
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -2.05e-70) (* 0.5 (+ x y)) (* (fabs (- y x)) 0.5)))
double code(double x, double y) {
double tmp;
if (x <= -2.05e-70) {
tmp = 0.5 * (x + y);
} else {
tmp = fabs((y - x)) * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.05d-70)) then
tmp = 0.5d0 * (x + y)
else
tmp = abs((y - x)) * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.05e-70) {
tmp = 0.5 * (x + y);
} else {
tmp = Math.abs((y - x)) * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.05e-70: tmp = 0.5 * (x + y) else: tmp = math.fabs((y - x)) * 0.5 return tmp
function code(x, y) tmp = 0.0 if (x <= -2.05e-70) tmp = Float64(0.5 * Float64(x + y)); else tmp = Float64(abs(Float64(y - x)) * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.05e-70) tmp = 0.5 * (x + y); else tmp = abs((y - x)) * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.05e-70], N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.05 \cdot 10^{-70}:\\
\;\;\;\;0.5 \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;\left|y - x\right| \cdot 0.5\\
\end{array}
\end{array}
if x < -2.04999999999999989e-70Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt88.8%
fabs-sqr88.8%
add-sqr-sqrt89.6%
metadata-eval89.6%
Applied egg-rr89.6%
Taylor expanded in y around 0 89.6%
associate-+r+89.6%
distribute-rgt1-in89.6%
metadata-eval89.6%
distribute-lft-out89.6%
Simplified89.6%
if -2.04999999999999989e-70 < x Initial program 99.9%
Taylor expanded in x around 0 62.0%
Final simplification71.3%
(FPCore (x y) :precision binary64 (if (<= y 6.8e-254) x (* y 0.5)))
double code(double x, double y) {
double tmp;
if (y <= 6.8e-254) {
tmp = x;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 6.8d-254) then
tmp = x
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 6.8e-254) {
tmp = x;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 6.8e-254: tmp = x else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= 6.8e-254) tmp = x; else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 6.8e-254) tmp = x; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 6.8e-254], x, N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.8 \cdot 10^{-254}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if y < 6.79999999999999986e-254Initial program 99.9%
Taylor expanded in x around inf 13.5%
if 6.79999999999999986e-254 < y Initial program 99.9%
+-commutative99.9%
div-inv99.9%
fma-define99.9%
add-sqr-sqrt79.6%
fabs-sqr79.6%
add-sqr-sqrt83.7%
metadata-eval83.7%
Applied egg-rr83.7%
Taylor expanded in y around inf 55.4%
Final simplification31.6%
(FPCore (x y) :precision binary64 (if (<= y 5.4e-79) (* x 0.5) (* y 0.5)))
double code(double x, double y) {
double tmp;
if (y <= 5.4e-79) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.4d-79) then
tmp = x * 0.5d0
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 5.4e-79) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 5.4e-79: tmp = x * 0.5 else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= 5.4e-79) tmp = Float64(x * 0.5); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.4e-79) tmp = x * 0.5; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 5.4e-79], N[(x * 0.5), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.4 \cdot 10^{-79}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if y < 5.4000000000000004e-79Initial program 99.9%
+-commutative99.9%
div-inv99.9%
fma-define99.9%
add-sqr-sqrt36.6%
fabs-sqr36.6%
add-sqr-sqrt42.9%
metadata-eval42.9%
Applied egg-rr42.9%
Taylor expanded in y around 0 38.3%
distribute-rgt1-in38.3%
metadata-eval38.3%
*-commutative38.3%
Simplified38.3%
if 5.4000000000000004e-79 < y Initial program 100.0%
+-commutative100.0%
div-inv100.0%
fma-define100.0%
add-sqr-sqrt83.2%
fabs-sqr83.2%
add-sqr-sqrt86.6%
metadata-eval86.6%
Applied egg-rr86.6%
Taylor expanded in y around inf 67.1%
Final simplification47.3%
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
Initial program 99.9%
+-commutative99.9%
div-inv99.9%
fma-define99.9%
add-sqr-sqrt51.1%
fabs-sqr51.1%
add-sqr-sqrt56.6%
metadata-eval56.6%
Applied egg-rr56.6%
Taylor expanded in y around 0 56.6%
associate-+r+56.6%
distribute-rgt1-in56.6%
metadata-eval56.6%
distribute-lft-out56.6%
Simplified56.6%
Final simplification56.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 12.2%
Final simplification12.2%
herbie shell --seed 2024034
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.AreaSpots:renderSpotLegend from Chart-1.5.3"
:precision binary64
(+ x (/ (fabs (- y x)) 2.0)))