
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- z x) x))
double code(double x, double y, double z) {
return fma(y, (z - x), x);
}
function code(x, y, z) return fma(y, Float64(z - x), x) end
code[x_, y_, z_] := N[(y * N[(z - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z - x, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-define100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.65e-18) (not (<= z 4.6e-113))) (+ x (* y z)) (* x (- 1.0 y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e-18) || !(z <= 4.6e-113)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.65d-18)) .or. (.not. (z <= 4.6d-113))) then
tmp = x + (y * z)
else
tmp = x * (1.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e-18) || !(z <= 4.6e-113)) {
tmp = x + (y * z);
} else {
tmp = x * (1.0 - y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.65e-18) or not (z <= 4.6e-113): tmp = x + (y * z) else: tmp = x * (1.0 - y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.65e-18) || !(z <= 4.6e-113)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x * Float64(1.0 - y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.65e-18) || ~((z <= 4.6e-113))) tmp = x + (y * z); else tmp = x * (1.0 - y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.65e-18], N[Not[LessEqual[z, 4.6e-113]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{-18} \lor \neg \left(z \leq 4.6 \cdot 10^{-113}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\end{array}
\end{array}
if z < -1.6500000000000001e-18 or 4.60000000000000016e-113 < z Initial program 100.0%
Taylor expanded in z around inf 89.5%
if -1.6500000000000001e-18 < z < 4.60000000000000016e-113Initial program 100.0%
Taylor expanded in x around inf 91.7%
mul-1-neg91.7%
unsub-neg91.7%
Simplified91.7%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.65e-18) (not (<= z 6e-113))) (+ x (* y z)) (- x (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e-18) || !(z <= 6e-113)) {
tmp = x + (y * z);
} else {
tmp = x - (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.65d-18)) .or. (.not. (z <= 6d-113))) then
tmp = x + (y * z)
else
tmp = x - (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.65e-18) || !(z <= 6e-113)) {
tmp = x + (y * z);
} else {
tmp = x - (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.65e-18) or not (z <= 6e-113): tmp = x + (y * z) else: tmp = x - (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.65e-18) || !(z <= 6e-113)) tmp = Float64(x + Float64(y * z)); else tmp = Float64(x - Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.65e-18) || ~((z <= 6e-113))) tmp = x + (y * z); else tmp = x - (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.65e-18], N[Not[LessEqual[z, 6e-113]], $MachinePrecision]], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x - N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.65 \cdot 10^{-18} \lor \neg \left(z \leq 6 \cdot 10^{-113}\right):\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot x\\
\end{array}
\end{array}
if z < -1.6500000000000001e-18 or 6.0000000000000002e-113 < z Initial program 100.0%
Taylor expanded in z around inf 89.5%
if -1.6500000000000001e-18 < z < 6.0000000000000002e-113Initial program 100.0%
Taylor expanded in x around inf 91.7%
mul-1-neg91.7%
unsub-neg91.7%
Simplified91.7%
sub-neg91.7%
distribute-rgt-in91.8%
*-un-lft-identity91.8%
distribute-lft-neg-in91.8%
unsub-neg91.8%
Applied egg-rr91.8%
Final simplification90.6%
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y, double z) {
return x * (1.0 - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - y)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - y);
}
def code(x, y, z): return x * (1.0 - y)
function code(x, y, z) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y, z) tmp = x * (1.0 - y); end
code[x_, y_, z_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 64.2%
mul-1-neg64.2%
unsub-neg64.2%
Simplified64.2%
Final simplification64.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.1%
Final simplification37.1%
herbie shell --seed 2024034
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))