
(FPCore (A B C F)
:precision binary64
(let* ((t_0 (- (pow B 2.0) (* (* 4.0 A) C))))
(/
(-
(sqrt
(*
(* 2.0 (* t_0 F))
(- (+ A C) (sqrt (+ (pow (- A C) 2.0) (pow B 2.0)))))))
t_0)))
double code(double A, double B, double C, double F) {
double t_0 = pow(B, 2.0) - ((4.0 * A) * C);
return -sqrt(((2.0 * (t_0 * F)) * ((A + C) - sqrt((pow((A - C), 2.0) + pow(B, 2.0)))))) / t_0;
}
real(8) function code(a, b, c, f)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: f
real(8) :: t_0
t_0 = (b ** 2.0d0) - ((4.0d0 * a) * c)
code = -sqrt(((2.0d0 * (t_0 * f)) * ((a + c) - sqrt((((a - c) ** 2.0d0) + (b ** 2.0d0)))))) / t_0
end function
public static double code(double A, double B, double C, double F) {
double t_0 = Math.pow(B, 2.0) - ((4.0 * A) * C);
return -Math.sqrt(((2.0 * (t_0 * F)) * ((A + C) - Math.sqrt((Math.pow((A - C), 2.0) + Math.pow(B, 2.0)))))) / t_0;
}
def code(A, B, C, F): t_0 = math.pow(B, 2.0) - ((4.0 * A) * C) return -math.sqrt(((2.0 * (t_0 * F)) * ((A + C) - math.sqrt((math.pow((A - C), 2.0) + math.pow(B, 2.0)))))) / t_0
function code(A, B, C, F) t_0 = Float64((B ^ 2.0) - Float64(Float64(4.0 * A) * C)) return Float64(Float64(-sqrt(Float64(Float64(2.0 * Float64(t_0 * F)) * Float64(Float64(A + C) - sqrt(Float64((Float64(A - C) ^ 2.0) + (B ^ 2.0))))))) / t_0) end
function tmp = code(A, B, C, F) t_0 = (B ^ 2.0) - ((4.0 * A) * C); tmp = -sqrt(((2.0 * (t_0 * F)) * ((A + C) - sqrt((((A - C) ^ 2.0) + (B ^ 2.0)))))) / t_0; end
code[A_, B_, C_, F_] := Block[{t$95$0 = N[(N[Power[B, 2.0], $MachinePrecision] - N[(N[(4.0 * A), $MachinePrecision] * C), $MachinePrecision]), $MachinePrecision]}, N[((-N[Sqrt[N[(N[(2.0 * N[(t$95$0 * F), $MachinePrecision]), $MachinePrecision] * N[(N[(A + C), $MachinePrecision] - N[Sqrt[N[(N[Power[N[(A - C), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[B, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]) / t$95$0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {B}^{2} - \left(4 \cdot A\right) \cdot C\\
\frac{-\sqrt{\left(2 \cdot \left(t\_0 \cdot F\right)\right) \cdot \left(\left(A + C\right) - \sqrt{{\left(A - C\right)}^{2} + {B}^{2}}\right)}}{t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (A B C F)
:precision binary64
(let* ((t_0 (- (pow B 2.0) (* (* 4.0 A) C))))
(/
(-
(sqrt
(*
(* 2.0 (* t_0 F))
(- (+ A C) (sqrt (+ (pow (- A C) 2.0) (pow B 2.0)))))))
t_0)))
double code(double A, double B, double C, double F) {
double t_0 = pow(B, 2.0) - ((4.0 * A) * C);
return -sqrt(((2.0 * (t_0 * F)) * ((A + C) - sqrt((pow((A - C), 2.0) + pow(B, 2.0)))))) / t_0;
}
real(8) function code(a, b, c, f)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: f
real(8) :: t_0
t_0 = (b ** 2.0d0) - ((4.0d0 * a) * c)
code = -sqrt(((2.0d0 * (t_0 * f)) * ((a + c) - sqrt((((a - c) ** 2.0d0) + (b ** 2.0d0)))))) / t_0
end function
public static double code(double A, double B, double C, double F) {
double t_0 = Math.pow(B, 2.0) - ((4.0 * A) * C);
return -Math.sqrt(((2.0 * (t_0 * F)) * ((A + C) - Math.sqrt((Math.pow((A - C), 2.0) + Math.pow(B, 2.0)))))) / t_0;
}
def code(A, B, C, F): t_0 = math.pow(B, 2.0) - ((4.0 * A) * C) return -math.sqrt(((2.0 * (t_0 * F)) * ((A + C) - math.sqrt((math.pow((A - C), 2.0) + math.pow(B, 2.0)))))) / t_0
