
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (let* ((t_0 (sin (* eps 0.5)))) (* (- (* (cos x) (cos (* eps 0.5))) (* (sin x) t_0)) (* t_0 2.0))))
double code(double x, double eps) {
double t_0 = sin((eps * 0.5));
return ((cos(x) * cos((eps * 0.5))) - (sin(x) * t_0)) * (t_0 * 2.0);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
t_0 = sin((eps * 0.5d0))
code = ((cos(x) * cos((eps * 0.5d0))) - (sin(x) * t_0)) * (t_0 * 2.0d0)
end function
public static double code(double x, double eps) {
double t_0 = Math.sin((eps * 0.5));
return ((Math.cos(x) * Math.cos((eps * 0.5))) - (Math.sin(x) * t_0)) * (t_0 * 2.0);
}
def code(x, eps): t_0 = math.sin((eps * 0.5)) return ((math.cos(x) * math.cos((eps * 0.5))) - (math.sin(x) * t_0)) * (t_0 * 2.0)
function code(x, eps) t_0 = sin(Float64(eps * 0.5)) return Float64(Float64(Float64(cos(x) * cos(Float64(eps * 0.5))) - Float64(sin(x) * t_0)) * Float64(t_0 * 2.0)) end
function tmp = code(x, eps) t_0 = sin((eps * 0.5)); tmp = ((cos(x) * cos((eps * 0.5))) - (sin(x) * t_0)) * (t_0 * 2.0); end
code[x_, eps_] := Block[{t$95$0 = N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[(N[Cos[x], $MachinePrecision] * N[Cos[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[x], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision] * N[(t$95$0 * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\varepsilon \cdot 0.5\right)\\
\left(\cos x \cdot \cos \left(\varepsilon \cdot 0.5\right) - \sin x \cdot t\_0\right) \cdot \left(t\_0 \cdot 2\right)
\end{array}
\end{array}
Initial program 64.1%
diff-sin64.2%
div-inv64.2%
+-commutative64.2%
associate--l+99.9%
metadata-eval99.9%
div-inv99.9%
+-commutative99.9%
metadata-eval99.9%
Applied egg-rr99.9%
associate-*r*99.9%
*-commutative99.9%
*-commutative99.9%
associate-+r+99.9%
+-commutative99.9%
remove-double-neg99.9%
mul-1-neg99.9%
*-rgt-identity99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
metadata-eval99.9%
distribute-lft-out99.9%
metadata-eval99.9%
+-inverses99.9%
add099.9%
Simplified99.9%
distribute-lft-in99.9%
*-commutative99.9%
cos-sum100.0%
*-commutative100.0%
*-commutative100.0%
Applied egg-rr100.0%
*-commutative100.0%
*-commutative100.0%
*-commutative100.0%
associate-*l*100.0%
metadata-eval100.0%
*-rgt-identity100.0%
*-commutative100.0%
*-commutative100.0%
associate-*l*100.0%
metadata-eval100.0%
*-rgt-identity100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x eps) :precision binary64 (* (* (sin (* eps 0.5)) 2.0) (cos (+ x (* eps 0.5)))))
double code(double x, double eps) {
return (sin((eps * 0.5)) * 2.0) * cos((x + (eps * 0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin((eps * 0.5d0)) * 2.0d0) * cos((x + (eps * 0.5d0)))
end function
public static double code(double x, double eps) {
return (Math.sin((eps * 0.5)) * 2.0) * Math.cos((x + (eps * 0.5)));
}
def code(x, eps): return (math.sin((eps * 0.5)) * 2.0) * math.cos((x + (eps * 0.5)))
function code(x, eps) return Float64(Float64(sin(Float64(eps * 0.5)) * 2.0) * cos(Float64(x + Float64(eps * 0.5)))) end
function tmp = code(x, eps) tmp = (sin((eps * 0.5)) * 2.0) * cos((x + (eps * 0.5))); end
code[x_, eps_] := N[(N[(N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(x + N[(eps * 0.5), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sin \left(\varepsilon \cdot 0.5\right) \cdot 2\right) \cdot \cos \left(x + \varepsilon \cdot 0.5\right)
\end{array}
Initial program 64.1%
diff-sin64.2%
div-inv64.2%
+-commutative64.2%
associate--l+99.9%
metadata-eval99.9%
div-inv99.9%
+-commutative99.9%
metadata-eval99.9%
Applied egg-rr99.9%
associate-*r*99.9%
*-commutative99.9%
*-commutative99.9%
