
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) (- INFINITY)) (- (* (/ x a) (/ y 2.0)) (/ t (* (/ a z) 0.2222222222222222))) (/ (fma x y (* z (* t -9.0))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= -((double) INFINITY)) {
tmp = ((x / a) * (y / 2.0)) - (t / ((a / z) * 0.2222222222222222));
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= Float64(-Inf)) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq -\infty:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -inf.0Initial program 80.3%
div-sub80.3%
sub-neg80.3%
times-frac90.1%
*-commutative90.1%
associate-/l*96.4%
Applied egg-rr96.4%
sub-neg96.4%
times-frac96.4%
metadata-eval96.4%
Simplified96.4%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 95.1%
fma-neg95.5%
associate-*l*95.5%
distribute-rgt-neg-in95.5%
*-commutative95.5%
distribute-rgt-neg-in95.5%
metadata-eval95.5%
Simplified95.5%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) -1e+255) (- (* (/ x a) (/ y 2.0)) (/ t (* (/ a z) 0.2222222222222222))) (* (fma x y (* t (* z -9.0))) (/ 0.5 a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= -1e+255) {
tmp = ((x / a) * (y / 2.0)) - (t / ((a / z) * 0.2222222222222222));
} else {
tmp = fma(x, y, (t * (z * -9.0))) * (0.5 / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= -1e+255) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); else tmp = Float64(fma(x, y, Float64(t * Float64(z * -9.0))) * Float64(0.5 / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], -1e+255], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq -1 \cdot 10^{+255}:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, t \cdot \left(z \cdot -9\right)\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -9.99999999999999988e254Initial program 84.0%
div-sub84.0%
sub-neg84.0%
times-frac92.0%
*-commutative92.0%
associate-/l*97.0%
Applied egg-rr97.0%
sub-neg97.0%
times-frac97.1%
metadata-eval97.1%
Simplified97.1%
if -9.99999999999999988e254 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 94.9%
div-inv94.9%
fma-neg95.3%
*-commutative95.3%
distribute-rgt-neg-in95.3%
distribute-rgt-neg-in95.3%
metadata-eval95.3%
*-commutative95.3%
associate-/r*95.3%
metadata-eval95.3%
Applied egg-rr95.3%
Final simplification95.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* x 0.5) (/ a y))))
(if (<= (* x y) -1e+109)
t_1
(if (<= (* x y) -5e+38)
(* t (* (/ z a) -4.5))
(if (<= (* x y) -4e-84)
(/ (* x y) (* a 2.0))
(if (<= (* x y) 5e-53)
(* -4.5 (/ t (/ a z)))
(if (<= (* x y) 1e-22)
(/ 1.0 (/ a (* x (* y 0.5))))
(if (<= (* x y) 2e+31) (/ (* t (* z -9.0)) (* a 2.0)) t_1))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = 1.0 / (a / (x * (y * 0.5)));
} else if ((x * y) <= 2e+31) {
tmp = (t * (z * -9.0)) / (a * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) / (a / y)
if ((x * y) <= (-1d+109)) then
tmp = t_1
else if ((x * y) <= (-5d+38)) then
tmp = t * ((z / a) * (-4.5d0))
else if ((x * y) <= (-4d-84)) then
tmp = (x * y) / (a * 2.0d0)
else if ((x * y) <= 5d-53) then
tmp = (-4.5d0) * (t / (a / z))
else if ((x * y) <= 1d-22) then
tmp = 1.0d0 / (a / (x * (y * 0.5d0)))
else if ((x * y) <= 2d+31) then
tmp = (t * (z * (-9.0d0))) / (a * 2.0d0)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = 1.0 / (a / (x * (y * 0.5)));
} else if ((x * y) <= 2e+31) {
tmp = (t * (z * -9.0)) / (a * 2.0);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * 0.5) / (a / y) tmp = 0 if (x * y) <= -1e+109: tmp = t_1 elif (x * y) <= -5e+38: tmp = t * ((z / a) * -4.5) elif (x * y) <= -4e-84: tmp = (x * y) / (a * 2.0) elif (x * y) <= 5e-53: tmp = -4.5 * (t / (a / z)) elif (x * y) <= 1e-22: tmp = 1.0 / (a / (x * (y * 0.5))) elif (x * y) <= 2e+31: tmp = (t * (z * -9.0)) / (a * 2.0) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * 0.5) / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -1e+109) tmp = t_1; elseif (Float64(x * y) <= -5e+38) tmp = Float64(t * Float64(Float64(z / a) * -4.5)); elseif (Float64(x * y) <= -4e-84) tmp = Float64(Float64(x * y) / Float64(a * 2.0)); elseif (Float64(x * y) <= 5e-53) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (Float64(x * y) <= 1e-22) tmp = Float64(1.0 / Float64(a / Float64(x * Float64(y * 0.5)))); elseif (Float64(x * y) <= 2e+31) tmp = Float64(Float64(t * Float64(z * -9.0)) / Float64(a * 2.0)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * 0.5) / (a / y);