function code(A, B, C, F) t_0 = Float64((B ^ 2.0) - Float64(Float64(4.0 * A) * C)) return Float64(Float64(-sqrt(Float64(Float64(2.0 * Float64(t_0 * F)) * Float64(Float64(A + C) - sqrt(Float64((Float64(A - C) ^ 2.0) + (B ^ 2.0))))))) / t_0) end
function tmp = code(A, B, C, F) t_0 = (B ^ 2.0) - ((4.0 * A) * C); tmp = -sqrt(((2.0 * (t_0 * F)) * ((A + C) - sqrt((((A - C) ^ 2.0) + (B ^ 2.0)))))) / t_0; end
code[A_, B_, C_, F_] := Block[{t$95$0 = N[(N[Power[B, 2.0], $MachinePrecision] - N[(N[(4.0 * A), $MachinePrecision] * C), $MachinePrecision]), $MachinePrecision]}, N[((-N[Sqrt[N[(N[(2.0 * N[(t$95$0 * F), $MachinePrecision]), $MachinePrecision] * N[(N[(A + C), $MachinePrecision] - N[Sqrt[N[(N[Power[N[(A - C), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[B, 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]) / t$95$0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {B}^{2} - \left(4 \cdot A\right) \cdot C\\
\frac{-\sqrt{\left(2 \cdot \left(t\_0 \cdot F\right)\right) \cdot \left(\left(A + C\right) - \sqrt{{\left(A - C\right)}^{2} + {B}^{2}}\right)}}{t\_0}
\end{array}
\end{array}
B_m = (fabs.f64 B) NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. (FPCore (A B_m C F) :precision binary64 (* (sqrt (* F (- A (hypot B_m A)))) (/ (- (sqrt 2.0)) B_m)))
B_m = fabs(B);
assert(A < B_m && B_m < C && C < F);
double code(double A, double B_m, double C, double F) {
return sqrt((F * (A - hypot(B_m, A)))) * (-sqrt(2.0) / B_m);
}
B_m = Math.abs(B);
assert A < B_m && B_m < C && C < F;
public static double code(double A, double B_m, double C, double F) {
return Math.sqrt((F * (A - Math.hypot(B_m, A)))) * (-Math.sqrt(2.0) / B_m);
}
B_m = math.fabs(B) [A, B_m, C, F] = sort([A, B_m, C, F]) def code(A, B_m, C, F): return math.sqrt((F * (A - math.hypot(B_m, A)))) * (-math.sqrt(2.0) / B_m)
B_m = abs(B) A, B_m, C, F = sort([A, B_m, C, F]) function code(A, B_m, C, F) return Float64(sqrt(Float64(F * Float64(A - hypot(B_m, A)))) * Float64(Float64(-sqrt(2.0)) / B_m)) end
B_m = abs(B);
A, B_m, C, F = num2cell(sort([A, B_m, C, F])){:}
function tmp = code(A, B_m, C, F)
tmp = sqrt((F * (A - hypot(B_m, A)))) * (-sqrt(2.0) / B_m);
end
B_m = N[Abs[B], $MachinePrecision] NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. code[A_, B$95$m_, C_, F_] := N[(N[Sqrt[N[(F * N[(A - N[Sqrt[B$95$m ^ 2 + A ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[((-N[Sqrt[2.0], $MachinePrecision]) / B$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
B_m = \left|B\right|
\\
[A, B_m, C, F] = \mathsf{sort}([A, B_m, C, F])\\
\\
\sqrt{F \cdot \left(A - \mathsf{hypot}\left(B\_m, A\right)\right)} \cdot \frac{-\sqrt{2}}{B\_m}
\end{array}
Initial program 18.5%
Simplified19.7%
Taylor expanded in C around 0 7.1%
mul-1-neg7.1%
*-commutative7.1%
distribute-rgt-neg-in7.1%
+-commutative7.1%
unpow27.1%
unpow27.1%
hypot-def12.4%
Simplified12.4%
Final simplification12.4%
B_m = (fabs.f64 B) NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. (FPCore (A B_m C F) :precision binary64 (* (/ (- (sqrt 2.0)) B_m) (sqrt (* F (- B_m)))))
B_m = fabs(B);
assert(A < B_m && B_m < C && C < F);
double code(double A, double B_m, double C, double F) {
return (-sqrt(2.0) / B_m) * sqrt((F * -B_m));
}
B_m = abs(B)
NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function.
