
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (/ t (/ (- a z) (- y z)))))
double code(double x, double y, double z, double t, double a) {
return x + (t / ((a - z) / (y - z)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (t / ((a - z) / (y - z)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (t / ((a - z) / (y - z)));
}
def code(x, y, z, t, a): return x + (t / ((a - z) / (y - z)))
function code(x, y, z, t, a) return Float64(x + Float64(t / Float64(Float64(a - z) / Float64(y - z)))) end
function tmp = code(x, y, z, t, a) tmp = x + (t / ((a - z) / (y - z))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(t / N[(N[(a - z), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{t}{\frac{a - z}{y - z}}
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
*-commutative99.5%
clear-num99.4%
un-div-inv99.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (x y z t a) :precision binary64 (+ x (* t (/ (- y z) (- a z)))))
double code(double x, double y, double z, double t, double a) {
return x + (t * ((y - z) / (a - z)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (t * ((y - z) / (a - z)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (t * ((y - z) / (a - z)));
}
def code(x, y, z, t, a): return x + (t * ((y - z) / (a - z)))
function code(x, y, z, t, a) return Float64(x + Float64(t * Float64(Float64(y - z) / Float64(a - z)))) end
function tmp = code(x, y, z, t, a) tmp = x + (t * ((y - z) / (a - z))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(t * N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + t \cdot \frac{y - z}{a - z}
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x y z t a) :precision binary64 (+ x (* y (/ t (- a z)))))
double code(double x, double y, double z, double t, double a) {
return x + (y * (t / (a - z)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y * (t / (a - z)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y * (t / (a - z)));
}
def code(x, y, z, t, a): return x + (y * (t / (a - z)))
function code(x, y, z, t, a) return Float64(x + Float64(y * Float64(t / Float64(a - z)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y * (t / (a - z))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y * N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{t}{a - z}
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
*-commutative99.5%
clear-num99.4%
un-div-inv99.6%
Applied egg-rr99.6%
Taylor expanded in y around inf 70.3%
associate-*l/74.4%
*-commutative74.4%
Simplified74.4%
Final simplification74.4%
(FPCore (x y z t a) :precision binary64 (+ x (* t (/ y (- a z)))))
double code(double x, double y, double z, double t, double a) {
return x + (t * (y / (a - z)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (t * (y / (a - z)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (t * (y / (a - z)));
}
def code(x, y, z, t, a): return x + (t * (y / (a - z)))
function code(x, y, z, t, a) return Float64(x + Float64(t * Float64(y / Float64(a - z)))) end
function tmp = code(x, y, z, t, a) tmp = x + (t * (y / (a - z))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(t * N[(y / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + t \cdot \frac{y}{a - z}
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
Taylor expanded in y around inf 75.3%
Final simplification75.3%
(FPCore (x y z t a) :precision binary64 (+ x (/ t (/ (- a z) y))))
double code(double x, double y, double z, double t, double a) {
return x + (t / ((a - z) / y));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (t / ((a - z) / y))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (t / ((a - z) / y));
}
def code(x, y, z, t, a): return x + (t / ((a - z) / y))
function code(x, y, z, t, a) return Float64(x + Float64(t / Float64(Float64(a - z) / y))) end
function tmp = code(x, y, z, t, a) tmp = x + (t / ((a - z) / y)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(t / N[(N[(a - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{t}{\frac{a - z}{y}}
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
*-commutative99.5%
clear-num99.4%
un-div-inv99.6%
Applied egg-rr99.6%
Taylor expanded in y around inf 75.3%
Final simplification75.3%
(FPCore (x y z t a) :precision binary64 (+ x t))
double code(double x, double y, double z, double t, double a) {
return x + t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + t
end function
public static double code(double x, double y, double z, double t, double a) {
return x + t;
}
def code(x, y, z, t, a): return x + t
function code(x, y, z, t, a) return Float64(x + t) end
function tmp = code(x, y, z, t, a) tmp = x + t; end
code[x_, y_, z_, t_, a_] := N[(x + t), $MachinePrecision]
\begin{array}{l}
\\
x + t
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
Taylor expanded in z around inf 61.1%
Final simplification61.1%
(FPCore (x y z t a) :precision binary64 x)
double code(double x, double y, double z, double t, double a) {
return x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double t, double a) {
return x;
}
def code(x, y, z, t, a): return x
function code(x, y, z, t, a) return x end
function tmp = code(x, y, z, t, a) tmp = x; end
code[x_, y_, z_, t_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 83.9%
associate-*l/99.5%
Simplified99.5%
Taylor expanded in z around 0 58.2%
associate-/l*60.9%
Simplified60.9%
Taylor expanded in x around inf 48.3%
Final simplification48.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024033
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(if (< t -1.0682974490174067e-39) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t))))
(+ x (/ (* (- y z) t) (- a z))))