
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 93.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (or (<= x -0.64) (not (<= x 4.6))) (* (+ x -4.0) (* x (/ 0.3333333333333333 y))) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if ((x <= -0.64) || !(x <= 4.6)) {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-0.64d0)) .or. (.not. (x <= 4.6d0))) then
tmp = (x + (-4.0d0)) * (x * (0.3333333333333333d0 / y))
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -0.64) || !(x <= 4.6)) {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -0.64) or not (x <= 4.6): tmp = (x + -4.0) * (x * (0.3333333333333333 / y)) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -0.64) || !(x <= 4.6)) tmp = Float64(Float64(x + -4.0) * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -0.64) || ~((x <= 4.6))) tmp = (x + -4.0) * (x * (0.3333333333333333 / y)); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -0.64], N[Not[LessEqual[x, 4.6]], $MachinePrecision]], N[(N[(x + -4.0), $MachinePrecision] * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.64 \lor \neg \left(x \leq 4.6\right):\\
\;\;\;\;\left(x + -4\right) \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.640000000000000013 or 4.5999999999999996 < x Initial program 88.4%
Taylor expanded in x around inf 86.4%
+-commutative86.4%
unpow286.4%
distribute-rgt-out86.3%
Simplified86.3%
div-inv86.3%
*-commutative86.3%
associate-*l*97.6%
*-commutative97.6%
associate-/r*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
if -0.640000000000000013 < x < 4.5999999999999996Initial program 99.5%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 98.8%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (<= x -0.64) (* (/ x y) (* (+ x -4.0) 0.3333333333333333)) (if (<= x 4.6) (/ 1.0 y) (* (+ x -4.0) (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -0.64) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else if (x <= 4.6) {
tmp = 1.0 / y;
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.64d0)) then
tmp = (x / y) * ((x + (-4.0d0)) * 0.3333333333333333d0)
else if (x <= 4.6d0) then
tmp = 1.0d0 / y
else
tmp = (x + (-4.0d0)) * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.64) {
tmp = (x / y) * ((x + -4.0) * 0.3333333333333333);
} else if (x <= 4.6) {
tmp = 1.0 / y;
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.64: tmp = (x / y) * ((x + -4.0) * 0.3333333333333333) elif x <= 4.6: tmp = 1.0 / y else: tmp = (x + -4.0) * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.64) tmp = Float64(Float64(x / y) * Float64(Float64(x + -4.0) * 0.3333333333333333)); elseif (x <= 4.6) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x + -4.0) * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.64) tmp = (x / y) * ((x + -4.0) * 0.3333333333333333); elseif (x <= 4.6) tmp = 1.0 / y; else tmp = (x + -4.0) * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.64], N[(N[(x / y), $MachinePrecision] * N[(N[(x + -4.0), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.6], N[(1.0 / y), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.64:\\
\;\;\;\;\frac{x}{y} \cdot \left(\left(x + -4\right) \cdot 0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 4.6:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -0.640000000000000013Initial program 87.9%
Taylor expanded in x around inf 86.0%
+-commutative86.0%
unpow286.0%
distribute-rgt-out86.0%
Simplified86.0%
times-frac97.8%
div-inv97.8%
metadata-eval97.8%
Applied egg-rr97.8%
if -0.640000000000000013 < x < 4.5999999999999996Initial program 99.5%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 98.8%
if 4.5999999999999996 < x Initial program 88.8%
Taylor expanded in x around inf 86.7%
+-commutative86.7%
unpow286.7%
distribute-rgt-out86.7%
Simplified86.7%
div-inv86.6%
*-commutative86.6%
associate-*l*97.6%
*-commutative97.6%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (<= x -0.64) (* (/ x y) (- (* x 0.3333333333333333) 1.3333333333333333)) (if (<= x 4.6) (/ 1.0 y) (* (+ x -4.0) (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -0.64) {
tmp = (x / y) * ((x * 0.3333333333333333) - 1.3333333333333333);
} else if (x <= 4.6) {
tmp = 1.0 / y;
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.64d0)) then
tmp = (x / y) * ((x * 0.3333333333333333d0) - 1.3333333333333333d0)
else if (x <= 4.6d0) then