tmp = 0.0;
if ((x * y) <= -1e+109)
tmp = t_1;
elseif ((x * y) <= -5e+38)
tmp = t * ((z / a) * -4.5);
elseif ((x * y) <= -4e-84)
tmp = (x * y) / (a * 2.0);
elseif ((x * y) <= 5e-53)
tmp = -4.5 * (t / (a / z));
elseif ((x * y) <= 1e-22)
tmp = 1.0 / (a / (x * (y * 0.5)));
elseif ((x * y) <= 2e+31)
tmp = (t * (z * -9.0)) / (a * 2.0);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+109], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e+38], N[(t * N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4e-84], N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-53], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-22], N[(1.0 / N[(a / N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+31], N[(N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot 0.5}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+38}:\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq -4 \cdot 10^{-84}:\\
\;\;\;\;\frac{x \cdot y}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-53}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 10^{-22}:\\
\;\;\;\;\frac{1}{\frac{a}{x \cdot \left(y \cdot 0.5\right)}}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+31}:\\
\;\;\;\;\frac{t \cdot \left(z \cdot -9\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999982e108 or 1.9999999999999999e31 < (*.f64 x y) Initial program 92.0%
Taylor expanded in x around inf 83.2%
associate-/l*86.6%
associate-*r/86.6%
Simplified86.6%
if -9.99999999999999982e108 < (*.f64 x y) < -4.9999999999999997e38Initial program 91.2%
Taylor expanded in x around 0 65.2%
associate-/l*74.0%
associate-/r/65.7%
Simplified65.7%
*-commutative65.7%
associate-*l/65.2%
metadata-eval65.2%
times-frac65.2%
associate-*r*65.4%
Applied egg-rr65.4%
associate-*r/74.0%
times-frac74.0%
metadata-eval74.0%
Simplified74.0%
if -4.9999999999999997e38 < (*.f64 x y) < -4.0000000000000001e-84Initial program 95.6%
Taylor expanded in x around inf 70.0%
if -4.0000000000000001e-84 < (*.f64 x y) < 5e-53Initial program 93.5%
Taylor expanded in x around 0 80.2%
associate-/l*79.9%
Simplified79.9%
if 5e-53 < (*.f64 x y) < 1e-22Initial program 99.2%
div-inv99.5%
fma-neg99.5%
*-commutative99.5%
distribute-rgt-neg-in99.5%
distribute-rgt-neg-in99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 79.2%
associate-*r/79.2%
clear-num79.2%
associate-*l*79.2%
Applied egg-rr79.2%
if 1e-22 < (*.f64 x y) < 1.9999999999999999e31Initial program 99.7%
Taylor expanded in x around 0 82.4%
*-commutative82.4%
associate-*r*82.4%
*-commutative82.4%
*-commutative82.4%
Simplified82.4%
Final simplification81.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (* x 0.5) (/ y a))) (t_2 (* (* x y) (/ 0.5 a))))
(if (<= (* x y) -1e+109)
t_1
(if (<= (* x y) -5e+38)
(* t (* (/ z a) -4.5))
(if (<= (* x y) -4e-84)
t_2
(if (<= (* x y) 5e-53)
(* -4.5 (/ t (/ a z)))
(if (<= (* x y) 1e-22)
t_2
(if (<= (* x y) 2e+31) (* -4.5 (/ (* z t) a)) t_1))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) * (y / a);
double t_2 = (x * y) * (0.5 / a);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = t_2;
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = t_2;
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x * 0.5d0) * (y / a)
t_2 = (x * y) * (0.5d0 / a)
if ((x * y) <= (-1d+109)) then
tmp = t_1
else if ((x * y) <= (-5d+38)) then
tmp = t * ((z / a) * (-4.5d0))
else if ((x * y) <= (-4d-84)) then
tmp = t_2
else if ((x * y) <= 5d-53) then
tmp = (-4.5d0) * (t / (a / z))
else if ((x * y) <= 1d-22) then
tmp = t_2
else if ((x * y) <= 2d+31) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) * (y / a);
double t_2 = (x * y) * (0.5 / a);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = t_2;
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = t_2;
