
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow
(*
a
(cos
(*
(* (pow angle_m 0.16666666666666666) (sqrt angle_m))
(* (cbrt angle_m) (* (cbrt (pow PI 3.0)) -0.005555555555555556)))))
2.0)
(pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((a * cos(((pow(angle_m, 0.16666666666666666) * sqrt(angle_m)) * (cbrt(angle_m) * (cbrt(pow(((double) M_PI), 3.0)) * -0.005555555555555556))))), 2.0) + pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((a * Math.cos(((Math.pow(angle_m, 0.16666666666666666) * Math.sqrt(angle_m)) * (Math.cbrt(angle_m) * (Math.cbrt(Math.pow(Math.PI, 3.0)) * -0.005555555555555556))))), 2.0) + Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(a * cos(Float64(Float64((angle_m ^ 0.16666666666666666) * sqrt(angle_m)) * Float64(cbrt(angle_m) * Float64(cbrt((pi ^ 3.0)) * -0.005555555555555556))))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(a * N[Cos[N[(N[(N[Power[angle$95$m, 0.16666666666666666], $MachinePrecision] * N[Sqrt[angle$95$m], $MachinePrecision]), $MachinePrecision] * N[(N[Power[angle$95$m, 1/3], $MachinePrecision] * N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(a \cdot \cos \left(\left({angle\_m}^{0.16666666666666666} \cdot \sqrt{angle\_m}\right) \cdot \left(\sqrt[3]{angle\_m} \cdot \left(\sqrt[3]{{\pi}^{3}} \cdot -0.005555555555555556\right)\right)\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
*-commutative80.1%
add-cube-cbrt80.1%
associate-*l*80.1%
pow280.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
unpow280.1%
add-sqr-sqrt37.6%
associate-*l*37.6%
pow1/337.7%
sqrt-pow137.7%
metadata-eval37.7%
add-cbrt-cube37.7%
sqrt-prod37.7%
unpow237.7%
sqrt-prod37.7%
unpow237.7%
add-cube-cbrt37.7%
add-sqr-sqrt37.7%
cbrt-prod37.6%
associate-*l*37.6%
add-cube-cbrt37.7%
Applied egg-rr37.7%
add-cbrt-cube37.7%
pow337.7%
Applied egg-rr37.7%
Final simplification37.7%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0)
(pow
(*
a
(cos
(*
(pow E (* 2.0 (log (cbrt angle_m))))
(* (cbrt angle_m) (* PI -0.005555555555555556)))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((a * cos((pow(((double) M_E), (2.0 * log(cbrt(angle_m)))) * (cbrt(angle_m) * (((double) M_PI) * -0.005555555555555556))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((Math.pow(Math.E, (2.0 * Math.log(Math.cbrt(angle_m)))) * (Math.cbrt(angle_m) * (Math.PI * -0.005555555555555556))))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64((exp(1) ^ Float64(2.0 * log(cbrt(angle_m)))) * Float64(cbrt(angle_m) * Float64(pi * -0.005555555555555556))))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[Power[E, N[(2.0 * N[Log[N[Power[angle$95$m, 1/3], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(N[Power[angle$95$m, 1/3], $MachinePrecision] * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left({e}^{\left(2 \cdot \log \left(\sqrt[3]{angle\_m}\right)\right)} \cdot \left(\sqrt[3]{angle\_m} \cdot \left(\pi \cdot -0.005555555555555556\right)\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
*-commutative80.1%
add-cube-cbrt80.1%
associate-*l*80.1%
pow280.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
add-exp-log80.1%
log-pow37.6%
Applied egg-rr37.6%
*-un-lft-identity37.6%
exp-prod37.7%
*-commutative37.7%
add-log-exp37.7%
exp-to-pow80.3%
Applied egg-rr80.3%
exp-1-e80.3%
log-pow37.7%
Simplified37.7%
Final simplification37.7%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0)
(pow
(*
a
(cos
(*
(* (cbrt angle_m) (* PI -0.005555555555555556))
(pow angle_m 0.6666666666666666))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((a * cos(((cbrt(angle_m) * (((double) M_PI) * -0.005555555555555556)) * pow(angle_m, 0.6666666666666666)))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos(((Math.cbrt(angle_m) * (Math.PI * -0.005555555555555556)) * Math.pow(angle_m, 0.6666666666666666)))), 2.0);
}
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(cbrt(angle_m) * Float64(pi * -0.005555555555555556)) * (angle_m ^ 0.6666666666666666)))) ^ 2.0)) end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(N[Power[angle$95$m, 1/3], $MachinePrecision] * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[Power[angle$95$m, 0.6666666666666666], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\left(\sqrt[3]{angle\_m} \cdot \left(\pi \cdot -0.005555555555555556\right)\right) \cdot {angle\_m}^{0.6666666666666666}\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
*-commutative80.1%
