
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
(FPCore (x y z) :precision binary64 (exp (- (+ x (* y (log y))) z)))
double code(double x, double y, double z) {
return exp(((x + (y * log(y))) - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x + (y * log(y))) - z))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x + (y * Math.log(y))) - z));
}
def code(x, y, z): return math.exp(((x + (y * math.log(y))) - z))
function code(x, y, z) return exp(Float64(Float64(x + Float64(y * log(y))) - z)) end
function tmp = code(x, y, z) tmp = exp(((x + (y * log(y))) - z)); end
code[x_, y_, z_] := N[Exp[N[(N[(x + N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x + y \cdot \log y\right) - z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (log y)))) (if (<= t_0 -1e-304) (* (pow y y) (exp (- x z))) (exp (- t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * log(y);
double tmp;
if (t_0 <= -1e-304) {
tmp = pow(y, y) * exp((x - z));
} else {
tmp = exp((t_0 - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * log(y)
if (t_0 <= (-1d-304)) then
tmp = (y ** y) * exp((x - z))
else
tmp = exp((t_0 - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.log(y);
double tmp;
if (t_0 <= -1e-304) {
tmp = Math.pow(y, y) * Math.exp((x - z));
} else {
tmp = Math.exp((t_0 - z));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.log(y) tmp = 0 if t_0 <= -1e-304: tmp = math.pow(y, y) * math.exp((x - z)) else: tmp = math.exp((t_0 - z)) return tmp
function code(x, y, z) t_0 = Float64(y * log(y)) tmp = 0.0 if (t_0 <= -1e-304) tmp = Float64((y ^ y) * exp(Float64(x - z))); else tmp = exp(Float64(t_0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * log(y); tmp = 0.0; if (t_0 <= -1e-304) tmp = (y ^ y) * exp((x - z)); else tmp = exp((t_0 - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-304], N[(N[Power[y, y], $MachinePrecision] * N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[Exp[N[(t$95$0 - z), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \log y\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-304}:\\
\;\;\;\;{y}^{y} \cdot e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;e^{t\_0 - z}\\
\end{array}
\end{array}
if (*.f64 y (log.f64 y)) < -9.99999999999999971e-305Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum100.0%
*-commutative100.0%
exp-to-pow100.0%
Simplified100.0%
if -9.99999999999999971e-305 < (*.f64 y (log.f64 y)) Initial program 100.0%
Taylor expanded in x around 0 89.4%
Final simplification95.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (log y)))) (if (<= t_0 2e+85) (exp (- x z)) (exp (- t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * log(y);
double tmp;
if (t_0 <= 2e+85) {
tmp = exp((x - z));
} else {
tmp = exp((t_0 - z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * log(y)
if (t_0 <= 2d+85) then
tmp = exp((x - z))
else
tmp = exp((t_0 - z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.log(y);
double tmp;
if (t_0 <= 2e+85) {
tmp = Math.exp((x - z));
} else {
tmp = Math.exp((t_0 - z));
}
return tmp;
}
def code(x, y, z): t_0 = y * math.log(y) tmp = 0 if t_0 <= 2e+85: tmp = math.exp((x - z)) else: tmp = math.exp((t_0 - z)) return tmp
function code(x, y, z) t_0 = Float64(y * log(y)) tmp = 0.0 if (t_0 <= 2e+85) tmp = exp(Float64(x - z)); else tmp = exp(Float64(t_0 - z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * log(y); tmp = 0.0; if (t_0 <= 2e+85) tmp = exp((x - z)); else tmp = exp((t_0 - z)); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e+85], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Exp[N[(t$95$0 - z), $MachinePrecision]], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \log y\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{+85}:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;e^{t\_0 - z}\\
\end{array}
\end{array}
if (*.f64 y (log.f64 y)) < 2e85Initial program 100.0%
Taylor expanded in x around inf 94.7%
if 2e85 < (*.f64 y (log.f64 y)) Initial program 100.0%
Taylor expanded in x around 0 94.8%
Final simplification94.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.5e+28) (not (<= z 1.3e-23))) (exp (- z)) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+28) || !(z <= 1.3e-23)) {
tmp = exp(-z);
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.5d+28)) .or. (.not. (z <= 1.3d-23))) then
tmp = exp(-z)
