
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (fma x y z) y t))
double code(double x, double y, double z, double t) {
return fma(fma(x, y, z), y, t);
}
function code(x, y, z, t) return fma(fma(x, y, z), y, t) end
code[x_, y_, z_, t_] := N[(N[(x * y + z), $MachinePrecision] * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(x, y, z\right), y, t\right)
\end{array}
Initial program 99.9%
fma-define99.9%
fma-define99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (if (or (<= y -3e-41) (not (<= y 2e+53))) (* y (+ z (* x y))) (+ t (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -3e-41) || !(y <= 2e+53)) {
tmp = y * (z + (x * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-3d-41)) .or. (.not. (y <= 2d+53))) then
tmp = y * (z + (x * y))
else
tmp = t + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -3e-41) || !(y <= 2e+53)) {
tmp = y * (z + (x * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -3e-41) or not (y <= 2e+53): tmp = y * (z + (x * y)) else: tmp = t + (y * z) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -3e-41) || !(y <= 2e+53)) tmp = Float64(y * Float64(z + Float64(x * y))); else tmp = Float64(t + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -3e-41) || ~((y <= 2e+53))) tmp = y * (z + (x * y)); else tmp = t + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -3e-41], N[Not[LessEqual[y, 2e+53]], $MachinePrecision]], N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3 \cdot 10^{-41} \lor \neg \left(y \leq 2 \cdot 10^{+53}\right):\\
\;\;\;\;y \cdot \left(z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot z\\
\end{array}
\end{array}
if y < -2.99999999999999989e-41 or 2e53 < y Initial program 99.9%
Taylor expanded in t around 0 90.6%
if -2.99999999999999989e-41 < y < 2e53Initial program 99.9%
Taylor expanded in x around 0 89.1%
Final simplification89.8%
(FPCore (x y z t) :precision binary64 (if (or (<= z -3.25e+56) (not (<= z 1.02e+114))) (+ t (* y z)) (+ t (* y (* x y)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.25e+56) || !(z <= 1.02e+114)) {
tmp = t + (y * z);
} else {
tmp = t + (y * (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-3.25d+56)) .or. (.not. (z <= 1.02d+114))) then
tmp = t + (y * z)
else
tmp = t + (y * (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.25e+56) || !(z <= 1.02e+114)) {
tmp = t + (y * z);
} else {
tmp = t + (y * (x * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -3.25e+56) or not (z <= 1.02e+114): tmp = t + (y * z) else: tmp = t + (y * (x * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -3.25e+56) || !(z <= 1.02e+114)) tmp = Float64(t + Float64(y * z)); else tmp = Float64(t + Float64(y * Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -3.25e+56) || ~((z <= 1.02e+114))) tmp = t + (y * z); else tmp = t + (y * (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -3.25e+56], N[Not[LessEqual[z, 1.02e+114]], $MachinePrecision]], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.25 \cdot 10^{+56} \lor \neg \left(z \leq 1.02 \cdot 10^{+114}\right):\\
\;\;\;\;t + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if z < -3.25e56 or 1.01999999999999999e114 < z Initial program 99.9%
Taylor expanded in x around 0 86.0%
if -3.25e56 < z < 1.01999999999999999e114Initial program 99.9%
Taylor expanded in x around inf 92.0%
*-commutative92.0%
Simplified92.0%
Final simplification89.9%
(FPCore (x y z t) :precision binary64 (if (<= t -1.45e-51) t (if (<= t 9.8e-30) (* y z) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.45e-51) {
tmp = t;
} else if (t <= 9.8e-30) {
tmp = y * z;
} else {
tmp = t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-1.45d-51)) then
tmp = t
else if (t <= 9.8d-30) then
tmp = y * z
else
tmp = t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.45e-51) {
tmp = t;
} else if (t <= 9.8e-30) {
tmp = y * z;
} else {
tmp = t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -1.45e-51: tmp = t elif t <= 9.8e-30: tmp = y * z else: tmp = t return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -1.45e-51) tmp = t; elseif (t <= 9.8e-30) tmp = Float64(y * z); else tmp = t; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -1.45e-51) tmp = t; elseif (t <= 9.8e-30) tmp = y * z; else tmp = t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.45e-51], t, If[LessEqual[t, 9.8e-30], N[(y * z), $MachinePrecision], t]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.45 \cdot 10^{-51}:\\
\;\;\;\;t\\
\mathbf{elif}\;t \leq 9.8 \cdot 10^{-30}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\\
\end{array}
\end{array}
if t < -1.44999999999999986e-51 or 9.79999999999999942e-30 < t Initial program 99.9%
Taylor expanded in y around 0 61.8%
if -1.44999999999999986e-51 < t < 9.79999999999999942e-30Initial program 99.8%
Taylor expanded in x around 0 56.7%
Taylor expanded in z around inf 47.8%
Final simplification55.9%
(FPCore (x y z t) :precision binary64 (+ t (* y (+ z (* x y)))))
double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * (z + (x * y)))
end function
public static double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
def code(x, y, z, t): return t + (y * (z + (x * y)))
function code(x, y, z, t) return Float64(t + Float64(y * Float64(z + Float64(x * y)))) end
function tmp = code(x, y, z, t) tmp = t + (y * (z + (x * y))); end
code[x_, y_, z_, t_] := N[(t + N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot \left(z + x \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (+ t (* y z)))
double code(double x, double y, double z, double t) {
return t + (y * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * z)
end function
public static double code(double x, double y, double z, double t) {
return t + (y * z);
}
def code(x, y, z, t): return t + (y * z)
function code(x, y, z, t) return Float64(t + Float64(y * z)) end
function tmp = code(x, y, z, t) tmp = t + (y * z); end
code[x_, y_, z_, t_] := N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 67.7%
Final simplification67.7%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 40.7%
Final simplification40.7%
herbie shell --seed 2024034
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))