
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -5e+191) (* z (* x (- y))) (- x (* (* y z) x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -5e+191) {
tmp = z * (x * -y);
} else {
tmp = x - ((y * z) * x);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-5d+191)) then
tmp = z * (x * -y)
else
tmp = x - ((y * z) * x)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -5e+191) {
tmp = z * (x * -y);
} else {
tmp = x - ((y * z) * x);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -5e+191: tmp = z * (x * -y) else: tmp = x - ((y * z) * x) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -5e+191) tmp = Float64(z * Float64(x * Float64(-y))); else tmp = Float64(x - Float64(Float64(y * z) * x)); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -5e+191)
tmp = z * (x * -y);
else
tmp = x - ((y * z) * x);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -5e+191], N[(z * N[(x * (-y)), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(y * z), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+191}:\\
\;\;\;\;z \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x - \left(y \cdot z\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 y z) < -5.0000000000000002e191Initial program 79.0%
Taylor expanded in y around inf 79.0%
associate-*r*79.0%
associate-*r*97.2%
mul-1-neg97.2%
Simplified97.2%
if -5.0000000000000002e191 < (*.f64 y z) Initial program 98.6%
sub-neg98.6%
distribute-rgt-in98.6%
*-un-lft-identity98.6%
distribute-rgt-neg-in98.6%
Applied egg-rr98.6%
Final simplification98.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= (* y z) -2e+248)
(* y (* x (- z)))
(if (or (<= (* y z) -1000000.0) (not (<= (* y z) 0.002)))
(* x (* z (- y)))
x)))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -2e+248) {
tmp = y * (x * -z);
} else if (((y * z) <= -1000000.0) || !((y * z) <= 0.002)) {
tmp = x * (z * -y);
} else {
tmp = x;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-2d+248)) then
tmp = y * (x * -z)
else if (((y * z) <= (-1000000.0d0)) .or. (.not. ((y * z) <= 0.002d0))) then
tmp = x * (z * -y)
else
tmp = x
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -2e+248) {
tmp = y * (x * -z);
} else if (((y * z) <= -1000000.0) || !((y * z) <= 0.002)) {
tmp = x * (z * -y);
} else {
tmp = x;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -2e+248: tmp = y * (x * -z) elif ((y * z) <= -1000000.0) or not ((y * z) <= 0.002): tmp = x * (z * -y) else: tmp = x return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -2e+248) tmp = Float64(y * Float64(x * Float64(-z))); elseif ((Float64(y * z) <= -1000000.0) || !(Float64(y * z) <= 0.002)) tmp = Float64(x * Float64(z * Float64(-y))); else tmp = x; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -2e+248)
tmp = y * (x * -z);
elseif (((y * z) <= -1000000.0) || ~(((y * z) <= 0.002)))
tmp = x * (z * -y);
else
tmp = x;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -2e+248], N[(y * N[(x * (-z)), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[N[(y * z), $MachinePrecision], -1000000.0], N[Not[LessEqual[N[(y * z), $MachinePrecision], 0.002]], $MachinePrecision]], N[(x * N[(z * (-y)), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{+248}:\\
\;\;\;\;y \cdot \left(x \cdot \left(-z\right)\right)\\
\mathbf{elif}\;y \cdot z \leq -1000000 \lor \neg \left(y \cdot z \leq 0.002\right):\\
\;\;\;\;x \cdot \left(z \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 y z) < -2.00000000000000009e248Initial program 73.2%
Taylor expanded in y around inf 73.2%
mul-1-neg73.2%
*-commutative73.2%
distribute-lft-neg-in73.2%
distribute-rgt-neg-out73.2%
associate-*l*99.8%
*-commutative99.8%
Simplified99.8%
if -2.00000000000000009e248 < (*.f64 y z) < -1e6 or 2e-3 < (*.f64 y z) Initial program 96.8%
Taylor expanded in y around inf 94.2%
mul-1-neg94.2%
Simplified94.2%
if -1e6 < (*.f64 y z) < 2e-3Initial program 100.0%
Taylor expanded in y around 0 98.4%
Final simplification97.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (or (<= (* y z) -1000000.0) (not (<= (* y z) 0.002))) (* x (* z (- y))) x))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (((y * z) <= -1000000.0) || !((y * z) <= 0.002)) {
tmp = x * (z * -y);
} else {
tmp = x;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((y * z) <= (-1000000.0d0)) .or. (.not. ((y * z) <= 0.002d0))) then
tmp = x * (z * -y)
else
tmp = x
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (((y * z) <= -1000000.0) || !((y * z) <= 0.002)) {
tmp = x * (z * -y);
} else {
tmp = x;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if ((y * z) <= -1000000.0) or not ((y * z) <= 0.002): tmp = x * (z * -y) else: tmp = x return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if ((Float64(y * z) <= -1000000.0) || !(Float64(y * z) <= 0.002)) tmp = Float64(x * Float64(z * Float64(-y))); else tmp = x; end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (((y * z) <= -1000000.0) || ~(((y * z) <= 0.002)))
