
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t\_0}{x \cdot x + t\_0}
\end{array}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 5.5e-197)
(+ (* 0.5 (* (/ x y) (/ x y))) -1.0)
(if (<= (* x x) 1e-52)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 1e+179)
(+ (* 0.5 (/ (pow x 2.0) (pow y 2.0))) -1.0)
1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5.5e-197) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else if ((x * x) <= 1e-52) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1e+179) {
tmp = (0.5 * (pow(x, 2.0) / pow(y, 2.0))) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 5.5d-197) then
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
else if ((x * x) <= 1d-52) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else if ((x * x) <= 1d+179) then
tmp = (0.5d0 * ((x ** 2.0d0) / (y ** 2.0d0))) + (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5.5e-197) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else if ((x * x) <= 1e-52) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1e+179) {
tmp = (0.5 * (Math.pow(x, 2.0) / Math.pow(y, 2.0))) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 5.5e-197: tmp = (0.5 * ((x / y) * (x / y))) + -1.0 elif (x * x) <= 1e-52: tmp = ((x * x) - t_0) / ((x * x) + t_0) elif (x * x) <= 1e+179: tmp = (0.5 * (math.pow(x, 2.0) / math.pow(y, 2.0))) + -1.0 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 5.5e-197) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); elseif (Float64(x * x) <= 1e-52) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 1e+179) tmp = Float64(Float64(0.5 * Float64((x ^ 2.0) / (y ^ 2.0))) + -1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 5.5e-197) tmp = (0.5 * ((x / y) * (x / y))) + -1.0; elseif ((x * x) <= 1e-52) tmp = ((x * x) - t_0) / ((x * x) + t_0); elseif ((x * x) <= 1e+179) tmp = (0.5 * ((x ^ 2.0) / (y ^ 2.0))) + -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5.5e-197], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e-52], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e+179], N[(N[(0.5 * N[(N[Power[x, 2.0], $MachinePrecision] / N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 5.5 \cdot 10^{-197}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{elif}\;x \cdot x \leq 10^{-52}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{elif}\;x \cdot x \leq 10^{+179}:\\
\;\;\;\;0.5 \cdot \frac{{x}^{2}}{{y}^{2}} + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5.50000000000000037e-197Initial program 58.6%
Taylor expanded in x around 0 80.0%
pow280.0%
unpow280.0%
times-frac84.4%
Applied egg-rr84.4%
if 5.50000000000000037e-197 < (*.f64 x x) < 1e-52Initial program 92.3%
if 1e-52 < (*.f64 x x) < 9.9999999999999998e178Initial program 57.1%
Taylor expanded in x around 0 77.0%
if 9.9999999999999998e178 < (*.f64 x x) Initial program 17.8%
Taylor expanded in x around inf 87.6%
Final simplification85.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))) (t_1 (+ (* 0.5 (* (/ x y) (/ x y))) -1.0)))
(if (<= (* x x) 5.5e-197)
t_1
(if (<= (* x x) 1e-52)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(if (<= (* x x) 1e+179) t_1 1.0)))))
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (0.5 * ((x / y) * (x / y))) + -1.0;
double tmp;
if ((x * x) <= 5.5e-197) {
tmp = t_1;
} else if ((x * x) <= 1e-52) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1e+179) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (y * 4.0d0)
t_1 = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
if ((x * x) <= 5.5d-197) then
tmp = t_1
else if ((x * x) <= 1d-52) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else if ((x * x) <= 1d+179) then
tmp = t_1
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double t_1 = (0.5 * ((x / y) * (x / y))) + -1.0;
double tmp;
if ((x * x) <= 5.5e-197) {
tmp = t_1;
} else if ((x * x) <= 1e-52) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else if ((x * x) <= 1e+179) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = y * (y * 4.0) t_1 = (0.5 * ((x / y) * (x / y))) + -1.0 tmp = 0 if (x * x) <= 5.5e-197: tmp = t_1 elif (x * x) <= 1e-52: tmp = ((x * x) - t_0) / ((x * x) + t_0) elif (x * x) <= 1e+179: tmp = t_1 else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) t_1 = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0) tmp = 0.0 if (Float64(x * x) <= 5.5e-197) tmp = t_1; elseif (Float64(x * x) <= 1e-52) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); elseif (Float64(x * x) <= 1e+179) tmp = t_1; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = y * (y * 4.0); t_1 = (0.5 * ((x / y) * (x / y))) + -1.0; tmp = 0.0; if ((x * x) <= 5.5e-197) tmp = t_1; elseif ((x * x) <= 1e-52) tmp = ((x * x) - t_0) / ((x * x) + t_0); elseif ((x * x) <= 1e+179) tmp = t_1; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5.5e-197], t$95$1, If[LessEqual[N[(x * x), $MachinePrecision], 1e-52], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 1e+179], t$95$1, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
t_1 := 0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{if}\;x \cdot x \leq 5.5 \cdot 10^{-197}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot x \leq 10^{-52}:\\
\;\;\;\;\frac{x \cdot x - t\_0}{x \cdot x + t\_0}\\
\mathbf{elif}\;x \cdot x \leq 10^{+179}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (*.f64 x x) < 5.50000000000000037e-197 or 1e-52 < (*.f64 x x) < 9.9999999999999998e178Initial program 58.2%
Taylor expanded in x around 0 79.1%
pow279.1%
unpow279.1%
times-frac82.3%
Applied egg-rr82.3%
if 5.50000000000000037e-197 < (*.f64 x x) < 1e-52Initial program 92.3%
if 9.9999999999999998e178 < (*.f64 x x) Initial program 17.8%
Taylor expanded in x around inf 87.6%
Final simplification85.1%
(FPCore (x y) :precision binary64 (if (<= x 2.6e+89) (+ (* 0.5 (* (/ x y) (/ x y))) -1.0) 1.0))
double code(double x, double y) {
double tmp;
if (x <= 2.6e+89) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.6d+89) then
tmp = (0.5d0 * ((x / y) * (x / y))) + (-1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.6e+89) {
tmp = (0.5 * ((x / y) * (x / y))) + -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.6e+89: tmp = (0.5 * ((x / y) * (x / y))) + -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 2.6e+89) tmp = Float64(Float64(0.5 * Float64(Float64(x / y) * Float64(x / y))) + -1.0); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.6e+89) tmp = (0.5 * ((x / y) * (x / y))) + -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.6e+89], N[(N[(0.5 * N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.6 \cdot 10^{+89}:\\
\;\;\;\;0.5 \cdot \left(\frac{x}{y} \cdot \frac{x}{y}\right) + -1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 2.6000000000000001e89Initial program 53.6%
Taylor expanded in x around 0 61.4%
pow261.4%
unpow261.4%
times-frac65.0%
Applied egg-rr65.0%
if 2.6000000000000001e89 < x Initial program 14.7%
Taylor expanded in x around inf 91.0%
Final simplification68.4%
(FPCore (x y) :precision binary64 (if (<= x 4e+89) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (x <= 4e+89) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 4d+89) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 4e+89) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 4e+89: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 4e+89) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 4e+89) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 4e+89], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4 \cdot 10^{+89}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < 3.99999999999999998e89Initial program 53.6%
Taylor expanded in x around 0 63.4%
if 3.99999999999999998e89 < x Initial program 14.7%
Taylor expanded in x around inf 91.0%
Final simplification67.1%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 48.4%
Taylor expanded in x around 0 56.1%
Final simplification56.1%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t\_0\\
t_2 := \frac{t\_0}{t\_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t\_3}{x \cdot x + t\_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t\_1} - t\_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t\_1}}\right)}^{2} - t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024034
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))