
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z (- t) (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, -t, (x * y));
}
function code(x, y, z, t) return fma(z, Float64(-t), Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * (-t) + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, -t, x \cdot y\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 99.2%
associate-*r*99.2%
neg-mul-199.2%
*-commutative99.2%
fma-define99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* x y) -2.15e+18)
(not
(or (<= (* x y) -1.12e-43)
(and (not (<= (* x y) -7.5e-84)) (<= (* x y) 6.5e-98)))))
(* x y)
(* z (- t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.15e+18) || !(((x * y) <= -1.12e-43) || (!((x * y) <= -7.5e-84) && ((x * y) <= 6.5e-98)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * y) <= (-2.15d+18)) .or. (.not. ((x * y) <= (-1.12d-43)) .or. (.not. ((x * y) <= (-7.5d-84))) .and. ((x * y) <= 6.5d-98))) then
tmp = x * y
else
tmp = z * -t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * y) <= -2.15e+18) || !(((x * y) <= -1.12e-43) || (!((x * y) <= -7.5e-84) && ((x * y) <= 6.5e-98)))) {
tmp = x * y;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * y) <= -2.15e+18) or not (((x * y) <= -1.12e-43) or (not ((x * y) <= -7.5e-84) and ((x * y) <= 6.5e-98))): tmp = x * y else: tmp = z * -t return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(x * y) <= -2.15e+18) || !((Float64(x * y) <= -1.12e-43) || (!(Float64(x * y) <= -7.5e-84) && (Float64(x * y) <= 6.5e-98)))) tmp = Float64(x * y); else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * y) <= -2.15e+18) || ~((((x * y) <= -1.12e-43) || (~(((x * y) <= -7.5e-84)) && ((x * y) <= 6.5e-98))))) tmp = x * y; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -2.15e+18], N[Not[Or[LessEqual[N[(x * y), $MachinePrecision], -1.12e-43], And[N[Not[LessEqual[N[(x * y), $MachinePrecision], -7.5e-84]], $MachinePrecision], LessEqual[N[(x * y), $MachinePrecision], 6.5e-98]]]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(z * (-t)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.15 \cdot 10^{+18} \lor \neg \left(x \cdot y \leq -1.12 \cdot 10^{-43} \lor \neg \left(x \cdot y \leq -7.5 \cdot 10^{-84}\right) \land x \cdot y \leq 6.5 \cdot 10^{-98}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -2.15e18 or -1.12e-43 < (*.f64 x y) < -7.50000000000000026e-84 or 6.50000000000000017e-98 < (*.f64 x y) Initial program 98.6%
Taylor expanded in x around inf 77.6%
if -2.15e18 < (*.f64 x y) < -1.12e-43 or -7.50000000000000026e-84 < (*.f64 x y) < 6.50000000000000017e-98Initial program 100.0%
Taylor expanded in x around 0 87.2%
associate-*r*87.2%
neg-mul-187.2%
*-commutative87.2%
Simplified87.2%
Final simplification81.8%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.2%
Taylor expanded in x around inf 51.2%
Final simplification51.2%
herbie shell --seed 2024034
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))