add-cube-cbrt80.1%
associate-*l*80.1%
pow280.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
add-exp-log80.1%
log-pow37.6%
Applied egg-rr37.6%
*-commutative37.6%
exp-to-pow80.1%
pow280.1%
pow1/337.6%
pow1/337.7%
pow-prod-up37.7%
metadata-eval37.7%
Applied egg-rr37.7%
Final simplification37.7%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0)
(pow
(*
a
(cos (* (sqrt angle_m) (* (sqrt angle_m) (* PI -0.005555555555555556)))))
2.0)))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((a * cos((sqrt(angle_m) * (sqrt(angle_m) * (((double) M_PI) * -0.005555555555555556))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((Math.sqrt(angle_m) * (Math.sqrt(angle_m) * (Math.PI * -0.005555555555555556))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (-180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((math.sqrt(angle_m) * (math.sqrt(angle_m) * (math.pi * -0.005555555555555556))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(sqrt(angle_m) * Float64(sqrt(angle_m) * Float64(pi * -0.005555555555555556))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (-180.0 / angle_m)))) ^ 2.0) + ((a * cos((sqrt(angle_m) * (sqrt(angle_m) * (pi * -0.005555555555555556))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(N[Sqrt[angle$95$m], $MachinePrecision] * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(\sqrt{angle\_m} \cdot \left(\sqrt{angle\_m} \cdot \left(\pi \cdot -0.005555555555555556\right)\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
add-sqr-sqrt37.7%
associate-*r*37.6%
div-inv37.6%
metadata-eval37.6%
Applied egg-rr37.6%
Final simplification37.6%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0) (pow (* a (log (exp (cos (* angle_m (* PI -0.005555555555555556)))))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((a * log(exp(cos((angle_m * (((double) M_PI) * -0.005555555555555556)))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((a * Math.log(Math.exp(Math.cos((angle_m * (Math.PI * -0.005555555555555556)))))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (-180.0 / angle_m)))), 2.0) + math.pow((a * math.log(math.exp(math.cos((angle_m * (math.pi * -0.005555555555555556)))))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(a * log(exp(cos(Float64(angle_m * Float64(pi * -0.005555555555555556)))))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (-180.0 / angle_m)))) ^ 2.0) + ((a * log(exp(cos((angle_m * (pi * -0.005555555555555556)))))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Log[N[Exp[N[Cos[N[(angle$95$m * N[(Pi * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \log \left(e^{\cos \left(angle\_m \cdot \left(\pi \cdot -0.005555555555555556\right)\right)}\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
add-sqr-sqrt37.7%
associate-*r*37.6%
div-inv37.6%
metadata-eval37.6%
Applied egg-rr37.6%
log1p-expm1-u37.6%
log1p-udef37.6%
associate-*l*37.7%
add-sqr-sqrt80.1%
*-commutative80.1%
associate-*r*80.1%
*-commutative80.1%
associate-*l*80.0%
Applied egg-rr80.0%
Taylor expanded in angle around inf 80.1%
*-commutative80.1%
associate-*r*80.1%
Simplified80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (let* ((t_0 (* angle_m (/ PI -180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
double t_0 = angle_m * (((double) M_PI) / -180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
double t_0 = angle_m * (Math.PI / -180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): t_0 = angle_m * (math.pi / -180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) t_0 = Float64(angle_m * Float64(pi / -180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) t_0 = angle_m * (pi / -180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision]
code[a_, b_, angle$95$m_] := Block[{t$95$0 = N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
angle_m = \left|angle\right|
\\
\begin{array}{l}
t_0 := angle\_m \cdot \frac{\pi}{-180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Initial program 80.0%
Simplified80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0) (pow (* a (cos (* -0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow((a * cos((-0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow((a * Math.cos((-0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (-180.0 / angle_m)))), 2.0) + math.pow((a * math.cos((-0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (Float64(a * cos(Float64(-0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (-180.0 / angle_m)))) ^ 2.0) + ((a * cos((-0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(-0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2} + {\left(a \cdot \cos \left(-0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
