-23Initial program 96.5%
*-commutative96.5%
associate-*l*78.8%
*-commutative78.8%
associate-*l*59.8%
distribute-lft-out59.7%
Simplified59.7%
Taylor expanded in normAngle around 0 96.3%
Taylor expanded in n0_i around 0 71.0%
*-commutative71.0%
Simplified71.0%
Final simplification75.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -8.999999840607448e-23) n0_i (if (<= n0_i 1.9999999996399175e-23) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -8.999999840607448e-23f) {
tmp = n0_i;
} else if (n0_i <= 1.9999999996399175e-23f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-8.999999840607448e-23)) then
tmp = n0_i
else if (n0_i <= 1.9999999996399175e-23) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-8.999999840607448e-23)) tmp = n0_i; elseif (n0_i <= Float32(1.9999999996399175e-23)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-8.999999840607448e-23)) tmp = n0_i; elseif (n0_i <= single(1.9999999996399175e-23)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -8.999999840607448 \cdot 10^{-23}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 1.9999999996399175 \cdot 10^{-23}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -8.99999984e-23 or 2e-23 < n0_i Initial program 98.3%
fma-define98.4%
associate-*l*98.4%
Simplified98.4%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 97.8%
Taylor expanded in u around 0 60.7%
if -8.99999984e-23 < n0_i < 2e-23Initial program 96.5%
*-commutative96.5%
associate-*l*78.8%
*-commutative78.8%
associate-*l*59.8%
distribute-lft-out59.7%
Simplified59.7%
Taylor expanded in normAngle around 0 96.3%
Taylor expanded in n0_i around 0 71.0%
*-commutative71.0%
Simplified71.0%
Final simplification65.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i 2.0000000072549875e-15) (+ n0_i (* u n1_i)) (- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= 2.0000000072549875e-15f) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= 2.0000000072549875e-15) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(2.0000000072549875e-15)) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(2.0000000072549875e-15)) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq 2.0000000072549875 \cdot 10^{-15}:\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - u \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < 2.00000001e-15Initial program 97.3%
*-commutative97.3%
associate-*l*80.5%
*-commutative80.5%
associate-*l*70.0%
distribute-lft-out69.9%
Simplified69.9%
Taylor expanded in normAngle around 0 96.8%
Taylor expanded in u around -inf 97.1%
mul-1-neg97.1%
unsub-neg97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Taylor expanded in n0_i around 0 85.1%
neg-mul-185.1%
distribute-rgt-neg-in85.1%
Simplified85.1%
if 2.00000001e-15 < n0_i Initial program 98.6%
*-commutative98.6%
associate-*l*90.0%
*-commutative90.0%
associate-*l*90.0%
distribute-lft-out90.0%
Simplified90.0%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around -inf 99.5%
mul-1-neg99.5%
unsub-neg99.5%
mul-1-neg99.5%
unsub-neg99.5%
Simplified99.5%
Taylor expanded in n1_i around 0 90.6%
Final simplification86.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0\_i - u \cdot \left(n0\_i - n1\_i\right)
\end{array}
Initial program 97.6%
*-commutative97.6%
associate-*l*82.6%
*-commutative82.6%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around -inf 97.6%
mul-1-neg97.6%
unsub-neg97.6%
mul-1-neg97.6%
unsub-neg97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.6%
fma-define97.6%
associate-*l*97.4%
Simplified97.4%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in u around 0 90.1%
Taylor expanded in u around 0 46.0%
Final simplification46.0%
herbie shell --seed 2024035
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))