
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 99.2%
+-commutative99.2%
*-commutative99.2%
distribute-lft-out--99.2%
*-rgt-identity99.2%
cancel-sign-sub-inv99.2%
+-commutative99.2%
associate-+r+99.2%
+-commutative99.2%
*-commutative99.2%
distribute-rgt-out100.0%
fma-define100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -4.75e+232)
t_0
(if (<= x -1.75e-42)
(* x z)
(if (<= x 1.0)
y
(if (or (<= x 1.32e+110) (not (<= x 1.08e+198))) t_0 (* x z)))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -4.75e+232) {
tmp = t_0;
} else if (x <= -1.75e-42) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 1.32e+110) || !(x <= 1.08e+198)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-4.75d+232)) then
tmp = t_0
else if (x <= (-1.75d-42)) then
tmp = x * z
else if (x <= 1.0d0) then
tmp = y
else if ((x <= 1.32d+110) .or. (.not. (x <= 1.08d+198))) then
tmp = t_0
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -4.75e+232) {
tmp = t_0;
} else if (x <= -1.75e-42) {
tmp = x * z;
} else if (x <= 1.0) {
tmp = y;
} else if ((x <= 1.32e+110) || !(x <= 1.08e+198)) {
tmp = t_0;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -4.75e+232: tmp = t_0 elif x <= -1.75e-42: tmp = x * z elif x <= 1.0: tmp = y elif (x <= 1.32e+110) or not (x <= 1.08e+198): tmp = t_0 else: tmp = x * z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -4.75e+232) tmp = t_0; elseif (x <= -1.75e-42) tmp = Float64(x * z); elseif (x <= 1.0) tmp = y; elseif ((x <= 1.32e+110) || !(x <= 1.08e+198)) tmp = t_0; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -4.75e+232) tmp = t_0; elseif (x <= -1.75e-42) tmp = x * z; elseif (x <= 1.0) tmp = y; elseif ((x <= 1.32e+110) || ~((x <= 1.08e+198))) tmp = t_0; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -4.75e+232], t$95$0, If[LessEqual[x, -1.75e-42], N[(x * z), $MachinePrecision], If[LessEqual[x, 1.0], y, If[Or[LessEqual[x, 1.32e+110], N[Not[LessEqual[x, 1.08e+198]], $MachinePrecision]], t$95$0, N[(x * z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -4.75 \cdot 10^{+232}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq -1.75 \cdot 10^{-42}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 1.32 \cdot 10^{+110} \lor \neg \left(x \leq 1.08 \cdot 10^{+198}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -4.7499999999999998e232 or 1 < x < 1.32e110 or 1.08e198 < x Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
distribute-rgt-neg-out100.0%
remove-double-neg100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Taylor expanded in z around 0 73.4%
associate-*r*73.4%
mul-1-neg73.4%
Simplified73.4%
if -4.7499999999999998e232 < x < -1.7500000000000001e-42 or 1.32e110 < x < 1.08e198Initial program 97.2%
remove-double-neg97.2%
distribute-rgt-neg-out97.2%
neg-sub097.2%
neg-sub097.2%
distribute-rgt-neg-out97.2%
remove-double-neg97.2%
*-commutative97.2%
distribute-rgt-out--97.2%
*-lft-identity97.2%
associate-+l-97.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 69.4%
if -1.7500000000000001e-42 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
distribute-rgt-neg-out100.0%
remove-double-neg100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 76.0%
Final simplification73.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e-51) (not (<= x 1.75e-8))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-51) || !(x <= 1.75e-8)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d-51)) .or. (.not. (x <= 1.75d-8))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-51) || !(x <= 1.75e-8)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e-51) or not (x <= 1.75e-8): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e-51) || !(x <= 1.75e-8)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e-51) || ~((x <= 1.75e-8))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e-51], N[Not[LessEqual[x, 1.75e-8]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-51} \lor \neg \left(x \leq 1.75 \cdot 10^{-8}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4e-51 or 1.75000000000000012e-8 < x Initial program 98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
neg-sub098.6%
neg-sub098.6%
distribute-rgt-neg-out98.6%
remove-double-neg98.6%
*-commutative98.6%
distribute-rgt-out--98.6%
*-lft-identity98.6%
associate-+l-98.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 96.8%
if -4e-51 < x < 1.75000000000000012e-8Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
distribute-rgt-neg-out100.0%
remove-double-neg100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 77.8%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
distribute-rgt-neg-out98.4%
remove-double-neg98.4%
*-commutative98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 99.5%
if -1 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
distribute-rgt-neg-out100.0%
remove-double-neg100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 98.5%
neg-mul-198.5%
distribute-lft-neg-in98.5%
Simplified98.5%
cancel-sign-sub98.5%
+-commutative98.5%
Applied egg-rr98.5%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.95e-39) (not (<= x 1.1e-7))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.95e-39) || !(x <= 1.1e-7)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.95d-39)) .or. (.not. (x <= 1.1d-7))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.95e-39) || !(x <= 1.1e-7)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.95e-39) or not (x <= 1.1e-7): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.95e-39) || !(x <= 1.1e-7)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.95e-39) || ~((x <= 1.1e-7))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.95e-39], N[Not[LessEqual[x, 1.1e-7]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.95 \cdot 10^{-39} \lor \neg \left(x \leq 1.1 \cdot 10^{-7}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.95000000000000015e-39 or 1.1000000000000001e-7 < x Initial program 98.5%
remove-double-neg98.5%
distribute-rgt-neg-out98.5%
neg-sub098.5%
neg-sub098.5%
distribute-rgt-neg-out98.5%
remove-double-neg98.5%
*-commutative98.5%
distribute-rgt-out--98.5%
*-lft-identity98.5%
associate-+l-98.5%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 52.5%
if -1.95000000000000015e-39 < x < 1.1000000000000001e-7Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
distribute-rgt-neg-out100.0%
remove-double-neg100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 77.4%
Final simplification63.8%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
distribute-rgt-neg-out99.2%
remove-double-neg99.2%
*-commutative99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
distribute-rgt-neg-out99.2%
remove-double-neg99.2%
*-commutative99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 37.2%
Final simplification37.2%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024034
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))