*-commutative80.1%
associate-*r/80.1%
div-inv80.1%
metadata-eval80.1%
Applied egg-rr80.1%
Final simplification80.1%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* -0.005555555555555556 (* angle_m PI)))) 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + pow((b * sin((-0.005555555555555556 * (angle_m * ((double) M_PI))))), 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((-0.005555555555555556 * (angle_m * Math.PI)))), 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + math.pow((b * math.sin((-0.005555555555555556 * (angle_m * math.pi)))), 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(-0.005555555555555556 * Float64(angle_m * pi)))) ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((b * sin((-0.005555555555555556 * (angle_m * pi)))) ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(angle$95$m * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + {\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(angle\_m \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around inf 79.9%
Final simplification79.9%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (* angle_m (/ PI -180.0)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((angle_m * (((double) M_PI) / -180.0)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((angle_m * (Math.PI / -180.0)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((angle_m * (math.pi / -180.0)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(angle_m * Float64(pi / -180.0)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((angle_m * (pi / -180.0)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(angle$95$m * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(angle\_m \cdot \frac{\pi}{-180}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
Taylor expanded in angle around 0 80.0%
Final simplification80.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow (* b (sin (/ PI (/ -180.0 angle_m)))) 2.0) (pow a 2.0)))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow((b * sin((((double) M_PI) / (-180.0 / angle_m)))), 2.0) + pow(a, 2.0);
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow((b * Math.sin((Math.PI / (-180.0 / angle_m)))), 2.0) + Math.pow(a, 2.0);
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow((b * math.sin((math.pi / (-180.0 / angle_m)))), 2.0) + math.pow(a, 2.0)
angle_m = abs(angle) function code(a, b, angle_m) return Float64((Float64(b * sin(Float64(pi / Float64(-180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0)) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = ((b * sin((pi / (-180.0 / angle_m)))) ^ 2.0) + (a ^ 2.0); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle\_m}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 80.0%
Simplified80.1%
associate-/r/80.1%
add-sqr-sqrt37.7%
associate-*r*37.6%
div-inv37.6%
metadata-eval37.6%
Applied egg-rr37.6%
Taylor expanded in angle around 0 80.0%
Final simplification80.0%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* (* angle_m -0.005555555555555556) (* (* PI b) (* -0.005555555555555556 (* angle_m (* PI b)))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((((double) M_PI) * b) * (-0.005555555555555556 * (angle_m * (((double) M_PI) * b)))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((Math.PI * b) * (-0.005555555555555556 * (angle_m * (Math.PI * b)))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((angle_m * -0.005555555555555556) * ((math.pi * b) * (-0.005555555555555556 * (angle_m * (math.pi * b)))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(angle_m * -0.005555555555555556) * Float64(Float64(pi * b) * Float64(-0.005555555555555556 * Float64(angle_m * Float64(pi * b)))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((angle_m * -0.005555555555555556) * ((pi * b) * (-0.005555555555555556 * (angle_m * (pi * b))))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle$95$m * -0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(-0.005555555555555556 * N[(angle$95$m * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(angle\_m \cdot -0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(-0.005555555555555556 \cdot \left(angle\_m \cdot \left(\pi \cdot b\right)\right)\right)\right)
