
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log1p (- u1)))) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1)) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log1p(Float32(-u1)))) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.3%
Simplified98.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (* (* 2.0 PI) u2)))
(if (<= t_0 0.0044999998062849045)
(* (sqrt (- (log1p (- u1)))) (* 2.0 (* u2 PI)))
(* (sqrt u1) (sin t_0)))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = (2.0f * ((float) M_PI)) * u2;
float tmp;
if (t_0 <= 0.0044999998062849045f) {
tmp = sqrtf(-log1pf(-u1)) * (2.0f * (u2 * ((float) M_PI)));
} else {
tmp = sqrtf(u1) * sinf(t_0);
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = Float32(Float32(Float32(2.0) * Float32(pi)) * u2) tmp = Float32(0.0) if (t_0 <= Float32(0.0044999998062849045)) tmp = Float32(sqrt(Float32(-log1p(Float32(-u1)))) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))); else tmp = Float32(sqrt(u1) * sin(t_0)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(2 \cdot \pi\right) \cdot u2\\
\mathbf{if}\;t\_0 \leq 0.0044999998062849045:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \sin t\_0\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00449999981Initial program 58.4%
sub-neg58.4%
log1p-define98.5%
Simplified98.5%
Taylor expanded in u2 around 0 97.7%
if 0.00449999981 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 51.8%
sub-neg51.8%
log1p-define98.0%
Simplified98.0%
add-cbrt-cube98.0%
pow1/395.0%
Applied egg-rr77.4%
Taylor expanded in u1 around 0 81.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (sin (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * sinf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * sin(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * sin(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \sin \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.3%
Simplified98.3%
add-cbrt-cube98.3%
pow1/395.7%
Applied egg-rr75.0%
Taylor expanded in u1 around 0 78.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (* 2.0 (* u2 PI))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (2.0f * (u2 * ((float) M_PI)));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(Float32(2.0) * Float32(u2 * Float32(pi)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (single(2.0) * (u2 * single(pi))); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \left(2 \cdot \left(u2 \cdot \pi\right)\right)
\end{array}
Initial program 56.3%
sub-neg56.3%
log1p-define98.3%
Simplified98.3%
add-cbrt-cube98.3%
pow1/395.7%
Applied egg-rr75.0%
Taylor expanded in u1 around 0 78.8%
Taylor expanded in u2 around 0 67.1%
herbie shell --seed 2024034 -o generate:simplify
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (sin (* (* 2.0 PI) u2))))