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+28) || !(z <= 1.3e-23)) {
tmp = Math.exp(-z);
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.5e+28) or not (z <= 1.3e-23): tmp = math.exp(-z) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.5e+28) || !(z <= 1.3e-23)) tmp = exp(Float64(-z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.5e+28) || ~((z <= 1.3e-23))) tmp = exp(-z); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e+28], N[Not[LessEqual[z, 1.3e-23]], $MachinePrecision]], N[Exp[(-z)], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+28} \lor \neg \left(z \leq 1.3 \cdot 10^{-23}\right):\\
\;\;\;\;e^{-z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if z < -1.5e28 or 1.3e-23 < z Initial program 100.0%
Taylor expanded in x around 0 91.6%
Taylor expanded in y around 0 82.2%
neg-mul-182.2%
Simplified82.2%
if -1.5e28 < z < 1.3e-23Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum88.7%
*-commutative88.7%
exp-to-pow88.7%
Simplified88.7%
Taylor expanded in x around 0 66.8%
*-commutative66.8%
exp-to-pow66.8%
*-commutative66.8%
prod-exp66.8%
unsub-neg66.8%
div-exp66.8%
*-commutative66.8%
exp-to-pow66.8%
Simplified66.8%
Taylor expanded in z around 0 66.4%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (if (<= y 5.9e+97) (exp (- x z)) (pow y y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.9e+97) {
tmp = exp((x - z));
} else {
tmp = pow(y, y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.9d+97) then
tmp = exp((x - z))
else
tmp = y ** y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.9e+97) {
tmp = Math.exp((x - z));
} else {
tmp = Math.pow(y, y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.9e+97: tmp = math.exp((x - z)) else: tmp = math.pow(y, y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.9e+97) tmp = exp(Float64(x - z)); else tmp = y ^ y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.9e+97) tmp = exp((x - z)); else tmp = y ^ y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.9e+97], N[Exp[N[(x - z), $MachinePrecision]], $MachinePrecision], N[Power[y, y], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.9 \cdot 10^{+97}:\\
\;\;\;\;e^{x - z}\\
\mathbf{else}:\\
\;\;\;\;{y}^{y}\\
\end{array}
\end{array}
if y < 5.90000000000000009e97Initial program 100.0%
Taylor expanded in x around inf 94.9%
if 5.90000000000000009e97 < y Initial program 100.0%
+-commutative100.0%
associate--l+100.0%
exp-sum73.3%
*-commutative73.3%
exp-to-pow73.3%
Simplified73.3%
Taylor expanded in x around 0 79.2%
*-commutative79.2%
exp-to-pow79.2%
*-commutative79.2%
prod-exp94.3%
unsub-neg94.3%
div-exp79.2%
*-commutative79.2%
exp-to-pow79.2%
Simplified79.2%
Taylor expanded in z around 0 89.7%
Final simplification93.2%
(FPCore (x y z) :precision binary64 (exp (- z)))
double code(double x, double y, double z) {
return exp(-z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(-z)
end function
public static double code(double x, double y, double z) {
return Math.exp(-z);
}
def code(x, y, z): return math.exp(-z)
function code(x, y, z) return exp(Float64(-z)) end
function tmp = code(x, y, z) tmp = exp(-z); end
code[x_, y_, z_] := N[Exp[(-z)], $MachinePrecision]
\begin{array}{l}
\\
e^{-z}
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 78.0%
Taylor expanded in y around 0 53.8%
neg-mul-153.8%
Simplified53.8%
Final simplification53.8%
(FPCore (x y z) :precision binary64 (exp (+ (- x z) (* (log y) y))))
double code(double x, double y, double z) {
return exp(((x - z) + (log(y) * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = exp(((x - z) + (log(y) * y)))
end function
public static double code(double x, double y, double z) {
return Math.exp(((x - z) + (Math.log(y) * y)));
}
def code(x, y, z): return math.exp(((x - z) + (math.log(y) * y)))
function code(x, y, z) return exp(Float64(Float64(x - z) + Float64(log(y) * y))) end
function tmp = code(x, y, z) tmp = exp(((x - z) + (log(y) * y))); end
code[x_, y_, z_] := N[Exp[N[(N[(x - z), $MachinePrecision] + N[(N[Log[y], $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
e^{\left(x - z\right) + \log y \cdot y}
\end{array}
herbie shell --seed 2024034
(FPCore (x y z)
:name "Statistics.Distribution.Poisson.Internal:probability from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(exp (+ (- x z) (* (log y) y)))
(exp (- (+ x (* y (log y))) z)))