
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (/ (/ (cos th) (pow 2.0 0.25)) (pow 2.0 0.25)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return ((cos(th) / pow(2.0, 0.25)) / pow(2.0, 0.25)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) / (2.0d0 ** 0.25d0)) / (2.0d0 ** 0.25d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) / Math.pow(2.0, 0.25)) / Math.pow(2.0, 0.25)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return ((math.cos(th) / math.pow(2.0, 0.25)) / math.pow(2.0, 0.25)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) / (2.0 ^ 0.25)) / (2.0 ^ 0.25)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = ((cos(th) / (2.0 ^ 0.25)) / (2.0 ^ 0.25)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] / N[Power[2.0, 0.25], $MachinePrecision]), $MachinePrecision] / N[Power[2.0, 0.25], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\cos th}{{2}^{0.25}}}{{2}^{0.25}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
*-un-lft-identity99.5%
add-sqr-sqrt99.6%
times-frac99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
Applied egg-rr99.2%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
*-un-lft-identity99.5%
add-sqr-sqrt99.6%
times-frac99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
pow1/299.2%
sqrt-pow199.2%
metadata-eval99.2%
Applied egg-rr99.2%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
associate-/l/99.6%
pow-prod-up99.5%
metadata-eval99.5%
pow1/299.5%
div-inv99.5%
*-commutative99.5%
add-sqr-sqrt99.5%
sqrt-unprod99.5%
frac-times99.5%
metadata-eval99.5%
rem-square-sqrt99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 2.8e+174) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)) (/ (- (pow a2 2.0)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 2.8e+174) {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
} else {
tmp = -pow(a2, 2.0) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 2.8d+174) then
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
else
tmp = -(a2 ** 2.0d0) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 2.8e+174) {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
} else {
tmp = -Math.pow(a2, 2.0) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 2.8e+174: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) else: tmp = -math.pow(a2, 2.0) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 2.8e+174) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); else tmp = Float64(Float64(-(a2 ^ 2.0)) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 2.8e+174) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); else tmp = -(a2 ^ 2.0) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 2.8e+174], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision], N[((-N[Power[a2, 2.0], $MachinePrecision]) / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 2.8 \cdot 10^{+174}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\mathbf{else}:\\
\;\;\;\;\frac{-{a2}^{2}}{\sqrt{2}}\\
\end{array}
\end{array}
if th < 2.7999999999999999e174Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 73.7%
expm1-log1p-u73.7%
expm1-udef73.7%
add-sqr-sqrt73.7%
sqrt-unprod73.7%
frac-times73.7%
metadata-eval73.7%
rem-square-sqrt73.4%
metadata-eval73.4%
Applied egg-rr73.4%
expm1-def73.4%
expm1-log1p73.8%
Simplified73.8%
if 2.7999999999999999e174 < th Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in th around 0 15.0%
Taylor expanded in a1 around 0 13.5%
pow213.5%
frac-2neg13.5%
distribute-frac-neg13.5%
pow213.5%
pow1/213.5%
metadata-eval13.5%
pow-prod-up13.5%
distribute-rgt-neg-in13.5%
metadata-eval13.5%
sqrt-pow113.5%
pow1/213.5%
add-sqr-sqrt0.0%
sqrt-unprod32.3%
sqr-neg32.3%
pow-prod-up32.3%
metadata-eval32.3%
pow1/232.3%
add-sqr-sqrt32.3%
Applied egg-rr32.3%
distribute-neg-frac32.3%
Simplified32.3%
Final simplification70.2%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (math.cos(th) * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 57.7%
pow257.7%
associate-/l*57.7%
pow1/257.7%
metadata-eval57.7%
pow-prod-up57.6%
associate-/l*57.6%
un-div-inv57.6%
clear-num57.7%
*-commutative57.7%
associate-*r*57.7%
Applied egg-rr57.7%
Taylor expanded in th around inf 57.7%
*-commutative57.7%
associate-*r*57.7%
Simplified57.7%
Final simplification57.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 68.7%
expm1-log1p-u68.7%
expm1-udef68.7%
add-sqr-sqrt68.7%
sqrt-unprod68.7%
frac-times68.7%
metadata-eval68.7%
rem-square-sqrt68.4%
metadata-eval68.4%
Applied egg-rr68.4%
expm1-def68.4%
expm1-log1p68.7%
Simplified68.7%
Final simplification68.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 57.7%
pow257.7%
associate-/l*57.7%
pow1/257.7%
metadata-eval57.7%
pow-prod-up57.6%
associate-/l*57.6%
un-div-inv57.6%
clear-num57.7%
*-commutative57.7%
associate-*r*57.7%
Applied egg-rr57.7%
Taylor expanded in th around 0 39.0%
*-commutative39.0%
Simplified39.0%
Final simplification39.0%
herbie shell --seed 2024034
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))