
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x - 1.0d0)) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x - 1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x - 1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x - 1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
(FPCore (x) :precision binary64 (* 6.0 (/ (+ x -1.0) (fma 4.0 (sqrt x) (+ x 1.0)))))
double code(double x) {
return 6.0 * ((x + -1.0) / fma(4.0, sqrt(x), (x + 1.0)));
}
function code(x) return Float64(6.0 * Float64(Float64(x + -1.0) / fma(4.0, sqrt(x), Float64(x + 1.0)))) end
code[x_] := N[(6.0 * N[(N[(x + -1.0), $MachinePrecision] / N[(4.0 * N[Sqrt[x], $MachinePrecision] + N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 \cdot \frac{x + -1}{\mathsf{fma}\left(4, \sqrt{x}, x + 1\right)}
\end{array}
Initial program 99.8%
+-commutative99.8%
fma-udef99.8%
*-un-lft-identity99.8%
times-frac99.9%
metadata-eval99.9%
sub-neg99.9%
metadata-eval99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x) :precision binary64 (/ (* 6.0 (+ x -1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * (x + (-1.0d0))) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * Float64(x + -1.0)) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * (x + -1.0)) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * N[(x + -1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot \left(x + -1\right)}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (/ (- (* 6.0 x) 6.0) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return ((6.0 * x) - 6.0) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((6.0d0 * x) - 6.0d0) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return ((6.0 * x) - 6.0) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return ((6.0 * x) - 6.0) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(Float64(6.0 * x) - 6.0) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = ((6.0 * x) - 6.0) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(N[(6.0 * x), $MachinePrecision] - 6.0), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot x - 6}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Initial program 99.8%
Taylor expanded in x around 0 99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (/ (* 6.0 x) (+ (+ x 1.0) (* 4.0 (sqrt x)))))
double code(double x) {
return (6.0 * x) / ((x + 1.0) + (4.0 * sqrt(x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (6.0d0 * x) / ((x + 1.0d0) + (4.0d0 * sqrt(x)))
end function
public static double code(double x) {
return (6.0 * x) / ((x + 1.0) + (4.0 * Math.sqrt(x)));
}
def code(x): return (6.0 * x) / ((x + 1.0) + (4.0 * math.sqrt(x)))
function code(x) return Float64(Float64(6.0 * x) / Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x)))) end
function tmp = code(x) tmp = (6.0 * x) / ((x + 1.0) + (4.0 * sqrt(x))); end
code[x_] := N[(N[(6.0 * x), $MachinePrecision] / N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6 \cdot x}{\left(x + 1\right) + 4 \cdot \sqrt{x}}
\end{array}
Initial program 99.8%
Taylor expanded in x around inf 46.8%
Final simplification46.8%
(FPCore (x) :precision binary64 (- 6.0 (/ 6.0 x)))
double code(double x) {
return 6.0 - (6.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 - (6.0d0 / x)
end function
public static double code(double x) {
return 6.0 - (6.0 / x);
}
def code(x): return 6.0 - (6.0 / x)
function code(x) return Float64(6.0 - Float64(6.0 / x)) end
function tmp = code(x) tmp = 6.0 - (6.0 / x); end
code[x_] := N[(6.0 - N[(6.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
6 - \frac{6}{x}
\end{array}
Initial program 99.8%
associate-*l/99.9%
sub-neg99.9%
+-commutative99.9%
fma-def99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 48.0%
Taylor expanded in x around 0 48.0%
associate-*r/48.0%
metadata-eval48.0%
Simplified48.0%
Final simplification48.0%
(FPCore (x) :precision binary64 -6.0)
double code(double x) {
return -6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -6.0d0
end function
public static double code(double x) {
return -6.0;
}
def code(x): return -6.0
function code(x) return -6.0 end
function tmp = code(x) tmp = -6.0; end
code[x_] := -6.0
\begin{array}{l}
\\
-6
\end{array}
Initial program 99.8%
associate-*l/99.9%
sub-neg99.9%
+-commutative99.9%
fma-def99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around 0 52.9%
Final simplification52.9%
(FPCore (x) :precision binary64 6.0)
double code(double x) {
return 6.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0
end function
public static double code(double x) {
return 6.0;
}
def code(x): return 6.0
function code(x) return 6.0 end
function tmp = code(x) tmp = 6.0; end
code[x_] := 6.0
\begin{array}{l}
\\
6
\end{array}
Initial program 99.8%
associate-*l/99.9%
sub-neg99.9%
+-commutative99.9%
fma-def99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 46.1%
Final simplification46.1%
(FPCore (x) :precision binary64 (/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0))))
double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 6.0d0 / (((x + 1.0d0) + (4.0d0 * sqrt(x))) / (x - 1.0d0))
end function
public static double code(double x) {
return 6.0 / (((x + 1.0) + (4.0 * Math.sqrt(x))) / (x - 1.0));
}
def code(x): return 6.0 / (((x + 1.0) + (4.0 * math.sqrt(x))) / (x - 1.0))
function code(x) return Float64(6.0 / Float64(Float64(Float64(x + 1.0) + Float64(4.0 * sqrt(x))) / Float64(x - 1.0))) end
function tmp = code(x) tmp = 6.0 / (((x + 1.0) + (4.0 * sqrt(x))) / (x - 1.0)); end
code[x_] := N[(6.0 / N[(N[(N[(x + 1.0), $MachinePrecision] + N[(4.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{6}{\frac{\left(x + 1\right) + 4 \cdot \sqrt{x}}{x - 1}}
\end{array}
herbie shell --seed 2024033
(FPCore (x)
:name "Data.Approximate.Numerics:blog from approximate-0.2.2.1"
:precision binary64
:herbie-target
(/ 6.0 (/ (+ (+ x 1.0) (* 4.0 (sqrt x))) (- x 1.0)))
(/ (* 6.0 (- x 1.0)) (+ (+ x 1.0) (* 4.0 (sqrt x)))))