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * 0.5) * (y / a) t_2 = (x * y) * (0.5 / a) tmp = 0 if (x * y) <= -1e+109: tmp = t_1 elif (x * y) <= -5e+38: tmp = t * ((z / a) * -4.5) elif (x * y) <= -4e-84: tmp = t_2 elif (x * y) <= 5e-53: tmp = -4.5 * (t / (a / z)) elif (x * y) <= 1e-22: tmp = t_2 elif (x * y) <= 2e+31: tmp = -4.5 * ((z * t) / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * 0.5) * Float64(y / a)) t_2 = Float64(Float64(x * y) * Float64(0.5 / a)) tmp = 0.0 if (Float64(x * y) <= -1e+109) tmp = t_1; elseif (Float64(x * y) <= -5e+38) tmp = Float64(t * Float64(Float64(z / a) * -4.5)); elseif (Float64(x * y) <= -4e-84) tmp = t_2; elseif (Float64(x * y) <= 5e-53) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (Float64(x * y) <= 1e-22) tmp = t_2; elseif (Float64(x * y) <= 2e+31) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * 0.5) * (y / a);
t_2 = (x * y) * (0.5 / a);
tmp = 0.0;
if ((x * y) <= -1e+109)
tmp = t_1;
elseif ((x * y) <= -5e+38)
tmp = t * ((z / a) * -4.5);
elseif ((x * y) <= -4e-84)
tmp = t_2;
elseif ((x * y) <= 5e-53)
tmp = -4.5 * (t / (a / z));
elseif ((x * y) <= 1e-22)
tmp = t_2;
elseif ((x * y) <= 2e+31)
tmp = -4.5 * ((z * t) / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+109], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e+38], N[(t * N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4e-84], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5e-53], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-22], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 2e+31], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \left(x \cdot 0.5\right) \cdot \frac{y}{a}\\
t_2 := \left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+38}:\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq -4 \cdot 10^{-84}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-53}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 10^{-22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+31}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999982e108 or 1.9999999999999999e31 < (*.f64 x y) Initial program 92.0%
Taylor expanded in x around inf 83.2%
associate-/l*86.6%
associate-*r/86.6%
Simplified86.6%
div-inv86.0%
*-commutative86.0%
clear-num86.1%
Applied egg-rr86.1%
if -9.99999999999999982e108 < (*.f64 x y) < -4.9999999999999997e38Initial program 91.2%
Taylor expanded in x around 0 65.2%
associate-/l*74.0%
associate-/r/65.7%
Simplified65.7%
*-commutative65.7%
associate-*l/65.2%
metadata-eval65.2%
times-frac65.2%
associate-*r*65.4%
Applied egg-rr65.4%
associate-*r/74.0%
times-frac74.0%
metadata-eval74.0%
Simplified74.0%
if -4.9999999999999997e38 < (*.f64 x y) < -4.0000000000000001e-84 or 5e-53 < (*.f64 x y) < 1e-22Initial program 96.3%
div-inv96.3%
fma-neg96.3%
*-commutative96.3%
distribute-rgt-neg-in96.3%
distribute-rgt-neg-in96.3%
metadata-eval96.3%
*-commutative96.3%
associate-/r*96.3%
metadata-eval96.3%
Applied egg-rr96.3%
Taylor expanded in x around inf 71.7%
if -4.0000000000000001e-84 < (*.f64 x y) < 5e-53Initial program 93.5%
Taylor expanded in x around 0 80.2%
associate-/l*79.9%
Simplified79.9%
if 1e-22 < (*.f64 x y) < 1.9999999999999999e31Initial program 99.7%
Taylor expanded in x around 0 82.4%
Final simplification81.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* x 0.5) (/ a y))) (t_2 (* (* x y) (/ 0.5 a))))
(if (<= (* x y) -1e+109)
t_1
(if (<= (* x y) -5e+38)
(* t (* (/ z a) -4.5))
(if (<= (* x y) -4e-84)
t_2
(if (<= (* x y) 5e-53)
(* -4.5 (/ t (/ a z)))
(if (<= (* x y) 1e-22)
t_2
(if (<= (* x y) 2e+31) (* -4.5 (/ (* z t) a)) t_1))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double t_2 = (x * y) * (0.5 / a);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = t_2;
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = t_2;
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x * 0.5d0) / (a / y)
t_2 = (x * y) * (0.5d0 / a)
if ((x * y) <= (-1d+109)) then
tmp = t_1
else if ((x * y) <= (-5d+38)) then
tmp = t * ((z / a) * (-4.5d0))
else if ((x * y) <= (-4d-84)) then
tmp = t_2
else if ((x * y) <= 5d-53) then
