
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 2.0 (/ (* 4.0 (- x z)) y)))
double code(double x, double y, double z) {
return 2.0 + ((4.0 * (x - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((4.0d0 * (x - z)) / y)
end function
public static double code(double x, double y, double z) {
return 2.0 + ((4.0 * (x - z)) / y);
}
def code(x, y, z): return 2.0 + ((4.0 * (x - z)) / y)
function code(x, y, z) return Float64(2.0 + Float64(Float64(4.0 * Float64(x - z)) / y)) end
function tmp = code(x, y, z) tmp = 2.0 + ((4.0 * (x - z)) / y); end
code[x_, y_, z_] := N[(2.0 + N[(N[(4.0 * N[(x - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \frac{4 \cdot \left(x - z\right)}{y}
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 100.0%
associate-*r/100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4e-55) (not (<= x 3.1e+77))) (+ 2.0 (/ (* 4.0 x) y)) (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e-55) || !(x <= 3.1e+77)) {
tmp = 2.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d-55)) .or. (.not. (x <= 3.1d+77))) then
tmp = 2.0d0 + ((4.0d0 * x) / y)
else
tmp = 2.0d0 + ((-4.0d0) * (z / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e-55) || !(x <= 3.1e+77)) {
tmp = 2.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4e-55) or not (x <= 3.1e+77): tmp = 2.0 + ((4.0 * x) / y) else: tmp = 2.0 + (-4.0 * (z / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4e-55) || !(x <= 3.1e+77)) tmp = Float64(2.0 + Float64(Float64(4.0 * x) / y)); else tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4e-55) || ~((x <= 3.1e+77))) tmp = 2.0 + ((4.0 * x) / y); else tmp = 2.0 + (-4.0 * (z / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4e-55], N[Not[LessEqual[x, 3.1e+77]], $MachinePrecision]], N[(2.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{-55} \lor \neg \left(x \leq 3.1 \cdot 10^{+77}\right):\\
\;\;\;\;2 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\
\end{array}
\end{array}
if x < -1.39999999999999992e-55 or 3.09999999999999999e77 < x Initial program 100.0%
Simplified99.8%
Taylor expanded in z around 0 83.8%
+-commutative83.8%
associate-*r/83.8%
Simplified83.8%
if -1.39999999999999992e-55 < x < 3.09999999999999999e77Initial program 100.0%
Simplified99.8%
Taylor expanded in x around 0 93.3%
Final simplification89.2%
(FPCore (x y z) :precision binary64 (+ 2.0 (* -4.0 (/ z y))))
double code(double x, double y, double z) {
return 2.0 + (-4.0 * (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((-4.0d0) * (z / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + (-4.0 * (z / y));
}
def code(x, y, z): return 2.0 + (-4.0 * (z / y))
function code(x, y, z) return Float64(2.0 + Float64(-4.0 * Float64(z / y))) end
function tmp = code(x, y, z) tmp = 2.0 + (-4.0 * (z / y)); end
code[x_, y_, z_] := N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + -4 \cdot \frac{z}{y}
\end{array}
Initial program 100.0%
Simplified99.8%
Taylor expanded in x around 0 71.6%
Final simplification71.6%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Simplified99.8%
Taylor expanded in y around inf 38.7%
Final simplification38.7%
herbie shell --seed 2024034
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))