
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y (* z -4.0) x))
double code(double x, double y, double z) {
return fma(y, (z * -4.0), x);
}
function code(x, y, z) return fma(y, Float64(z * -4.0), x) end
code[x_, y_, z_] := N[(y * N[(z * -4.0), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z \cdot -4, x\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-rgt-neg-out100.0%
+-commutative100.0%
associate-*l*100.0%
distribute-rgt-neg-in100.0%
*-commutative100.0%
fma-define100.0%
distribute-rgt-neg-in100.0%
metadata-eval100.0%
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* -4.0 (* y z))))
(if (<= y -1.5e+69)
t_0
(if (<= y -1e+30)
x
(if (<= y -3.8e+14) t_0 (if (<= y 5.1e-172) x t_0))))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (y * z);
double tmp;
if (y <= -1.5e+69) {
tmp = t_0;
} else if (y <= -1e+30) {
tmp = x;
} else if (y <= -3.8e+14) {
tmp = t_0;
} else if (y <= 5.1e-172) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (-4.0d0) * (y * z)
if (y <= (-1.5d+69)) then
tmp = t_0
else if (y <= (-1d+30)) then
tmp = x
else if (y <= (-3.8d+14)) then
tmp = t_0
else if (y <= 5.1d-172) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (y * z);
double tmp;
if (y <= -1.5e+69) {
tmp = t_0;
} else if (y <= -1e+30) {
tmp = x;
} else if (y <= -3.8e+14) {
tmp = t_0;
} else if (y <= 5.1e-172) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (y * z) tmp = 0 if y <= -1.5e+69: tmp = t_0 elif y <= -1e+30: tmp = x elif y <= -3.8e+14: tmp = t_0 elif y <= 5.1e-172: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(y * z)) tmp = 0.0 if (y <= -1.5e+69) tmp = t_0; elseif (y <= -1e+30) tmp = x; elseif (y <= -3.8e+14) tmp = t_0; elseif (y <= 5.1e-172) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (y * z); tmp = 0.0; if (y <= -1.5e+69) tmp = t_0; elseif (y <= -1e+30) tmp = x; elseif (y <= -3.8e+14) tmp = t_0; elseif (y <= 5.1e-172) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.5e+69], t$95$0, If[LessEqual[y, -1e+30], x, If[LessEqual[y, -3.8e+14], t$95$0, If[LessEqual[y, 5.1e-172], x, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \left(y \cdot z\right)\\
\mathbf{if}\;y \leq -1.5 \cdot 10^{+69}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -1 \cdot 10^{+30}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq -3.8 \cdot 10^{+14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 5.1 \cdot 10^{-172}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1.49999999999999992e69 or -1e30 < y < -3.8e14 or 5.0999999999999998e-172 < y Initial program 100.0%
Taylor expanded in x around 0 64.5%
if -1.49999999999999992e69 < y < -1e30 or -3.8e14 < y < 5.0999999999999998e-172Initial program 99.9%
Taylor expanded in x around inf 78.3%
(FPCore (x y z) :precision binary64 (- x (* (* y 4.0) z)))
double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((y * 4.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x - ((y * 4.0) * z);
}
def code(x, y, z): return x - ((y * 4.0) * z)
function code(x, y, z) return Float64(x - Float64(Float64(y * 4.0) * z)) end
function tmp = code(x, y, z) tmp = x - ((y * 4.0) * z); end
code[x_, y_, z_] := N[(x - N[(N[(y * 4.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(y \cdot 4\right) \cdot z
\end{array}
Initial program 100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 54.0%
herbie shell --seed 2024034 -o generate:simplify
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4.0) z)))