tmp = (-4.5d0) * (t / (a / z))
else if ((x * y) <= 1d-22) then
tmp = t_2
else if ((x * y) <= 2d+31) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double t_2 = (x * y) * (0.5 / a);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = t_2;
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = t_2;
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * 0.5) / (a / y) t_2 = (x * y) * (0.5 / a) tmp = 0 if (x * y) <= -1e+109: tmp = t_1 elif (x * y) <= -5e+38: tmp = t * ((z / a) * -4.5) elif (x * y) <= -4e-84: tmp = t_2 elif (x * y) <= 5e-53: tmp = -4.5 * (t / (a / z)) elif (x * y) <= 1e-22: tmp = t_2 elif (x * y) <= 2e+31: tmp = -4.5 * ((z * t) / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * 0.5) / Float64(a / y)) t_2 = Float64(Float64(x * y) * Float64(0.5 / a)) tmp = 0.0 if (Float64(x * y) <= -1e+109) tmp = t_1; elseif (Float64(x * y) <= -5e+38) tmp = Float64(t * Float64(Float64(z / a) * -4.5)); elseif (Float64(x * y) <= -4e-84) tmp = t_2; elseif (Float64(x * y) <= 5e-53) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (Float64(x * y) <= 1e-22) tmp = t_2; elseif (Float64(x * y) <= 2e+31) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * 0.5) / (a / y);
t_2 = (x * y) * (0.5 / a);
tmp = 0.0;
if ((x * y) <= -1e+109)
tmp = t_1;
elseif ((x * y) <= -5e+38)
tmp = t * ((z / a) * -4.5);
elseif ((x * y) <= -4e-84)
tmp = t_2;
elseif ((x * y) <= 5e-53)
tmp = -4.5 * (t / (a / z));
elseif ((x * y) <= 1e-22)
tmp = t_2;
elseif ((x * y) <= 2e+31)
tmp = -4.5 * ((z * t) / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] / N[(a / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+109], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e+38], N[(t * N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4e-84], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5e-53], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-22], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 2e+31], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot 0.5}{\frac{a}{y}}\\
t_2 := \left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+38}:\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq -4 \cdot 10^{-84}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-53}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 10^{-22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+31}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999982e108 or 1.9999999999999999e31 < (*.f64 x y) Initial program 92.0%
Taylor expanded in x around inf 83.2%
associate-/l*86.6%
associate-*r/86.6%
Simplified86.6%
if -9.99999999999999982e108 < (*.f64 x y) < -4.9999999999999997e38Initial program 91.2%
Taylor expanded in x around 0 65.2%
associate-/l*74.0%
associate-/r/65.7%
Simplified65.7%
*-commutative65.7%
associate-*l/65.2%
metadata-eval65.2%
times-frac65.2%
associate-*r*65.4%
Applied egg-rr65.4%
associate-*r/74.0%
times-frac74.0%
metadata-eval74.0%
Simplified74.0%
if -4.9999999999999997e38 < (*.f64 x y) < -4.0000000000000001e-84 or 5e-53 < (*.f64 x y) < 1e-22Initial program 96.3%
div-inv96.3%
fma-neg96.3%
*-commutative96.3%
distribute-rgt-neg-in96.3%
distribute-rgt-neg-in96.3%
metadata-eval96.3%
*-commutative96.3%
associate-/r*96.3%
metadata-eval96.3%
Applied egg-rr96.3%
Taylor expanded in x around inf 71.7%
if -4.0000000000000001e-84 < (*.f64 x y) < 5e-53Initial program 93.5%
Taylor expanded in x around 0 80.2%
associate-/l*79.9%
Simplified79.9%
if 1e-22 < (*.f64 x y) < 1.9999999999999999e31Initial program 99.7%
Taylor expanded in x around 0 82.4%
Final simplification81.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* x 0.5) (/ a y))))
(if (<= (* x y) -1e+109)
t_1
(if (<= (* x y) -5e+38)
(* t (* (/ z a) -4.5))
(if (<= (* x y) -4e-84)
(/ (* x y) (* a 2.0))
(if (<= (* x y) 5e-53)
(* -4.5 (/ t (/ a z)))
(if (<= (* x y) 1e-22)
(* (* x y) (/ 0.5 a))
(if (<= (* x y) 2e+31) (* -4.5 (/ (* z t) a)) t_1))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) / (a / y)
if ((x * y) <= (-1d+109)) then
tmp = t_1
else if ((x * y) <= (-5d+38)) then
tmp = t * ((z / a) * (-4.5d0))
else if ((x * y) <= (-4d-84)) then