tmp = 1.0d0 / y
else
tmp = (x + (-4.0d0)) * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.64) {
tmp = (x / y) * ((x * 0.3333333333333333) - 1.3333333333333333);
} else if (x <= 4.6) {
tmp = 1.0 / y;
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.64: tmp = (x / y) * ((x * 0.3333333333333333) - 1.3333333333333333) elif x <= 4.6: tmp = 1.0 / y else: tmp = (x + -4.0) * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.64) tmp = Float64(Float64(x / y) * Float64(Float64(x * 0.3333333333333333) - 1.3333333333333333)); elseif (x <= 4.6) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x + -4.0) * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.64) tmp = (x / y) * ((x * 0.3333333333333333) - 1.3333333333333333); elseif (x <= 4.6) tmp = 1.0 / y; else tmp = (x + -4.0) * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.64], N[(N[(x / y), $MachinePrecision] * N[(N[(x * 0.3333333333333333), $MachinePrecision] - 1.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.6], N[(1.0 / y), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.64:\\
\;\;\;\;\frac{x}{y} \cdot \left(x \cdot 0.3333333333333333 - 1.3333333333333333\right)\\
\mathbf{elif}\;x \leq 4.6:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -0.640000000000000013Initial program 87.9%
Taylor expanded in x around inf 86.0%
+-commutative86.0%
unpow286.0%
distribute-rgt-out86.0%
Simplified86.0%
div-inv85.9%
*-commutative85.9%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around 0 86.0%
+-commutative86.0%
unpow286.0%
fma-define86.0%
associate-*l/97.7%
fma-define97.7%
associate-*l*97.7%
metadata-eval97.7%
associate-*r*97.7%
*-commutative97.7%
distribute-lft-in97.7%
associate-*r/97.8%
associate-*l/85.9%
associate-*l*85.9%
*-commutative85.9%
associate-/l*86.0%
metadata-eval86.0%
associate-/l*86.0%
/-rgt-identity86.0%
times-frac97.8%
metadata-eval97.8%
sub-neg97.8%
div-sub97.9%
Simplified97.8%
if -0.640000000000000013 < x < 4.5999999999999996Initial program 99.5%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 98.8%
if 4.5999999999999996 < x Initial program 88.8%
Taylor expanded in x around inf 86.7%
+-commutative86.7%
unpow286.7%
distribute-rgt-out86.7%
Simplified86.7%
div-inv86.6%
*-commutative86.6%
associate-*l*97.6%
*-commutative97.6%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (<= x -0.64) (* (/ x y) (- (/ x 3.0) 1.3333333333333333)) (if (<= x 4.6) (/ 1.0 y) (* (+ x -4.0) (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -0.64) {
tmp = (x / y) * ((x / 3.0) - 1.3333333333333333);
} else if (x <= 4.6) {
tmp = 1.0 / y;
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.64d0)) then
tmp = (x / y) * ((x / 3.0d0) - 1.3333333333333333d0)
else if (x <= 4.6d0) then
tmp = 1.0d0 / y
else
tmp = (x + (-4.0d0)) * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.64) {
tmp = (x / y) * ((x / 3.0) - 1.3333333333333333);
} else if (x <= 4.6) {
tmp = 1.0 / y;
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.64: tmp = (x / y) * ((x / 3.0) - 1.3333333333333333) elif x <= 4.6: tmp = 1.0 / y else: tmp = (x + -4.0) * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.64) tmp = Float64(Float64(x / y) * Float64(Float64(x / 3.0) - 1.3333333333333333)); elseif (x <= 4.6) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x + -4.0) * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.64) tmp = (x / y) * ((x / 3.0) - 1.3333333333333333); elseif (x <= 4.6) tmp = 1.0 / y; else tmp = (x + -4.0) * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.64], N[(N[(x / y), $MachinePrecision] * N[(N[(x / 3.0), $MachinePrecision] - 1.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.6], N[(1.0 / y), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.64:\\
\;\;\;\;\frac{x}{y} \cdot \left(\frac{x}{3} - 1.3333333333333333\right)\\
\mathbf{elif}\;x \leq 4.6:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -0.640000000000000013Initial program 87.9%
Taylor expanded in x around inf 86.0%
+-commutative86.0%
unpow286.0%
distribute-rgt-out86.0%
Simplified86.0%
div-inv85.9%
*-commutative85.9%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around 0 86.0%
+-commutative86.0%
unpow286.0%
fma-define86.0%
associate-*l/97.7%
fma-define97.7%
associate-*l*97.7%
metadata-eval97.7%
associate-*r*97.7%
*-commutative97.7%
distribute-lft-in97.7%