\end{array}
Initial program 80.0%
Simplified80.1%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around 0 76.0%
*-commutative76.0%
Simplified76.0%
unpow276.0%
associate-*r*76.1%
associate-*l*73.8%
*-commutative73.8%
*-commutative73.8%
*-commutative73.8%
associate-*l*73.8%
Applied egg-rr73.8%
Taylor expanded in b around 0 73.8%
Final simplification73.8%
angle_m = (fabs.f64 angle)
(FPCore (a b angle_m)
:precision binary64
(+
(pow a 2.0)
(*
(* PI b)
(*
(* angle_m -0.005555555555555556)
(* (* PI b) (* angle_m -0.005555555555555556))))))angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + ((((double) M_PI) * b) * ((angle_m * -0.005555555555555556) * ((((double) M_PI) * b) * (angle_m * -0.005555555555555556))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + ((Math.PI * b) * ((angle_m * -0.005555555555555556) * ((Math.PI * b) * (angle_m * -0.005555555555555556))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + ((math.pi * b) * ((angle_m * -0.005555555555555556) * ((math.pi * b) * (angle_m * -0.005555555555555556))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(Float64(pi * b) * Float64(Float64(angle_m * -0.005555555555555556) * Float64(Float64(pi * b) * Float64(angle_m * -0.005555555555555556))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + ((pi * b) * ((angle_m * -0.005555555555555556) * ((pi * b) * (angle_m * -0.005555555555555556)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(Pi * b), $MachinePrecision] * N[(N[(angle$95$m * -0.005555555555555556), $MachinePrecision] * N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + \left(\pi \cdot b\right) \cdot \left(\left(angle\_m \cdot -0.005555555555555556\right) \cdot \left(\left(\pi \cdot b\right) \cdot \left(angle\_m \cdot -0.005555555555555556\right)\right)\right)
\end{array}
Initial program 80.0%
Simplified80.1%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around 0 76.0%
*-commutative76.0%
Simplified76.0%
unpow276.0%
associate-*r*76.1%
associate-*r*75.7%
*-commutative75.7%
*-commutative75.7%
associate-*l*75.7%
*-commutative75.7%
Applied egg-rr75.7%
Final simplification75.7%
angle_m = (fabs.f64 angle) (FPCore (a b angle_m) :precision binary64 (+ (pow a 2.0) (* -0.005555555555555556 (* (* (* PI b) (* angle_m -0.005555555555555556)) (* PI (* angle_m b))))))
angle_m = fabs(angle);
double code(double a, double b, double angle_m) {
return pow(a, 2.0) + (-0.005555555555555556 * (((((double) M_PI) * b) * (angle_m * -0.005555555555555556)) * (((double) M_PI) * (angle_m * b))));
}
angle_m = Math.abs(angle);
public static double code(double a, double b, double angle_m) {
return Math.pow(a, 2.0) + (-0.005555555555555556 * (((Math.PI * b) * (angle_m * -0.005555555555555556)) * (Math.PI * (angle_m * b))));
}
angle_m = math.fabs(angle) def code(a, b, angle_m): return math.pow(a, 2.0) + (-0.005555555555555556 * (((math.pi * b) * (angle_m * -0.005555555555555556)) * (math.pi * (angle_m * b))))
angle_m = abs(angle) function code(a, b, angle_m) return Float64((a ^ 2.0) + Float64(-0.005555555555555556 * Float64(Float64(Float64(pi * b) * Float64(angle_m * -0.005555555555555556)) * Float64(pi * Float64(angle_m * b))))) end
angle_m = abs(angle); function tmp = code(a, b, angle_m) tmp = (a ^ 2.0) + (-0.005555555555555556 * (((pi * b) * (angle_m * -0.005555555555555556)) * (pi * (angle_m * b)))); end
angle_m = N[Abs[angle], $MachinePrecision] code[a_, b_, angle$95$m_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(-0.005555555555555556 * N[(N[(N[(Pi * b), $MachinePrecision] * N[(angle$95$m * -0.005555555555555556), $MachinePrecision]), $MachinePrecision] * N[(Pi * N[(angle$95$m * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
angle_m = \left|angle\right|
\\
{a}^{2} + -0.005555555555555556 \cdot \left(\left(\left(\pi \cdot b\right) \cdot \left(angle\_m \cdot -0.005555555555555556\right)\right) \cdot \left(\pi \cdot \left(angle\_m \cdot b\right)\right)\right)
\end{array}
Initial program 80.0%
Simplified80.1%
Taylor expanded in angle around 0 80.0%
Taylor expanded in angle around 0 76.0%
*-commutative76.0%
Simplified76.0%
unpow276.0%
*-commutative76.0%
associate-*r*76.0%
*-commutative76.0%
*-commutative76.0%
associate-*l*76.1%
*-commutative76.1%
associate-*l*76.1%
Applied egg-rr76.1%
Final simplification76.1%
herbie shell --seed 2024033
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))