tmp = (x * y) / (a * 2.0d0)
else if ((x * y) <= 5d-53) then
tmp = (-4.5d0) * (t / (a / z))
else if ((x * y) <= 1d-22) then
tmp = (x * y) * (0.5d0 / a)
else if ((x * y) <= 2d+31) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = (x * y) * (0.5 / a);
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * 0.5) / (a / y) tmp = 0 if (x * y) <= -1e+109: tmp = t_1 elif (x * y) <= -5e+38: tmp = t * ((z / a) * -4.5) elif (x * y) <= -4e-84: tmp = (x * y) / (a * 2.0) elif (x * y) <= 5e-53: tmp = -4.5 * (t / (a / z)) elif (x * y) <= 1e-22: tmp = (x * y) * (0.5 / a) elif (x * y) <= 2e+31: tmp = -4.5 * ((z * t) / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * 0.5) / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -1e+109) tmp = t_1; elseif (Float64(x * y) <= -5e+38) tmp = Float64(t * Float64(Float64(z / a) * -4.5)); elseif (Float64(x * y) <= -4e-84) tmp = Float64(Float64(x * y) / Float64(a * 2.0)); elseif (Float64(x * y) <= 5e-53) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (Float64(x * y) <= 1e-22) tmp = Float64(Float64(x * y) * Float64(0.5 / a)); elseif (Float64(x * y) <= 2e+31) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * 0.5) / (a / y);
tmp = 0.0;
if ((x * y) <= -1e+109)
tmp = t_1;
elseif ((x * y) <= -5e+38)
tmp = t * ((z / a) * -4.5);
elseif ((x * y) <= -4e-84)
tmp = (x * y) / (a * 2.0);
elseif ((x * y) <= 5e-53)
tmp = -4.5 * (t / (a / z));
elseif ((x * y) <= 1e-22)
tmp = (x * y) * (0.5 / a);
elseif ((x * y) <= 2e+31)
tmp = -4.5 * ((z * t) / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+109], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e+38], N[(t * N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4e-84], N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-53], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-22], N[(N[(x * y), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+31], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot 0.5}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+38}:\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq -4 \cdot 10^{-84}:\\
\;\;\;\;\frac{x \cdot y}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-53}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 10^{-22}:\\
\;\;\;\;\left(x \cdot y\right) \cdot \frac{0.5}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+31}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999982e108 or 1.9999999999999999e31 < (*.f64 x y) Initial program 92.0%
Taylor expanded in x around inf 83.2%
associate-/l*86.6%
associate-*r/86.6%
Simplified86.6%
if -9.99999999999999982e108 < (*.f64 x y) < -4.9999999999999997e38Initial program 91.2%
Taylor expanded in x around 0 65.2%
associate-/l*74.0%
associate-/r/65.7%
Simplified65.7%
*-commutative65.7%
associate-*l/65.2%
metadata-eval65.2%
times-frac65.2%
associate-*r*65.4%
Applied egg-rr65.4%
associate-*r/74.0%
times-frac74.0%
metadata-eval74.0%
Simplified74.0%
if -4.9999999999999997e38 < (*.f64 x y) < -4.0000000000000001e-84Initial program 95.6%
Taylor expanded in x around inf 70.0%
if -4.0000000000000001e-84 < (*.f64 x y) < 5e-53Initial program 93.5%
Taylor expanded in x around 0 80.2%
associate-/l*79.9%
Simplified79.9%
if 5e-53 < (*.f64 x y) < 1e-22Initial program 99.2%
div-inv99.5%
fma-neg99.5%
*-commutative99.5%
distribute-rgt-neg-in99.5%
distribute-rgt-neg-in99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 79.2%
if 1e-22 < (*.f64 x y) < 1.9999999999999999e31Initial program 99.7%
Taylor expanded in x around 0 82.4%
Final simplification81.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* x 0.5) (/ a y))))
(if (<= (* x y) -1e+109)
t_1
(if (<= (* x y) -5e+38)
(* t (* (/ z a) -4.5))
(if (<= (* x y) -4e-84)
(/ (* x y) (* a 2.0))
(if (<= (* x y) 5e-53)
(* -4.5 (/ t (/ a z)))
(if (<= (* x y) 1e-22)
(/ 1.0 (/ a (* x (* y 0.5))))
(if (<= (* x y) 2e+31) (* -4.5 (/ (* z t) a)) t_1))))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = 1.0 / (a / (x * (y * 0.5)));
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * 0.5d0) / (a / y)
if ((x * y) <= (-1d+109)) then