associate-*r/97.8%
associate-*l/85.9%
associate-*l*85.9%
*-commutative85.9%
associate-/l*86.0%
metadata-eval86.0%
associate-/l*86.0%
/-rgt-identity86.0%
times-frac97.8%
metadata-eval97.8%
sub-neg97.8%
div-sub97.9%
Simplified97.8%
*-commutative97.8%
metadata-eval97.8%
div-inv97.9%
Applied egg-rr97.9%
if -0.640000000000000013 < x < 4.5999999999999996Initial program 99.5%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 98.8%
if 4.5999999999999996 < x Initial program 88.8%
Taylor expanded in x around inf 86.7%
+-commutative86.7%
unpow286.7%
distribute-rgt-out86.7%
Simplified86.7%
div-inv86.6%
*-commutative86.6%
associate-*l*97.6%
*-commutative97.6%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
Final simplification98.3%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(* (/ x y) (- (/ x 3.0) 1.3333333333333333))
(if (<= x 1.7)
(/ (+ 3.0 (* x -4.0)) (* y 3.0))
(* (+ x -4.0) (* x (/ 0.3333333333333333 y))))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x / y) * ((x / 3.0) - 1.3333333333333333);
} else if (x <= 1.7) {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = (x / y) * ((x / 3.0d0) - 1.3333333333333333d0)
else if (x <= 1.7d0) then
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
else
tmp = (x + (-4.0d0)) * (x * (0.3333333333333333d0 / y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x / y) * ((x / 3.0) - 1.3333333333333333);
} else if (x <= 1.7) {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
} else {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = (x / y) * ((x / 3.0) - 1.3333333333333333) elif x <= 1.7: tmp = (3.0 + (x * -4.0)) / (y * 3.0) else: tmp = (x + -4.0) * (x * (0.3333333333333333 / y)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(x / y) * Float64(Float64(x / 3.0) - 1.3333333333333333)); elseif (x <= 1.7) tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); else tmp = Float64(Float64(x + -4.0) * Float64(x * Float64(0.3333333333333333 / y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = (x / y) * ((x / 3.0) - 1.3333333333333333); elseif (x <= 1.7) tmp = (3.0 + (x * -4.0)) / (y * 3.0); else tmp = (x + -4.0) * (x * (0.3333333333333333 / y)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(x / y), $MachinePrecision] * N[(N[(x / 3.0), $MachinePrecision] - 1.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.7], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(x + -4.0), $MachinePrecision] * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\frac{x}{y} \cdot \left(\frac{x}{3} - 1.3333333333333333\right)\\
\mathbf{elif}\;x \leq 1.7:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -4\right) \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\end{array}
\end{array}
if x < -1.75Initial program 87.9%
Taylor expanded in x around inf 86.0%
+-commutative86.0%
unpow286.0%
distribute-rgt-out86.0%
Simplified86.0%
div-inv85.9%
*-commutative85.9%
associate-*l*97.7%
*-commutative97.7%
associate-/r*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around 0 86.0%
+-commutative86.0%
unpow286.0%
fma-define86.0%
associate-*l/97.7%
fma-define97.7%
associate-*l*97.7%
metadata-eval97.7%
associate-*r*97.7%
*-commutative97.7%
distribute-lft-in97.7%
associate-*r/97.8%
associate-*l/85.9%
associate-*l*85.9%
*-commutative85.9%
associate-/l*86.0%
metadata-eval86.0%
associate-/l*86.0%
/-rgt-identity86.0%
times-frac97.8%
metadata-eval97.8%
sub-neg97.8%
div-sub97.9%
Simplified97.8%
*-commutative97.8%
metadata-eval97.8%
div-inv97.9%
Applied egg-rr97.9%
if -1.75 < x < 1.69999999999999996Initial program 99.5%
Taylor expanded in x around 0 99.2%
*-commutative99.2%
Simplified99.2%
if 1.69999999999999996 < x Initial program 88.8%
Taylor expanded in x around inf 86.7%
+-commutative86.7%
unpow286.7%
distribute-rgt-out86.7%
Simplified86.7%
div-inv86.6%
*-commutative86.6%
associate-*l*97.6%
*-commutative97.6%
associate-/r*97.6%
metadata-eval97.6%
Applied egg-rr97.6%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (if (<= x 4.2) (/ 1.0 y) (* (/ x y) 0.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else if (x <= 4.2) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * 0.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else if (x <= 4.2d0) then
tmp = 1.0d0 / y
else