real(8) function code(a, b_m, c, f)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: c
real(8), intent (in) :: f
code = (-sqrt(2.0d0) / b_m) * sqrt((f * -b_m))
end function
B_m = Math.abs(B);
assert A < B_m && B_m < C && C < F;
public static double code(double A, double B_m, double C, double F) {
return (-Math.sqrt(2.0) / B_m) * Math.sqrt((F * -B_m));
}
B_m = math.fabs(B) [A, B_m, C, F] = sort([A, B_m, C, F]) def code(A, B_m, C, F): return (-math.sqrt(2.0) / B_m) * math.sqrt((F * -B_m))
B_m = abs(B) A, B_m, C, F = sort([A, B_m, C, F]) function code(A, B_m, C, F) return Float64(Float64(Float64(-sqrt(2.0)) / B_m) * sqrt(Float64(F * Float64(-B_m)))) end
B_m = abs(B);
A, B_m, C, F = num2cell(sort([A, B_m, C, F])){:}
function tmp = code(A, B_m, C, F)
tmp = (-sqrt(2.0) / B_m) * sqrt((F * -B_m));
end
B_m = N[Abs[B], $MachinePrecision] NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. code[A_, B$95$m_, C_, F_] := N[(N[((-N[Sqrt[2.0], $MachinePrecision]) / B$95$m), $MachinePrecision] * N[Sqrt[N[(F * (-B$95$m)), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
B_m = \left|B\right|
\\
[A, B_m, C, F] = \mathsf{sort}([A, B_m, C, F])\\
\\
\frac{-\sqrt{2}}{B\_m} \cdot \sqrt{F \cdot \left(-B\_m\right)}
\end{array}
Initial program 18.5%
Simplified19.7%
Taylor expanded in A around 0 6.4%
mul-1-neg6.4%
*-commutative6.4%
distribute-rgt-neg-in6.4%
unpow26.4%
unpow26.4%
hypot-def12.1%
Simplified12.1%
Taylor expanded in C around 0 11.1%
neg-mul-111.1%
Simplified11.1%
Final simplification11.1%
B_m = (fabs.f64 B) NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. (FPCore (A B_m C F) :precision binary64 (* (/ (sqrt 2.0) B_m) (- (sqrt (* F B_m)))))
B_m = fabs(B);
assert(A < B_m && B_m < C && C < F);
double code(double A, double B_m, double C, double F) {
return (sqrt(2.0) / B_m) * -sqrt((F * B_m));
}
B_m = abs(B)
NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function.