tmp = t_1
else if ((x * y) <= (-5d+38)) then
tmp = t * ((z / a) * (-4.5d0))
else if ((x * y) <= (-4d-84)) then
tmp = (x * y) / (a * 2.0d0)
else if ((x * y) <= 5d-53) then
tmp = (-4.5d0) * (t / (a / z))
else if ((x * y) <= 1d-22) then
tmp = 1.0d0 / (a / (x * (y * 0.5d0)))
else if ((x * y) <= 2d+31) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * 0.5) / (a / y);
double tmp;
if ((x * y) <= -1e+109) {
tmp = t_1;
} else if ((x * y) <= -5e+38) {
tmp = t * ((z / a) * -4.5);
} else if ((x * y) <= -4e-84) {
tmp = (x * y) / (a * 2.0);
} else if ((x * y) <= 5e-53) {
tmp = -4.5 * (t / (a / z));
} else if ((x * y) <= 1e-22) {
tmp = 1.0 / (a / (x * (y * 0.5)));
} else if ((x * y) <= 2e+31) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * 0.5) / (a / y) tmp = 0 if (x * y) <= -1e+109: tmp = t_1 elif (x * y) <= -5e+38: tmp = t * ((z / a) * -4.5) elif (x * y) <= -4e-84: tmp = (x * y) / (a * 2.0) elif (x * y) <= 5e-53: tmp = -4.5 * (t / (a / z)) elif (x * y) <= 1e-22: tmp = 1.0 / (a / (x * (y * 0.5))) elif (x * y) <= 2e+31: tmp = -4.5 * ((z * t) / a) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * 0.5) / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -1e+109) tmp = t_1; elseif (Float64(x * y) <= -5e+38) tmp = Float64(t * Float64(Float64(z / a) * -4.5)); elseif (Float64(x * y) <= -4e-84) tmp = Float64(Float64(x * y) / Float64(a * 2.0)); elseif (Float64(x * y) <= 5e-53) tmp = Float64(-4.5 * Float64(t / Float64(a / z))); elseif (Float64(x * y) <= 1e-22) tmp = Float64(1.0 / Float64(a / Float64(x * Float64(y * 0.5)))); elseif (Float64(x * y) <= 2e+31) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * 0.5) / (a / y);
tmp = 0.0;
if ((x * y) <= -1e+109)
tmp = t_1;
elseif ((x * y) <= -5e+38)
tmp = t * ((z / a) * -4.5);
elseif ((x * y) <= -4e-84)
tmp = (x * y) / (a * 2.0);
elseif ((x * y) <= 5e-53)
tmp = -4.5 * (t / (a / z));
elseif ((x * y) <= 1e-22)
tmp = 1.0 / (a / (x * (y * 0.5)));
elseif ((x * y) <= 2e+31)
tmp = -4.5 * ((z * t) / a);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * 0.5), $MachinePrecision] / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+109], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], -5e+38], N[(t * N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], -4e-84], N[(N[(x * y), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 5e-53], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e-22], N[(1.0 / N[(a / N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+31], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x \cdot 0.5}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq -5 \cdot 10^{+38}:\\
\;\;\;\;t \cdot \left(\frac{z}{a} \cdot -4.5\right)\\
\mathbf{elif}\;x \cdot y \leq -4 \cdot 10^{-84}:\\
\;\;\;\;\frac{x \cdot y}{a \cdot 2}\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-53}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;x \cdot y \leq 10^{-22}:\\
\;\;\;\;\frac{1}{\frac{a}{x \cdot \left(y \cdot 0.5\right)}}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+31}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999982e108 or 1.9999999999999999e31 < (*.f64 x y) Initial program 92.0%
Taylor expanded in x around inf 83.2%
associate-/l*86.6%
associate-*r/86.6%
Simplified86.6%
if -9.99999999999999982e108 < (*.f64 x y) < -4.9999999999999997e38Initial program 91.2%
Taylor expanded in x around 0 65.2%
associate-/l*74.0%
associate-/r/65.7%
Simplified65.7%
*-commutative65.7%
associate-*l/65.2%
metadata-eval65.2%
times-frac65.2%
associate-*r*65.4%
Applied egg-rr65.4%
associate-*r/74.0%
times-frac74.0%
metadata-eval74.0%
Simplified74.0%
if -4.9999999999999997e38 < (*.f64 x y) < -4.0000000000000001e-84Initial program 95.6%
Taylor expanded in x around inf 70.0%
if -4.0000000000000001e-84 < (*.f64 x y) < 5e-53Initial program 93.5%
Taylor expanded in x around 0 80.2%
associate-/l*79.9%
Simplified79.9%
if 5e-53 < (*.f64 x y) < 1e-22Initial program 99.2%
div-inv99.5%
fma-neg99.5%
*-commutative99.5%
distribute-rgt-neg-in99.5%
distribute-rgt-neg-in99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in x around inf 79.2%