tmp = (x / y) * 0.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else if (x <= 4.2) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * 0.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 elif x <= 4.2: tmp = 1.0 / y else: tmp = (x / y) * 0.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); elseif (x <= 4.2) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x / y) * 0.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; elseif (x <= 4.2) tmp = 1.0 / y; else tmp = (x / y) * 0.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], If[LessEqual[x, 4.2], N[(1.0 / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{elif}\;x \leq 4.2:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot 0.3333333333333333\\
\end{array}
\end{array}
if x < -0.75Initial program 87.9%
Taylor expanded in x around 0 28.7%
*-commutative28.7%
Simplified28.7%
Taylor expanded in x around inf 28.7%
if -0.75 < x < 4.20000000000000018Initial program 99.5%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 98.8%
if 4.20000000000000018 < x Initial program 88.8%
*-lft-identity88.8%
metadata-eval88.8%
times-frac88.8%
neg-mul-188.8%
distribute-lft-neg-out88.8%
associate-/l*88.8%
associate-/r*99.7%
associate-/l*99.7%
neg-mul-199.7%
sub-neg99.7%
+-commutative99.7%
distribute-neg-in99.7%
remove-double-neg99.7%
metadata-eval99.7%
distribute-lft-neg-out99.7%
distribute-rgt-neg-in99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around 0 0.6%
*-commutative0.6%
Simplified0.6%
frac-2neg0.6%
div-inv0.6%
+-commutative0.6%
distribute-neg-in0.6%
metadata-eval0.6%
add-sqr-sqrt0.0%
sqrt-unprod53.5%
sqr-neg53.5%
sqrt-unprod37.5%
add-sqr-sqrt37.5%
*-commutative37.5%
distribute-lft-neg-in37.5%
metadata-eval37.5%
associate-/r*37.5%
metadata-eval37.5%
Applied egg-rr37.5%
*-commutative37.5%
+-commutative37.5%
Simplified37.5%
Taylor expanded in x around inf 37.5%
Final simplification65.5%
(FPCore (x y) :precision binary64 (if (<= x -0.6) (* (/ x y) -1.3333333333333333) (* (/ 0.3333333333333333 y) (+ x 3.0))))
double code(double x, double y) {
double tmp;
if (x <= -0.6) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = (0.3333333333333333 / y) * (x + 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.6d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = (0.3333333333333333d0 / y) * (x + 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.6) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = (0.3333333333333333 / y) * (x + 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.6: tmp = (x / y) * -1.3333333333333333 else: tmp = (0.3333333333333333 / y) * (x + 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= -0.6) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(Float64(0.3333333333333333 / y) * Float64(x + 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.6) tmp = (x / y) * -1.3333333333333333; else tmp = (0.3333333333333333 / y) * (x + 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.6], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(N[(0.3333333333333333 / y), $MachinePrecision] * N[(x + 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.6:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{0.3333333333333333}{y} \cdot \left(x + 3\right)\\
\end{array}
\end{array}
if x < -0.599999999999999978Initial program 87.9%
Taylor expanded in x around 0 28.7%
*-commutative28.7%
Simplified28.7%
Taylor expanded in x around inf 28.7%
if -0.599999999999999978 < x Initial program 95.8%
*-lft-identity95.8%
metadata-eval95.8%
times-frac95.8%
neg-mul-195.8%
distribute-lft-neg-out95.8%
associate-/l*95.9%
associate-/r*99.7%
associate-/l*99.6%
neg-mul-199.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
distribute-rgt-neg-in99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 64.4%
*-commutative64.4%
Simplified64.4%
frac-2neg64.4%
div-inv64.2%
+-commutative64.2%
distribute-neg-in64.2%
metadata-eval64.2%
add-sqr-sqrt30.1%
sqrt-unprod82.6%
sqr-neg82.6%
sqrt-unprod47.0%
add-sqr-sqrt77.0%
*-commutative77.0%
distribute-lft-neg-in77.0%
metadata-eval77.0%
associate-/r*77.1%
metadata-eval77.1%
Applied egg-rr77.1%
*-commutative77.1%
+-commutative77.1%
Simplified77.1%
Final simplification65.2%