associate-+r+99.9%
+-commutative99.9%
remove-double-neg99.9%
mul-1-neg99.9%
*-rgt-identity99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
metadata-eval99.9%
distribute-lft-out99.9%
metadata-eval99.9%
+-inverses99.9%
add099.9%
Simplified99.9%
Taylor expanded in eps around inf 99.9%
+-commutative99.9%
distribute-rgt-in99.9%
*-commutative99.9%
associate-*l*99.9%
metadata-eval99.9%
*-rgt-identity99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x eps) :precision binary64 (+ (* -0.5 (* x (* eps eps))) (* (cos x) eps)))
double code(double x, double eps) {
return (-0.5 * (x * (eps * eps))) + (cos(x) * eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = ((-0.5d0) * (x * (eps * eps))) + (cos(x) * eps)
end function
public static double code(double x, double eps) {
return (-0.5 * (x * (eps * eps))) + (Math.cos(x) * eps);
}
def code(x, eps): return (-0.5 * (x * (eps * eps))) + (math.cos(x) * eps)
function code(x, eps) return Float64(Float64(-0.5 * Float64(x * Float64(eps * eps))) + Float64(cos(x) * eps)) end
function tmp = code(x, eps) tmp = (-0.5 * (x * (eps * eps))) + (cos(x) * eps); end
code[x_, eps_] := N[(N[(-0.5 * N[(x * N[(eps * eps), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Cos[x], $MachinePrecision] * eps), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \left(x \cdot \left(\varepsilon \cdot \varepsilon\right)\right) + \cos x \cdot \varepsilon
\end{array}
Initial program 64.1%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 99.0%
unpow299.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (x eps) :precision binary64 (* (cos x) eps))
double code(double x, double eps) {
return cos(x) * eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = cos(x) * eps
end function
public static double code(double x, double eps) {
return Math.cos(x) * eps;
}
def code(x, eps): return math.cos(x) * eps
function code(x, eps) return Float64(cos(x) * eps) end
function tmp = code(x, eps) tmp = cos(x) * eps; end
code[x_, eps_] := N[(N[Cos[x], $MachinePrecision] * eps), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \varepsilon
\end{array}
Initial program 64.1%
Taylor expanded in eps around 0 98.9%
Final simplification98.9%
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
Initial program 64.1%
Taylor expanded in x around 0 98.1%
Final simplification98.1%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 64.1%
Taylor expanded in eps around 0 99.3%
Taylor expanded in x around 0 98.1%
Final simplification98.1%
(FPCore (x eps) :precision binary64 (* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0))))
double code(double x, double eps) {
return (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (2.0d0 * cos((x + (eps / 2.0d0)))) * sin((eps / 2.0d0))
end function
public static double code(double x, double eps) {
return (2.0 * Math.cos((x + (eps / 2.0)))) * Math.sin((eps / 2.0));
}
def code(x, eps): return (2.0 * math.cos((x + (eps / 2.0)))) * math.sin((eps / 2.0))
function code(x, eps) return Float64(Float64(2.0 * cos(Float64(x + Float64(eps / 2.0)))) * sin(Float64(eps / 2.0))) end
function tmp = code(x, eps) tmp = (2.0 * cos((x + (eps / 2.0)))) * sin((eps / 2.0)); end
code[x_, eps_] := N[(N[(2.0 * N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \cos \left(x + \frac{\varepsilon}{2}\right)\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)
\end{array}
herbie shell --seed 2024034
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:pre (and (and (and (<= -10000.0 x) (<= x 10000.0)) (< (* 1e-16 (fabs x)) eps)) (< eps (fabs x)))
:herbie-target
(* (* 2.0 (cos (+ x (/ eps 2.0)))) (sin (/ eps 2.0)))
(- (sin (+ x eps)) (sin x)))