associate-*r/79.2%
clear-num79.2%
associate-*l*79.2%
Applied egg-rr79.2%
if 1e-22 < (*.f64 x y) < 1.9999999999999999e31Initial program 99.7%
Taylor expanded in x around 0 82.4%
Final simplification81.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (- (* x y) (* (* z 9.0) t)) -1e+234) (- (* (/ x a) (/ y 2.0)) (/ t (* (/ a z) 0.2222222222222222))) (/ (- (* x y) (* 9.0 (* z t))) (* a 2.0))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= -1e+234) {
tmp = ((x / a) * (y / 2.0)) - (t / ((a / z) * 0.2222222222222222));
} else {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((x * y) - ((z * 9.0d0) * t)) <= (-1d+234)) then
tmp = ((x / a) * (y / 2.0d0)) - (t / ((a / z) * 0.2222222222222222d0))
else
tmp = ((x * y) - (9.0d0 * (z * t))) / (a * 2.0d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((x * y) - ((z * 9.0) * t)) <= -1e+234) {
tmp = ((x / a) * (y / 2.0)) - (t / ((a / z) * 0.2222222222222222));
} else {
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if ((x * y) - ((z * 9.0) * t)) <= -1e+234: tmp = ((x / a) * (y / 2.0)) - (t / ((a / z) * 0.2222222222222222)) else: tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) <= -1e+234) tmp = Float64(Float64(Float64(x / a) * Float64(y / 2.0)) - Float64(t / Float64(Float64(a / z) * 0.2222222222222222))); else tmp = Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (((x * y) - ((z * 9.0) * t)) <= -1e+234)
tmp = ((x / a) * (y / 2.0)) - (t / ((a / z) * 0.2222222222222222));
else
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], -1e+234], N[(N[(N[(x / a), $MachinePrecision] * N[(y / 2.0), $MachinePrecision]), $MachinePrecision] - N[(t / N[(N[(a / z), $MachinePrecision] * 0.2222222222222222), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y - \left(z \cdot 9\right) \cdot t \leq -1 \cdot 10^{+234}:\\
\;\;\;\;\frac{x}{a} \cdot \frac{y}{2} - \frac{t}{\frac{a}{z} \cdot 0.2222222222222222}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) < -1.00000000000000002e234Initial program 85.6%
div-sub85.6%
sub-neg85.6%
times-frac92.8%
*-commutative92.8%
associate-/l*97.3%
Applied egg-rr97.3%
sub-neg97.3%
times-frac97.3%
metadata-eval97.3%
Simplified97.3%
if -1.00000000000000002e234 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z 9) t)) Initial program 94.8%
fma-neg95.3%
associate-*l*95.3%
distribute-rgt-neg-in95.3%
*-commutative95.3%
distribute-rgt-neg-in95.3%
metadata-eval95.3%
Simplified95.3%
*-commutative95.3%
associate-*r*95.3%
metadata-eval95.3%
distribute-rgt-neg-in95.3%
distribute-lft-neg-in95.3%
fma-neg94.8%
*-commutative94.8%
associate-*l*94.8%
Applied egg-rr94.8%
Final simplification95.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (or (<= x -1.02e+14) (not (<= x 5e-104))) (* (* x 0.5) (/ y a)) (* -4.5 (/ t (/ a z)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1.02e+14) || !(x <= 5e-104)) {
tmp = (x * 0.5) * (y / a);
} else {
tmp = -4.5 * (t / (a / z));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-1.02d+14)) .or. (.not. (x <= 5d-104))) then
tmp = (x * 0.5d0) * (y / a)
else
tmp = (-4.5d0) * (t / (a / z))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -1.02e+14) || !(x <= 5e-104)) {
tmp = (x * 0.5) * (y / a);
} else {
tmp = -4.5 * (t / (a / z));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x <= -1.02e+14) or not (x <= 5e-104): tmp = (x * 0.5) * (y / a) else: tmp = -4.5 * (t / (a / z)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if ((x <= -1.02e+14) || !(x <= 5e-104)) tmp = Float64(Float64(x * 0.5) * Float64(y / a)); else tmp = Float64(-4.5 * Float64(t / Float64(a / z))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x <= -1.02e+14) || ~((x <= 5e-104)))
tmp = (x * 0.5) * (y / a);
else
tmp = -4.5 * (t / (a / z));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -1.02e+14], N[Not[LessEqual[x, 5e-104]], $MachinePrecision]], N[(N[(x * 0.5), $MachinePrecision] * N[(y / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{+14} \lor \neg \left(x \leq 5 \cdot 10^{-104}\right):\\