(FPCore (x y) :precision binary64 (if (<= x -0.6) (* (/ x y) -1.3333333333333333) (/ (+ 1.0 (* x 0.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if (x <= -0.6) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = (1.0 + (x * 0.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.6d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = (1.0d0 + (x * 0.3333333333333333d0)) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.6) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = (1.0 + (x * 0.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.6: tmp = (x / y) * -1.3333333333333333 else: tmp = (1.0 + (x * 0.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.6) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(Float64(1.0 + Float64(x * 0.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.6) tmp = (x / y) * -1.3333333333333333; else tmp = (1.0 + (x * 0.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.6], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(N[(1.0 + N[(x * 0.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.6:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot 0.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -0.599999999999999978Initial program 87.9%
Taylor expanded in x around 0 28.7%
*-commutative28.7%
Simplified28.7%
Taylor expanded in x around inf 28.7%
if -0.599999999999999978 < x Initial program 95.8%
*-lft-identity95.8%
metadata-eval95.8%
times-frac95.8%
neg-mul-195.8%
distribute-lft-neg-out95.8%
associate-/l*95.9%
associate-/r*99.7%
associate-/l*99.6%
neg-mul-199.6%
sub-neg99.6%
+-commutative99.6%
distribute-neg-in99.6%
remove-double-neg99.6%
metadata-eval99.6%
distribute-lft-neg-out99.6%
distribute-rgt-neg-in99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in x around 0 64.4%
*-commutative64.4%
Simplified64.4%
frac-2neg64.4%
div-inv64.2%
+-commutative64.2%
distribute-neg-in64.2%
metadata-eval64.2%
add-sqr-sqrt30.1%
sqrt-unprod82.6%
sqr-neg82.6%
sqrt-unprod47.0%
add-sqr-sqrt77.0%
*-commutative77.0%
distribute-lft-neg-in77.0%
metadata-eval77.0%
associate-/r*77.1%
metadata-eval77.1%
Applied egg-rr77.1%
*-commutative77.1%
+-commutative77.1%
Simplified77.1%
associate-*l/77.5%
+-commutative77.5%
distribute-lft-in77.5%
metadata-eval77.5%
Applied egg-rr77.5%
Final simplification65.5%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* y 3.0))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (y * 3.0d0))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (y * 3.0));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (y * 3.0))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(y * 3.0))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (y * 3.0)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{y \cdot 3}
\end{array}
Initial program 93.9%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* (/ x y) -1.3333333333333333) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (x / y) * (-1.3333333333333333d0)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = (x / y) * -1.3333333333333333;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = (x / y) * -1.3333333333333333 else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(Float64(x / y) * -1.3333333333333333); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = (x / y) * -1.3333333333333333; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(N[(x / y), $MachinePrecision] * -1.3333333333333333), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;\frac{x}{y} \cdot -1.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 87.9%
Taylor expanded in x around 0 28.7%
*-commutative28.7%
Simplified28.7%
Taylor expanded in x around inf 28.7%
if -0.75 < x Initial program 95.8%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 66.4%
Final simplification57.1%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 87.9%
times-frac99.8%
div-sub99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 97.6%
neg-mul-197.6%
distribute-neg-frac97.6%
Simplified97.6%
Taylor expanded in x around 0 28.7%
mul-1-neg28.7%
distribute-neg-frac28.7%
Simplified28.7%
if -1 < x Initial program 95.8%
associate-*l/99.4%
*-commutative99.4%
*-commutative99.4%
Simplified99.4%
Taylor expanded in x around 0 66.4%
Final simplification57.1%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.9%
associate-*l/99.5%
*-commutative99.5%
*-commutative99.5%
Simplified99.5%
Taylor expanded in x around 0 51.2%
Final simplification51.2%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024034
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))