
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ x (/ z (+ z y))))
double code(double x, double y, double z) {
return x / (z / (z + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (z + y))
end function
public static double code(double x, double y, double z) {
return x / (z / (z + y));
}
def code(x, y, z): return x / (z / (z + y))
function code(x, y, z) return Float64(x / Float64(z / Float64(z + y))) end
function tmp = code(x, y, z) tmp = x / (z / (z + y)); end
code[x_, y_, z_] := N[(x / N[(z / N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{z + y}}
\end{array}
Initial program 84.7%
associate-*l/85.6%
*-commutative85.6%
Simplified85.6%
*-commutative85.6%
associate-/r/95.1%
Applied egg-rr95.1%
Final simplification95.1%
(FPCore (x y z) :precision binary64 (* (+ z y) (/ x z)))
double code(double x, double y, double z) {
return (z + y) * (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + y) * (x / z)
end function
public static double code(double x, double y, double z) {
return (z + y) * (x / z);
}
def code(x, y, z): return (z + y) * (x / z)
function code(x, y, z) return Float64(Float64(z + y) * Float64(x / z)) end
function tmp = code(x, y, z) tmp = (z + y) * (x / z); end
code[x_, y_, z_] := N[(N[(z + y), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + y\right) \cdot \frac{x}{z}
\end{array}
Initial program 84.7%
associate-*l/85.6%
*-commutative85.6%
Simplified85.6%
Final simplification85.6%
(FPCore (x y z) :precision binary64 (+ x (* x (/ y z))))
double code(double x, double y, double z) {
return x + (x * (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (x * (y / z))
end function
public static double code(double x, double y, double z) {
return x + (x * (y / z));
}
def code(x, y, z): return x + (x * (y / z))
function code(x, y, z) return Float64(x + Float64(x * Float64(y / z))) end
function tmp = code(x, y, z) tmp = x + (x * (y / z)); end
code[x_, y_, z_] := N[(x + N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot \frac{y}{z}
\end{array}
Initial program 84.7%
remove-double-neg84.7%
distribute-lft-neg-out84.7%
*-commutative84.7%
distribute-lft-neg-in84.7%
associate-/l*85.0%
distribute-neg-in85.0%
unsub-neg85.0%
div-sub81.0%
distribute-frac-neg81.0%
associate-/r/77.3%
distribute-rgt-neg-out77.3%
remove-double-neg77.3%
associate-/r/94.4%
*-inverses94.4%
*-lft-identity94.4%
*-commutative94.4%
fma-neg94.4%
remove-double-neg94.4%
Simplified94.4%
fma-udef94.4%
Applied egg-rr94.4%
Final simplification94.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.7%
associate-*l/85.6%
*-commutative85.6%
Simplified85.6%
Taylor expanded in y around 0 54.2%
Final simplification54.2%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2024033
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(/ x (/ z (+ y z)))
(/ (* x (+ y z)) z))