
(FPCore (x) :precision binary64 (log (+ x (sqrt (+ (* x x) 1.0)))))
double code(double x) {
return log((x + sqrt(((x * x) + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((x + sqrt(((x * x) + 1.0d0))))
end function
public static double code(double x) {
return Math.log((x + Math.sqrt(((x * x) + 1.0))));
}
def code(x): return math.log((x + math.sqrt(((x * x) + 1.0))))
function code(x) return log(Float64(x + sqrt(Float64(Float64(x * x) + 1.0)))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) + 1.0)))); end
code[x_] := N[Log[N[(x + N[Sqrt[N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x + 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 1 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (log (+ x (sqrt (+ (* x x) 1.0)))))
double code(double x) {
return log((x + sqrt(((x * x) + 1.0))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = log((x + sqrt(((x * x) + 1.0d0))))
end function
public static double code(double x) {
return Math.log((x + Math.sqrt(((x * x) + 1.0))));
}
def code(x): return math.log((x + math.sqrt(((x * x) + 1.0))))
function code(x) return log(Float64(x + sqrt(Float64(Float64(x * x) + 1.0)))) end
function tmp = code(x) tmp = log((x + sqrt(((x * x) + 1.0)))); end
code[x_] := N[Log[N[(x + N[Sqrt[N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x + \sqrt{x \cdot x + 1}\right)
\end{array}
(FPCore (x) :precision binary64 (log (+ x (hypot 1.0 x))))
double code(double x) {
return log((x + hypot(1.0, x)));
}
public static double code(double x) {
return Math.log((x + Math.hypot(1.0, x)));
}
def code(x): return math.log((x + math.hypot(1.0, x)))
function code(x) return log(Float64(x + hypot(1.0, x))) end
function tmp = code(x) tmp = log((x + hypot(1.0, x))); end
code[x_] := N[Log[N[(x + N[Sqrt[1.0 ^ 2 + x ^ 2], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\log \left(x + \mathsf{hypot}\left(1, x\right)\right)
\end{array}
Initial program 79.1%
sqr-neg79.1%
+-commutative79.1%
sqr-neg79.1%
hypot-1-def95.4%
Simplified95.4%
Final simplification95.4%
(FPCore (x) :precision binary64 (let* ((t_0 (sqrt (+ (* x x) 1.0)))) (if (< x 0.0) (log (/ -1.0 (- x t_0))) (log (+ x t_0)))))
double code(double x) {
double t_0 = sqrt(((x * x) + 1.0));
double tmp;
if (x < 0.0) {
tmp = log((-1.0 / (x - t_0)));
} else {
tmp = log((x + t_0));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((x * x) + 1.0d0))
if (x < 0.0d0) then
tmp = log(((-1.0d0) / (x - t_0)))
else
tmp = log((x + t_0))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt(((x * x) + 1.0));
double tmp;
if (x < 0.0) {
tmp = Math.log((-1.0 / (x - t_0)));
} else {
tmp = Math.log((x + t_0));
}
return tmp;
}
def code(x): t_0 = math.sqrt(((x * x) + 1.0)) tmp = 0 if x < 0.0: tmp = math.log((-1.0 / (x - t_0))) else: tmp = math.log((x + t_0)) return tmp
function code(x) t_0 = sqrt(Float64(Float64(x * x) + 1.0)) tmp = 0.0 if (x < 0.0) tmp = log(Float64(-1.0 / Float64(x - t_0))); else tmp = log(Float64(x + t_0)); end return tmp end
function tmp_2 = code(x) t_0 = sqrt(((x * x) + 1.0)); tmp = 0.0; if (x < 0.0) tmp = log((-1.0 / (x - t_0))); else tmp = log((x + t_0)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[Sqrt[N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]], $MachinePrecision]}, If[Less[x, 0.0], N[Log[N[(-1.0 / N[(x - t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], N[Log[N[(x + t$95$0), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x \cdot x + 1}\\
\mathbf{if}\;x < 0:\\
\;\;\;\;\log \left(\frac{-1}{x - t\_0}\right)\\
\mathbf{else}:\\
\;\;\;\;\log \left(x + t\_0\right)\\
\end{array}
\end{array}
herbie shell --seed 2024034
(FPCore (x)
:name "Hyperbolic arcsine"
:precision binary64
:herbie-target
(if (< x 0.0) (log (/ -1.0 (- x (sqrt (+ (* x x) 1.0))))) (log (+ x (sqrt (+ (* x x) 1.0)))))
(log (+ x (sqrt (+ (* x x) 1.0)))))