
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (/ (cos x) (/ y (sinh y))))
double code(double x, double y) {
return cos(x) / (y / sinh(y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) / (y / sinh(y))
end function
public static double code(double x, double y) {
return Math.cos(x) / (y / Math.sinh(y));
}
def code(x, y): return math.cos(x) / (y / math.sinh(y))
function code(x, y) return Float64(cos(x) / Float64(y / sinh(y))) end
function tmp = code(x, y) tmp = cos(x) / (y / sinh(y)); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] / N[(y / N[Sinh[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos x}{\frac{y}{\sinh y}}
\end{array}
Initial program 100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 14.0) (cos x) (/ (+ y (* y (* (pow x 2.0) -0.5))) y)))
double code(double x, double y) {
double tmp;
if (y <= 14.0) {
tmp = cos(x);
} else {
tmp = (y + (y * (pow(x, 2.0) * -0.5))) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 14.0d0) then
tmp = cos(x)
else
tmp = (y + (y * ((x ** 2.0d0) * (-0.5d0)))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 14.0) {
tmp = Math.cos(x);
} else {
tmp = (y + (y * (Math.pow(x, 2.0) * -0.5))) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 14.0: tmp = math.cos(x) else: tmp = (y + (y * (math.pow(x, 2.0) * -0.5))) / y return tmp
function code(x, y) tmp = 0.0 if (y <= 14.0) tmp = cos(x); else tmp = Float64(Float64(y + Float64(y * Float64((x ^ 2.0) * -0.5))) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 14.0) tmp = cos(x); else tmp = (y + (y * ((x ^ 2.0) * -0.5))) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 14.0], N[Cos[x], $MachinePrecision], N[(N[(y + N[(y * N[(N[Power[x, 2.0], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 14:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;\frac{y + y \cdot \left({x}^{2} \cdot -0.5\right)}{y}\\
\end{array}
\end{array}
if y < 14Initial program 100.0%
Taylor expanded in y around 0 59.3%
if 14 < y Initial program 100.0%
Taylor expanded in x around inf 100.0%
associate-*r/100.0%
associate-*r*100.0%
rec-exp100.0%
Simplified100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 11.6%
associate-*r*11.6%
*-commutative11.6%
Simplified11.6%
Final simplification49.3%
(FPCore (x y) :precision binary64 (if (<= y 14.0) (cos x) (+ 3.0 (* (pow x 2.0) -1.5))))
double code(double x, double y) {
double tmp;
if (y <= 14.0) {
tmp = cos(x);
} else {
tmp = 3.0 + (pow(x, 2.0) * -1.5);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 14.0d0) then
tmp = cos(x)
else
tmp = 3.0d0 + ((x ** 2.0d0) * (-1.5d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 14.0) {
tmp = Math.cos(x);
} else {
tmp = 3.0 + (Math.pow(x, 2.0) * -1.5);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 14.0: tmp = math.cos(x) else: tmp = 3.0 + (math.pow(x, 2.0) * -1.5) return tmp
function code(x, y) tmp = 0.0 if (y <= 14.0) tmp = cos(x); else tmp = Float64(3.0 + Float64((x ^ 2.0) * -1.5)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 14.0) tmp = cos(x); else tmp = 3.0 + ((x ^ 2.0) * -1.5); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 14.0], N[Cos[x], $MachinePrecision], N[(3.0 + N[(N[Power[x, 2.0], $MachinePrecision] * -1.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 14:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;3 + {x}^{2} \cdot -1.5\\
\end{array}
\end{array}
if y < 14Initial program 100.0%
Taylor expanded in y around 0 59.3%
if 14 < y Initial program 100.0%
add-log-exp100.0%
add-sqr-sqrt100.0%
log-prod100.0%
Applied egg-rr100.0%
count-2100.0%
Simplified100.0%
Applied egg-rr3.1%
Taylor expanded in x around 0 11.6%
Final simplification49.3%
(FPCore (x y) :precision binary64 (if (<= y 1.8e+27) (cos x) (* (pow x 2.0) -0.5)))
double code(double x, double y) {
double tmp;
if (y <= 1.8e+27) {
tmp = cos(x);
} else {
tmp = pow(x, 2.0) * -0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.8d+27) then
tmp = cos(x)
else
tmp = (x ** 2.0d0) * (-0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.8e+27) {
tmp = Math.cos(x);
} else {
tmp = Math.pow(x, 2.0) * -0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.8e+27: tmp = math.cos(x) else: tmp = math.pow(x, 2.0) * -0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= 1.8e+27) tmp = cos(x); else tmp = Float64((x ^ 2.0) * -0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.8e+27) tmp = cos(x); else tmp = (x ^ 2.0) * -0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.8e+27], N[Cos[x], $MachinePrecision], N[(N[Power[x, 2.0], $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.8 \cdot 10^{+27}:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;{x}^{2} \cdot -0.5\\
\end{array}
\end{array}
if y < 1.79999999999999991e27Initial program 100.0%
Taylor expanded in y around 0 58.0%
if 1.79999999999999991e27 < y Initial program 100.0%
Taylor expanded in x around inf 100.0%
associate-*r/100.0%
associate-*r*100.0%
rec-exp100.0%
Simplified100.0%
Taylor expanded in y around 0 3.1%
Taylor expanded in x around 0 12.4%
associate-*r*12.4%
*-commutative12.4%
Simplified12.4%
Taylor expanded in x around inf 11.3%
Final simplification49.1%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 47.5%
Final simplification47.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 57.1%
associate-*r/57.1%
associate-*r*57.1%
rec-exp57.2%
Simplified57.2%
Taylor expanded in y around 0 47.4%
Taylor expanded in x around 0 25.4%
Final simplification25.4%
herbie shell --seed 2024034
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))