\;\;\;\;\left(x \cdot 0.5\right) \cdot \frac{y}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{t}{\frac{a}{z}}\\
\end{array}
\end{array}
if x < -1.02e14 or 4.99999999999999979e-104 < x Initial program 92.6%
Taylor expanded in x around inf 65.2%
associate-/l*63.7%
associate-*r/63.7%
Simplified63.7%
div-inv63.2%
*-commutative63.2%
clear-num63.2%
Applied egg-rr63.2%
if -1.02e14 < x < 4.99999999999999979e-104Initial program 94.4%
Taylor expanded in x around 0 68.1%
associate-/l*68.4%
Simplified68.4%
Final simplification65.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ 0.5 a) (+ (* x y) (* -9.0 (* z t)))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (0.5d0 / a) * ((x * y) + ((-9.0d0) * (z * t)))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (0.5 / a) * ((x * y) + (-9.0 * (z * t)))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(0.5 / a) * Float64(Float64(x * y) + Float64(-9.0 * Float64(z * t)))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (0.5 / a) * ((x * y) + (-9.0 * (z * t)));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(0.5 / a), $MachinePrecision] * N[(N[(x * y), $MachinePrecision] + N[(-9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{0.5}{a} \cdot \left(x \cdot y + -9 \cdot \left(z \cdot t\right)\right)
\end{array}
Initial program 93.4%
div-inv93.3%
fma-neg93.7%
*-commutative93.7%
distribute-rgt-neg-in93.7%
distribute-rgt-neg-in93.7%
metadata-eval93.7%
*-commutative93.7%
associate-/r*93.7%
metadata-eval93.7%
Applied egg-rr93.7%
Taylor expanded in x around 0 93.3%
Final simplification93.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* 9.0 (* z t))) (* a 2.0)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (9.0d0 * (z * t))) / (a * 2.0d0)
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (9.0 * (z * t))) / (a * 2.0);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((x * y) - (9.0 * (z * t))) / (a * 2.0)
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(9.0 * Float64(z * t))) / Float64(a * 2.0)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((x * y) - (9.0 * (z * t))) / (a * 2.0);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(9.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x \cdot y - 9 \cdot \left(z \cdot t\right)}{a \cdot 2}
\end{array}
Initial program 93.4%
fma-neg93.8%
associate-*l*93.8%
distribute-rgt-neg-in93.8%
*-commutative93.8%
distribute-rgt-neg-in93.8%
metadata-eval93.8%
Simplified93.8%
*-commutative93.8%
associate-*r*93.8%
metadata-eval93.8%
distribute-rgt-neg-in93.8%
distribute-lft-neg-in93.8%
fma-neg93.4%
*-commutative93.4%
associate-*l*93.4%
Applied egg-rr93.4%
Final simplification93.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (* z (/ t a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z * (t / a))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z * (t / a));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (z * (t / a))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z * Float64(t / a))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z * (t / a));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \left(z \cdot \frac{t}{a}\right)
\end{array}
Initial program 93.4%
Taylor expanded in x around 0 48.9%
associate-/l*49.5%
associate-/r/50.2%
Simplified50.2%
Final simplification50.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ t (/ a z))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (t / (a / z));
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (t / (a / z))
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (t / (a / z));
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return -4.5 * (t / (a / z))
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(t / Float64(a / z))) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (t / (a / z));
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
-4.5 \cdot \frac{t}{\frac{a}{z}}
\end{array}
Initial program 93.4%
Taylor expanded in x around 0 48.9%
associate-/l*49.5%
Simplified49.5%
Final simplification49.5%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024034
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))