real(8) function code(a, b_m, c, f)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: c
real(8), intent (in) :: f
code = (sqrt(2.0d0) / b_m) * -sqrt((f * b_m))
end function
B_m = Math.abs(B);
assert A < B_m && B_m < C && C < F;
public static double code(double A, double B_m, double C, double F) {
return (Math.sqrt(2.0) / B_m) * -Math.sqrt((F * B_m));
}
B_m = math.fabs(B) [A, B_m, C, F] = sort([A, B_m, C, F]) def code(A, B_m, C, F): return (math.sqrt(2.0) / B_m) * -math.sqrt((F * B_m))
B_m = abs(B) A, B_m, C, F = sort([A, B_m, C, F]) function code(A, B_m, C, F) return Float64(Float64(sqrt(2.0) / B_m) * Float64(-sqrt(Float64(F * B_m)))) end
B_m = abs(B);
A, B_m, C, F = num2cell(sort([A, B_m, C, F])){:}
function tmp = code(A, B_m, C, F)
tmp = (sqrt(2.0) / B_m) * -sqrt((F * B_m));
end
B_m = N[Abs[B], $MachinePrecision] NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. code[A_, B$95$m_, C_, F_] := N[(N[(N[Sqrt[2.0], $MachinePrecision] / B$95$m), $MachinePrecision] * (-N[Sqrt[N[(F * B$95$m), $MachinePrecision]], $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
B_m = \left|B\right|
\\
[A, B_m, C, F] = \mathsf{sort}([A, B_m, C, F])\\
\\
\frac{\sqrt{2}}{B\_m} \cdot \left(-\sqrt{F \cdot B\_m}\right)
\end{array}
Initial program 18.5%
Simplified19.7%
Taylor expanded in A around 0 6.4%
mul-1-neg6.4%
*-commutative6.4%
distribute-rgt-neg-in6.4%
unpow26.4%
unpow26.4%
hypot-def12.1%
Simplified12.1%
Taylor expanded in B around -inf 1.6%
Final simplification1.6%
B_m = (fabs.f64 B) NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. (FPCore (A B_m C F) :precision binary64 (* (sqrt (/ F B_m)) (- (sqrt -2.0))))
B_m = fabs(B);
assert(A < B_m && B_m < C && C < F);
double code(double A, double B_m, double C, double F) {
return sqrt((F / B_m)) * -sqrt(-2.0);
}
B_m = abs(B)
NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function.
real(8) function code(a, b_m, c, f)
real(8), intent (in) :: a
real(8), intent (in) :: b_m
real(8), intent (in) :: c
real(8), intent (in) :: f
code = sqrt((f / b_m)) * -sqrt((-2.0d0))
end function
B_m = Math.abs(B);
assert A < B_m && B_m < C && C < F;
public static double code(double A, double B_m, double C, double F) {
return Math.sqrt((F / B_m)) * -Math.sqrt(-2.0);
}
B_m = math.fabs(B) [A, B_m, C, F] = sort([A, B_m, C, F]) def code(A, B_m, C, F): return math.sqrt((F / B_m)) * -math.sqrt(-2.0)
B_m = abs(B) A, B_m, C, F = sort([A, B_m, C, F]) function code(A, B_m, C, F) return Float64(sqrt(Float64(F / B_m)) * Float64(-sqrt(-2.0))) end
B_m = abs(B);
A, B_m, C, F = num2cell(sort([A, B_m, C, F])){:}
function tmp = code(A, B_m, C, F)
tmp = sqrt((F / B_m)) * -sqrt(-2.0);
end
B_m = N[Abs[B], $MachinePrecision] NOTE: A, B_m, C, and F should be sorted in increasing order before calling this function. code[A_, B$95$m_, C_, F_] := N[(N[Sqrt[N[(F / B$95$m), $MachinePrecision]], $MachinePrecision] * (-N[Sqrt[-2.0], $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
B_m = \left|B\right|
\\
[A, B_m, C, F] = \mathsf{sort}([A, B_m, C, F])\\
\\
\sqrt{\frac{F}{B\_m}} \cdot \left(-\sqrt{-2}\right)
\end{array}
Initial program 18.5%
Simplified19.7%
Taylor expanded in B around inf 3.5%
mul-1-neg3.5%
Simplified3.5%
Taylor expanded in A around 0 0.0%
mul-1-neg0.0%
Simplified0.0%
Final simplification0.0%
herbie shell --seed 2024033
(FPCore (A B C F)
:name "ABCF->ab-angle b"
:precision binary64
(/ (- (sqrt (* (* 2.0 (* (- (pow B 2.0) (* (* 4.0 A) C)) F)) (- (+ A C) (sqrt (+ (pow (- A C) 2.0) (pow B 2.0))))))) (- (pow B 2.0) (* (* 4.0 A) C))))