
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = ((x_46re * y_46re) + (x_46im * y_46im)) / ((y_46re * y_46re) + (y_46im * y_46im))
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im))
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(Float64(x_46_re * y_46_re) + Float64(x_46_im * y_46_im)) / Float64(Float64(y_46_re * y_46_re) + Float64(y_46_im * y_46_im))) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im)); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(N[(x$46$re * y$46$re), $MachinePrecision] + N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision] / N[(N[(y$46$re * y$46$re), $MachinePrecision] + N[(y$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = ((x_46re * y_46re) + (x_46im * y_46im)) / ((y_46re * y_46re) + (y_46im * y_46im))
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im));
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im))
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(Float64(x_46_re * y_46_re) + Float64(x_46_im * y_46_im)) / Float64(Float64(y_46_re * y_46_re) + Float64(y_46_im * y_46_im))) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = ((x_46_re * y_46_re) + (x_46_im * y_46_im)) / ((y_46_re * y_46_re) + (y_46_im * y_46_im)); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(N[(x$46$re * y$46$re), $MachinePrecision] + N[(x$46$im * y$46$im), $MachinePrecision]), $MachinePrecision] / N[(N[(y$46$re * y$46$re), $MachinePrecision] + N[(y$46$im * y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.re \cdot y.re + x.im \cdot y.im}{y.re \cdot y.re + y.im \cdot y.im}
\end{array}
(FPCore (x.re x.im y.re y.im) :precision binary64 (* (/ -1.0 y.re) (- (- x.re) (/ x.im (/ y.re y.im)))))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (-1.0 / y_46_re) * (-x_46_re - (x_46_im / (y_46_re / y_46_im)));
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = ((-1.0d0) / y_46re) * (-x_46re - (x_46im / (y_46re / y_46im)))
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return (-1.0 / y_46_re) * (-x_46_re - (x_46_im / (y_46_re / y_46_im)));
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return (-1.0 / y_46_re) * (-x_46_re - (x_46_im / (y_46_re / y_46_im)))
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(Float64(-1.0 / y_46_re) * Float64(Float64(-x_46_re) - Float64(x_46_im / Float64(y_46_re / y_46_im)))) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = (-1.0 / y_46_re) * (-x_46_re - (x_46_im / (y_46_re / y_46_im))); end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(N[(-1.0 / y$46$re), $MachinePrecision] * N[((-x$46$re) - N[(x$46$im / N[(y$46$re / y$46$im), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{y.re} \cdot \left(\left(-x.re\right) - \frac{x.im}{\frac{y.re}{y.im}}\right)
\end{array}
Initial program 57.5%
*-un-lft-identity57.5%
add-sqr-sqrt57.5%
times-frac57.4%
hypot-def57.4%
fma-def57.4%
hypot-def71.8%
Applied egg-rr71.8%
Taylor expanded in y.re around -inf 34.9%
neg-mul-134.9%
+-commutative34.9%
unsub-neg34.9%
mul-1-neg34.9%
associate-/l*34.9%
distribute-neg-frac34.9%
Simplified34.9%
Taylor expanded in y.re around -inf 59.4%
Final simplification59.4%
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ x.im y.im))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_im / y_46_im;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = x_46im / y_46im
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_im / y_46_im;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return x_46_im / y_46_im
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(x_46_im / y_46_im) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = x_46_im / y_46_im; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$im / y$46$im), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.im}{y.im}
\end{array}
Initial program 57.5%
Taylor expanded in y.re around 0 39.7%
Final simplification39.7%
(FPCore (x.re x.im y.re y.im) :precision binary64 (/ x.re y.re))
double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_re / y_46_re;
}
real(8) function code(x_46re, x_46im, y_46re, y_46im)
real(8), intent (in) :: x_46re
real(8), intent (in) :: x_46im
real(8), intent (in) :: y_46re
real(8), intent (in) :: y_46im
code = x_46re / y_46re
end function
public static double code(double x_46_re, double x_46_im, double y_46_re, double y_46_im) {
return x_46_re / y_46_re;
}
def code(x_46_re, x_46_im, y_46_re, y_46_im): return x_46_re / y_46_re
function code(x_46_re, x_46_im, y_46_re, y_46_im) return Float64(x_46_re / y_46_re) end
function tmp = code(x_46_re, x_46_im, y_46_re, y_46_im) tmp = x_46_re / y_46_re; end
code[x$46$re_, x$46$im_, y$46$re_, y$46$im_] := N[(x$46$re / y$46$re), $MachinePrecision]
\begin{array}{l}
\\
\frac{x.re}{y.re}
\end{array}
Initial program 57.5%
Taylor expanded in y.re around inf 45.2%
Final simplification45.2%
herbie shell --seed 2024033
(FPCore (x.re x.im y.re y.im)
:name "_divideComplex, real part"
:precision binary64
(/ (+ (* x.re y.re) (* x.im y.im)) (+ (* y.re y.re) (* y.im y.im))))