tmp = x * (z * -y);
else
tmp = x;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -1000000.0], N[Not[LessEqual[N[(y * z), $MachinePrecision], 0.002]], $MachinePrecision]], N[(x * N[(z * (-y)), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1000000 \lor \neg \left(y \cdot z \leq 0.002\right):\\
\;\;\;\;x \cdot \left(z \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (*.f64 y z) < -1e6 or 2e-3 < (*.f64 y z) Initial program 91.3%
Taylor expanded in y around inf 89.4%
mul-1-neg89.4%
Simplified89.4%
if -1e6 < (*.f64 y z) < 2e-3Initial program 100.0%
Taylor expanded in y around 0 98.4%
Final simplification94.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -1000000.0) (* z (* x (- y))) (if (<= (* y z) 0.002) x (* x (* z (- y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1000000.0) {
tmp = z * (x * -y);
} else if ((y * z) <= 0.002) {
tmp = x;
} else {
tmp = x * (z * -y);
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-1000000.0d0)) then
tmp = z * (x * -y)
else if ((y * z) <= 0.002d0) then
tmp = x
else
tmp = x * (z * -y)
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -1000000.0) {
tmp = z * (x * -y);
} else if ((y * z) <= 0.002) {
tmp = x;
} else {
tmp = x * (z * -y);
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -1000000.0: tmp = z * (x * -y) elif (y * z) <= 0.002: tmp = x else: tmp = x * (z * -y) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -1000000.0) tmp = Float64(z * Float64(x * Float64(-y))); elseif (Float64(y * z) <= 0.002) tmp = x; else tmp = Float64(x * Float64(z * Float64(-y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -1000000.0)
tmp = z * (x * -y);
elseif ((y * z) <= 0.002)
tmp = x;
else
tmp = x * (z * -y);
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -1000000.0], N[(z * N[(x * (-y)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.002], x, N[(x * N[(z * (-y)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1000000:\\
\;\;\;\;z \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{elif}\;y \cdot z \leq 0.002:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z \cdot \left(-y\right)\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -1e6Initial program 88.7%
Taylor expanded in y around inf 87.0%
associate-*r*87.0%
associate-*r*95.2%
mul-1-neg95.2%
Simplified95.2%
if -1e6 < (*.f64 y z) < 2e-3Initial program 100.0%
Taylor expanded in y around 0 98.4%
if 2e-3 < (*.f64 y z) Initial program 94.6%
Taylor expanded in y around inf 92.5%
mul-1-neg92.5%
Simplified92.5%
Final simplification96.3%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= (* y z) -5e+191) (* z (* x (- y))) (* x (- 1.0 (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -5e+191) {
tmp = z * (x * -y);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-5d+191)) then
tmp = z * (x * -y)
else
tmp = x * (1.0d0 - (y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if ((y * z) <= -5e+191) {
tmp = z * (x * -y);
} else {
tmp = x * (1.0 - (y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if (y * z) <= -5e+191: tmp = z * (x * -y) else: tmp = x * (1.0 - (y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (Float64(y * z) <= -5e+191) tmp = Float64(z * Float64(x * Float64(-y))); else tmp = Float64(x * Float64(1.0 - Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((y * z) <= -5e+191)
tmp = z * (x * -y);
else
tmp = x * (1.0 - (y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[N[(y * z), $MachinePrecision], -5e+191], N[(z * N[(x * (-y)), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+191}:\\
\;\;\;\;z \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -5.0000000000000002e191Initial program 79.0%
Taylor expanded in y around inf 79.0%
associate-*r*79.0%
associate-*r*97.2%
mul-1-neg97.2%
Simplified97.2%
if -5.0000000000000002e191 < (*.f64 y z) Initial program 98.6%
Final simplification98.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 x)
assert(x < y && y < z);
double code(double x, double y, double z) {
return x;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return x;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return x
x, y, z = sort([x, y, z]) function code(x, y, z) return x end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = x;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := x
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
x
\end{array}
Initial program 95.9%
Taylor expanded in y around 0 53.8%
Final simplification53.8%
herbie shell --seed 2024034
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))